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BlakeTheDrake

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Everything posted by BlakeTheDrake

  1. The last patch-notes said this was supposed to be fixed, but... I think they missed some! Doc Buzzsaw's 'The Freakish Lab of Dr. Vahzilok', Part 2. In the first mission of this Level 30-35 arc, you're meant to infiltrate a Council base to steal a bunch of materials from them. I ran it at level 31, with no level-adjustment. The very first room of this very first map was filled with groups of Council, led by Level 35 Eclipse Nightwolf Champions. There were a few such groups deeper inside the base too. All the other mobs on the map, the boss at the end included, were level 31-32, as would be expected. Rather lucky I was playing it on my Stalker, alongside a friend's Fortunata Widow - we were able to just stealth past all these Purple-conning mobs and finish the mission anyway. Had we been on any other AT, it would've been effectively impossible...
  2. Two things I wanna mention here... firstly, the 'single Contaminated' is still spawning at the tram-station in Recluse's Victory, so any villain who wants to earn it the oldfashioned way still can. 😛I wouldn't RECOMMEND it, but it's there! Secondly, you don't need to use Flashback to do the 'heroic' version of the Ouroboros introduction-arc, even if you've already done the villainous one. Despite SEEMING like they're identical (except for that one, very relevant, mission), the game regards them as two separate arcs. So you can run one of them, switch alignments, and go back to the contact to start the other version of it. 's what I did to get both the Jailbird and Isolator badges on my Praetorian Badger.
  3. Can confirm - I've noticed this with a few friends who wield various flavors of rifles. They go through the motion of pulling them out, but then just revert to 'bare-handed' combat-stance, while the rifle remains on their backs.
  4. You're not kidding. Ever try to run either of them on a team/with x2+ as your set difficulty? The interactable consoles you run into at some points apparently count as MOBS, which means that on larger team-sizes, they'll have an 'escort' of blue-conning soldiers, just standing around and scuffling their feet while all the characters run through their scripted lines and studiously ignore them. In Graves' first arc, it's particularly amusing since A: They're ARACHNOS soldiers, despite the whole affair ostensibly being a secret from Arachnos and B: They all spontaneously drop dead when a console self-destructs.
  5. Its one of the level 40-50 rogue-to-hero Alignment Missions. You need to save 3 heroes who are held hostage, and then face the boss. Trouble is, one of those hostages has been coded as a combatant, but with 'civilian' HP, meaning they die if someone so much as breathe on them. They con as allies, but the mob that's keeping them hostage is always a Freakshow Tank, which means that under any normal circumstances, they're near-certain to be killed by AoE from the Tank before you can rescue them. If they die, the mission breaks and becomes impossible to complete. Only way to actually complete it is to pull the tank away with a ranged attack before engaging. Oh, and the objective-bar is also messed up for the mission, regardless, probably because one of the hostages doesn't properly register as a hostage. Empty lines followed by a comma, the objective suddenly turning into just the number '2' and nothing else... stuff like that.
  6. There's plenty that'll be a pain - the no-death 'Masteries', several of the iTrial badges that require tight coordination... the ski-slope? Plenty of ways to cheese those, even without respeccing into high-speed flight. I did it just by having a friend with Teleport Target help me skip the slowest checkpoint on the bunny-slope, and having Athletic Run activated for better air-control and sharper sliding control. (That, alone, is enough on the Expert Slope, really.) The hardest has to be those two Arena-badges, though. Pentad Victory requires you to coordinate at least 10 people, though at least it's fairly brief and painless once you DO. Tournament Victory, though... good GOD. Sure, you 'just' need 8 people, but they have to be willing to stick with it through a whole bunch of matches just to get ONE person the badge... AND it's all kinds of glitchy on top of that. I mean, the whole ARENA is pretty glitchy, but the Tournament is notorious for it. That one, I despair at ever getting without transferring to another server...
  7. Just putting my voice behind a general "More options for Monstrous Legs" call. Wouldn't need new art, just the ability to add existing 'bottom' options to Monstrous Legs. I made a were-tiger dressed in Roman armor, but he can't wear the armored skirt with proper cat-legs, so I have to either let him Winnie-the-Poo it up with a breastplate and nothing below the belt, or give him incongruous human-legs and booties...
