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Posted

Ok so there's this purple elite boss I SOLOed (Veles). It was a feeling of quite an accomplishment So do i win? No. I have 2:30 min to find some manager and get him out. Well I'm walking him out with 90 sec to spare and the mission resets. I get no credit for the boss kill and I'm not repeating it and take the auto-win. I have never felt so deflated and cheated with a mission and I have LOST a lot. You really need to rework this. (HINT: taking a purple elite boss out should be at the END of the mission).

 

On a separate issue the game has a heading under support called "Feedback and Suggestions" which apparently just adds a supernumerary step to this who "Feedback and Suggestion thing by involving T1 support in something which is outside their wheelhouse. You might want to just put a descriptor with a hyperlink to the forums and leave them out.

Posted (edited)
28 minutes ago, sjj668 said:

Ok so there's this purple elite boss I SOLOed (Veles). It was a feeling of quite an accomplishment So do i win? No. I have 2:30 min to find some manager and get him out. Well I'm walking him out with 90 sec to spare and the mission resets. I get no credit for the boss kill and I'm not repeating it and take the auto-win. I have never felt so deflated and cheated with a mission and I have LOST a lot. You really need to rework this. (HINT: taking a purple elite boss out should be at the END of the mission).

I'm sorry the game dumped on you. However, the whole point of the fight after Veles and the dash to the exit with the NPC is because Veles was prepared for your character (as he stated in the previous mission) and forced you to have to choose between taking him down (which you actually can't since he goes untargetable) or saving the innocent (and doing the heroic thing). It fits the story. (Edit: If it helps you feel any better, completing that arc has Veles in prison when you do the Freaklok arc.)

 

28 minutes ago, sjj668 said:

On a separate issue the game has a heading under support called "Feedback and Suggestions" which apparently just adds a supernumerary step to this who "Feedback and Suggestion thing by involving T1 support in something which is outside their wheelhouse. You might want to just put a descriptor with a hyperlink to the forums and leave them out.

The in game menu is the same menu we had back on Live. However, because of the nature of the game, the support part of the menu does not work the way it used to. With NCSoft finally giving approval and recognition of HC, maybe that will change back to the way it used to work.

Edited by Rudra
Posted (edited)

It should have been a separate mission, then. I do not appreciate having to do something that difficult and having it turn to ash because of some ridiculous plot glitch. I felt really good to accomplish that -happens seldom in games like this. And then they dump it all in the toilet.

Edited by sjj668
  • Thumbs Down 1
Posted

Then you may want to pay a visit to the wiki. There are other missions where you have to let your adversary get away.

Posted
2 hours ago, Rudra said:

I'm sorry the game dumped on you. However, the whole point of the fight after Veles and the dash to the exit with the NPC is because Veles was prepared for your character (as he stated in the previous mission) and forced you to have to choose between taking him down (which you actually can't since he goes untargetable) or saving the innocent (and doing the heroic thing). It fits the story. 

If the game actually allowed us to make that choice to take him down, and perhaps give us a vigilante point for doing so, that would be a lot cooler than the current setup and would better drive home the intended story element. 

.

 

Posted (edited)
58 minutes ago, FupDup said:

If the game actually allowed us to make that choice to take him down, and perhaps give us a vigilante point for doing so, that would be a lot cooler than the current setup and would better drive home the intended story element. 

Eagle Eye is a level 7-20 contact. So the arc is written from the point of view that your character is a hero, not a vigilante. I agree that it would be nice to have more agency in determining our character's actions and nature, in lots of content, but for what the arc is about, it makes sense. If the blue side (and red side) content were written like the Praetorian content, then what you are asking for could work, except that using Praetoria as a reference, then we'd be forced into soloing that mission to get the morality choice without inflicting it on our teammates. (I'm not saying that it would change our alignment to Vigilante for choosing to let the facility manager burn alive, but there are players that don't want any non-hero [or non-villain for red side players] alignment points on their character. [You would also need to find some way for Eagle Eye and Back Alley Brawler to deal with you for essentially murdering the facility manager by leaving him to be burned to death.])

 

Edit: I should also point out that this does not seem to be part of what the author is complaining about. My understanding of the OP, which may well be wrong, is that the author is upset that (s)he had the big epic battle against Veles, and then found out there was still more to do in the mission rather than getting a triumphant "Mission Complete" for their victory. (Edit again: The reason of which is because Veles prepared for the character's arrival and set up an escape mechanism. Though it also seems like the facility manager was going to die in the fire even if Veles defeats you, which he can't because he can only hosp' you since the mission cannot fail from player defeat.)

 

Edited by Rudra
Edited again for punctuation.
Posted

No my issue is the epic battle was rendered moot because the scenario reset itself because of a trivial coda attached to the end of the mission.

Posted
8 minutes ago, sjj668 said:

No my issue is the epic battle was rendered moot because the scenario reset itself because of a trivial coda attached to the end of the mission.

Sorry, but you've lost me. I've done that mission lots of times, and the escort doesn't cause a mission reset. (Unless you maybe run out of time? I haven't checked to see what happens when you run out of time. Or if you stop moving while the NPC is standing in fire and burns to death? Haven't checked to see if that causes a reset either.) If it is only the mission reset you have an issue with, then you need to post this on the Bug Reports forum. (Which you should probably do anyway since you ran into a bug.)

Posted
22 minutes ago, sjj668 said:

Well the clock said 1:39 when the screen went blank and booted me out.

Do you know where the NPC you were escorting out was?

Posted (edited)
27 minutes ago, sjj668 said:

Behind me. I waited for him to catch up.

Report it on the Bug Reports forum. You apparently found one.

 

Edit: If you can, try to pinpoint where you were on the map when the mission reset and booted you out. That may help them too.

Edited by Rudra

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