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Posted

Couldn't find any other suggestions for this, but it SHOULD be pretty simple to add, from a programming standpoint. They could even use existing pieces, like some of the old Control objects, for them - the arcane Library and tech Database pieces would be obvious for recipes, for instance.

 

Basically, I'd just love to be able to store Recipes and Inf in my SG base, alongside Salvage, Enhancements and Inspirations. It honestly seems strange that it's not possible, especially when it comes to Recipes! As it is, the only way to transfer recipes between characters is either A: E-mailing them one-by-one or B: Meeting face-to-face and using the trade-interface, which... also isn't great.

 

The use-cases should be obvious. For 'Alt-filled' SGs, such storage would make it easy to share those resources between your characters, saving on a bunch of laborious e-mailing, and sidestepping the more complex 'account-wide' storage that I HAVE seen requested already. For 'actual' SG's, why NOT let players share recipes, just as they share salvage? For instance, I've got a member in my SG who just CANNOT be bothered with crafting, in any way shape or form, while I rather enjoy it. He usually just dumps whatever salvage he collects in the base storage for me to use. Recipes, though, he just winds up throwing onto the AH at 1 inf a piece, or deleting outright if he can't be bothered - if we have the opportunity, he's happy to hand them all over to me, but it's just an added hassle for him. If he could just throw 'em in a base Recipe Storage, he'd be perfectly happy to, and I'd have fun crafting them all later, using the salvage from the base storage...

 

Base Inf Storage may be a bit more touchy. For single-user SGs, it's no issue - just a faster, more convenient way to top your newest alt up with enough inf to get 'em started. For larger SGs, well, in its simplest form, it could still work on the 'honor system'... take what you need, IF you need it, and make a donation to the less fortunate if you're flush with Inf. The log, as with Enhancement and Salvage storage, can easily reveal if someone's been greedy. But, a more complex interface could make it possible to, say, set 'allowances' based on rank, so that someone can only withdraw X Inf per week, and only the SG Leader has full control over the coffers.

 

One particular use-case is the one I mentioned before. If you've got just one or two members who enjoy crafting and bargaining on the AH, they can take the salvage and recipes others have collected, turn them into Set Enhancements, potentially convert them into better ones if they're low-value, then sell them for millions. And... then THEY have all that inf, with no easy way to share the booty with the people who provided the materials. As someone who does that quite a bit, I'd love having the ability to easily distribute these profites to the SG as a whole. But, I'll admit, this feature DOES hold some potential for unwanted side-effects - which, I think, cannot be said of the recipe-storage.

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Posted

Base storage in general needs to be retooled.  There are some serious problems with the implementation as I understand it (which is why you get chaotic "the world is shaking" behavior every time you pull something out of a rack as the entire base remaps its collision bondaries).  Salvage storage in particular should be greatly expanded and individual racks should no longer matter- make it communal to the entire base and a salvage rack just a generic accessibility point similar to the Vault.  These items need to be stored in a virtual stackable registry instead of being physically tracked one by one within the base object list.

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Posted
1 hour ago, c0 said:

Base storage in general needs to be retooled.  There are some serious problems with the implementation as I understand it (which is why you get chaotic "the world is shaking" behavior every time you pull something out of a rack as the entire base remaps its collision bondaries).  Salvage storage in particular should be greatly expanded and individual racks should no longer matter- make it communal to the entire base and a salvage rack just a generic accessibility point similar to the Vault.  These items need to be stored in a virtual stackable registry instead of being physically tracked one by one within the base object list.

I would certainly like base storage to be retooled somehow.

 

Before someone responds ..."spaghetti code." 

I will!

 

I also think it is how the map loads in.

Many requests have come in for Base changes... so hopefully, they will get addressed.

 

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