  8. Ooof... must've missed that line, my bad.
  9. I was referring to the help-file that pops up when you try to use the Log Parse. It's clearly outdated - both assumes that your game is installed in the directory 'CoH' rather than 'Homecoming', and that the logs are found in '<CoHDirectory>/<username>/logs' rather than Homecoming/accounts/<username>/logs as is the case today. But as I said, I managed to straighten all that out pretty quickly. More importantly, that suggestion worked! Very nice, looks like a handy tool indeed. Thing is, there's NOTHING in said help-file that suggests that you need the 'login' message in the log for it to work. Once you KNOW, it's a simple fix, but it really isn't something you'd guess at yourself. Maybe it's time to just... update and improve the help-popup in general?
  10. So, I finally got around to trying this thing, after being repeatedly badgered (no pun intended) to give it a chance. Trouble is... I am NOT going to enter 1147 badges into it by hand. If I'm going to use it, it'll be with the Log Parser, at least for a start. And that thing just... DOES NOT WORK. At least, not for me. I followed the Help-file, adjusted for the different file-structure of Homecoming versus original CoH, and I HAVE a chat-log with a full list of my badges in it. I've checked it manually. It's ALL THERE. But when I hand it over to the Log Parser, it just goes "Beep boop no new badges detected." There are no options, no toggles, no switches, nothing I CAN do differently, from what I can see... so, I really don't know why it seems to work for everybody else?
  11. I don't know about EVERYONE on the team, but the mission was mine, and I was running it as a Vigilante. At least one other member was also Vigilante, that I know of. I mean, most people settle on Rog/Vig these days, since it's easy and convenient...
  12. I mean, base storage - as a whole - is just kind of a mess right now. Your storage-space is sharply limited, and all your storage-objects will randomly rearrange their contents whenever you try to use them. From what I've gathered, there's some extremely inefficient legacy spaghetti-code at work there. But surely, there is no plate of spaghetti so tangled that a suitably motivated (and caffeinated) nerd can't untangle it, is there? Basically, rather than some arbitrary 'fixes', the way storage is handled clearly just needs a full revision. Maybe salvage-storage needs to be managed by the stack instead of the individual, maybe storage needs to be shared between all the storage-racks you make, maybe it could be set up to be manually sorted according to your desires, etc. etc. Either way, the system has to be rationalized so that the current - and rather restrictive - storage-limitations either go away entirely, or at least become MUCH higher. I know of people who have entire (otherwise empty) bases on alts or secondary accounts, purely for storage overflow. Of course, some may argue that with the AH starting to approach something resembling full functionality, there's no NEED to store that much stuff. Just sell whatever you don't immediately need, and buy whatever you DO need, WHEN you need it! Why bother to muck around with 'storage' at all, when just-in-time delivery is an option? To which my simple reply is: OWNING things is NICE. And increasingly rare, in this world of subscription-services! Let us, at least in this virtual world, enjoy the simple pleasure of just having a bunch of STUFF, that you and your friends collected themselves, meticulously sorted by the resident OCD-suffered, ready to be used when you need it. Of crafting your enhancements in the comfort of your personalized SG-base, instead of in a busy University-hall with the AH-window open at the same time. Mind, maybe it's just me, feeling that way. Which is why I wish it was an option on the poll - no doubt, dealing with the mess of a base-storage system WILL be a major project, so the devs will need to have some idea of how many people WANT it, if they're gonna know how to prioritize it...
  13. This mission is part of the hero-side version of the 'Who Will Die?' Signature Arcs - Episode 6, specifically. The basic layout of the mission is simple - you head to Portal Corp, which is heavily defended by PPD Awakened and Hardsuits due to recent events, head inside to meet Akarist who provides you with a key Clue, only to then be alerted to the fact that Nemesis is attacking the facility. Your objective then becomes to clear out some Nemesis invaders from the Portal Corp building, as well as the Nemesis groups that are fighting the PPD in the grounds above... Except, that's not the way it worked out when I ran it with some friends earlier. Instead, the PPD were immediately hostile on arrival, forcing us to fight through them to get to Akarist - and when we returned to the grounds after having a chat with him, we found the survivors hanging out peacefully with the Nemesis invaders, standing in formations that were clearly MEANT to be pitched battles but instead looked like an awkward workplace meet'n'greet. A pretty obvious, and simple, error - designating the PPD as 'hostile' instead of 'friendly - and while it DID add some challenge and amusement to the mission, it's also very clearly a bug. (And/or a Nemesis plot.) Possibly this is caused by some sort of 'cross-pollination' with the VILLAINOUS version of the mission, where you arrive DURING the Nemesis invasion, with both them and PPD understandably being hostile to you...
  14. When did this happen? Because the most recent patch - as in, the one that was added during Tuesday's maintenance - was SUPPOSED to fix that...
  15. So, after a rousing round of monster-hunting and a pull on the Mini-Monster Gatcha Machine, I went on the AH to see what my new acquisition was worth... and what the one I actually WANTED would cost me. What I found caught me by surprise. EVERY MINIPET RECIPE was listed as 5 on sale, 220 bids, 100 mil in five last sale. Including the Hamidon Bud, which I doubt anyone could've legitimately gotten yet, or at least not in such quantities. (Anyone out there doing mid-week Hami-Raids?) Either the AH is glitching out majorly, or it's treating the mini-pet recipes similar to different-leveled recipes of the same set IO - meaning, it doesn't distinguish. A mini-pet recipe is a mini-pet recipe, period. If that's actually what's happening... any idea if it's on purpose, or by accident? It'll stabilize the pricing, I'm sure, but also make the more hard-to-get mini-pets a whole lot less 'special'...
  16. Not an iTrial, but... last night, I test-ran a friend's new AE arc, as a duo, on -1/1. We were SWAMPED with bosses. Every other mob had one, and the mobs themselves were packed in insanely tight, often making it near-impossible to avoid aggroing two or three groups at once. We died something like 5 or 6 times each, in a single mission, and gave up on continuing. He swore up and down that he hadn't done this on purpose, and that in fact there were no settings that could MAKE it happen - and also that it hadn't behaved like this when he ran it with a few other friends just a few days ago... I wonder if something in the new patch has affected boss-spawns. If so, I need to get on my Badger, stat, and start racking up those badge-mob kills! 😛
  17. This does kinda' illustrate why people need to check the patch-notes and maybe visit the test-server BEFORE major changes like this go live. I tend to agree that this isn't ideal, and if more people had said so and argued convincingly for their point while it was in Beta, it probably wouldn't be on our screens right now...
  18. This one seems pretty severe, and was definitely added after the latest patch. If you activate the 'Dim All Windows' option via the Options/Windows menu, you CANNOT reverse this change once you've saved it. If you simply toggle it back while the options-window is still open, nothing happens, but you CAN still revert it with 'Cancel Changes'. If you actually close the window, the change is locked in and there is seemingly no way to revert it. Going back into options and toggling the setting to 'Disable' simply does nothing. Attempts have also been made to use 'load options from file' to counteract the problem, but this too failed. I've had two separate SG-members report this issue since the servers went live again last night. EDIT: A workaround has been discovered! If - after toggling the Dim All Windows option to 'Disabled' and saving this - you THEN mess around with some of the opacity-sliders a bit, and finally hit Undo Changes... that will revert both the opacity-changes and the 'Dim All Windows' option. Still kind of a nasty bug, but at least there's a way out of it.
  19. ...I think I'll just read a book.
  20. Not PERSONALLY - though I'm right there with the OP in feeling like General Chat has always been there - but a couple of friends I've been hanging out with had a MAJOR case of this. Basically, the two of them were going on, for literal weeks, about a nice 'hangout spot' they remembered lazing about in back on Live, but now couldn't remember where WAS, practically doing a grid search of the entire game to find it again. Something about a ship, a mansion, a hot-tub, a nice view... Finally, a few days ago, they found it - in the last (or, chronologically, first) place they searched - Cimerora. Specifically, on that island in the southwest with the Sibyl's temple and whatnot. The ship was docked in the cave below, and a giant 'bird-bath' like structure under a tree on a platform with a lovely view of the ocean being the putative 'hot-tub'. They were both very certain that this was, indeed, the place they remembered, latching on to several very specific details. Until someone pointed out to them that... the place wasn't ACCESSIBLE on Live, outside of the Imperious TF Instance. You could only see it in the distance. It was later, during Homecoming at some point, that it was opened up for casual visitors and added to the overall Cimerora map. The Mandela Effect was brought up specifically and repeatedly, and both of them REMAIN rather stumped as to what has happened... (Side-note for any killjoys - you don't have to actually BELIEVE in the 'Mandela Effect' to find these kinds of incidents interesting or funny... in fact, I doubt very many people take it that seriously.)
  21. First thing? Get back on my Crab Spider Soldier, who I left somewhere around level 28 after being IMMENSELY disappointed at how utterly tepid the 'capstone' of Omega Maneuver felt. See if the major changes to that, along with the rest of the balancing, makes him fun to play again! At some point later, jump on my DP Sentinel to find out which of his costumes, if any, look good with Holstering. ...oh, who am I kidding, FIRST thing will be to get on my main Badger and go grab the handful of new badges. 😛
  22. Yeah, that's bugging me too! Or, alternately, a REVERSE traffic light order, so it's like a DEFCON/alert-level kinda' thing, with the least serious issue on top. and things getting progressively worse down the ladder. 😛 Jokes aside, I gotta admit, finding four alerts stacked up there when I got on the forums today was a bit of a forehead-wrinkler.
  23. Couldn't find any other suggestions for this, but it SHOULD be pretty simple to add, from a programming standpoint. They could even use existing pieces, like some of the old Control objects, for them - the arcane Library and tech Database pieces would be obvious for recipes, for instance. Basically, I'd just love to be able to store Recipes and Inf in my SG base, alongside Salvage, Enhancements and Inspirations. It honestly seems strange that it's not possible, especially when it comes to Recipes! As it is, the only way to transfer recipes between characters is either A: E-mailing them one-by-one or B: Meeting face-to-face and using the trade-interface, which... also isn't great. The use-cases should be obvious. For 'Alt-filled' SGs, such storage would make it easy to share those resources between your characters, saving on a bunch of laborious e-mailing, and sidestepping the more complex 'account-wide' storage that I HAVE seen requested already. For 'actual' SG's, why NOT let players share recipes, just as they share salvage? For instance, I've got a member in my SG who just CANNOT be bothered with crafting, in any way shape or form, while I rather enjoy it. He usually just dumps whatever salvage he collects in the base storage for me to use. Recipes, though, he just winds up throwing onto the AH at 1 inf a piece, or deleting outright if he can't be bothered - if we have the opportunity, he's happy to hand them all over to me, but it's just an added hassle for him. If he could just throw 'em in a base Recipe Storage, he'd be perfectly happy to, and I'd have fun crafting them all later, using the salvage from the base storage... Base Inf Storage may be a bit more touchy. For single-user SGs, it's no issue - just a faster, more convenient way to top your newest alt up with enough inf to get 'em started. For larger SGs, well, in its simplest form, it could still work on the 'honor system'... take what you need, IF you need it, and make a donation to the less fortunate if you're flush with Inf. The log, as with Enhancement and Salvage storage, can easily reveal if someone's been greedy. But, a more complex interface could make it possible to, say, set 'allowances' based on rank, so that someone can only withdraw X Inf per week, and only the SG Leader has full control over the coffers. One particular use-case is the one I mentioned before. If you've got just one or two members who enjoy crafting and bargaining on the AH, they can take the salvage and recipes others have collected, turn them into Set Enhancements, potentially convert them into better ones if they're low-value, then sell them for millions. And... then THEY have all that inf, with no easy way to share the booty with the people who provided the materials. As someone who does that quite a bit, I'd love having the ability to easily distribute these profites to the SG as a whole. But, I'll admit, this feature DOES hold some potential for unwanted side-effects - which, I think, cannot be said of the recipe-storage.
  24. And also trying to resummon and buff your pets after you land in the middle of a small army of Rularuu can get hairy.
  25. This one's peculiar. I know it doesn't apply to ROBOTS, based on some other Masterminds I just ran a Shadow Shard TF with, but I don't know how Zombies, Ninjas, Mercenaries, etc. react. I just know that the Beasts have a serious problem with the Shadow Shard, or at least, its primary mode of transportation. Basically, if I have all my pets out - 3 wolves, 2 lions, 1 Dire Wolf - and use a long-distance Geyser-jump, I'll land on a distant Island (if I did it right)... and find my Lions teleporting to my side. JUST the lions. The wolves - both the three Howler Wolves and the Dire Wolf - simply don't show up. They're still visible in the Pet Window, they show full health, but they aren't THERE, aren't ANYWHERE, and don't respond to orders. I can only get my pets back by either A) Dismissing the nonexistent pets and summoning a fresh batch B) Entering an Instance or C) Getting mass-teleported, such as by 'Assemble the Team'. Again - not sure how other Mastermind pets respond in this situation, I only know that Robots DON'T have this issue, with all of them teleporting in when you land. Unfortunately, this makes it rather difficult to operate as a Beast Mastery MM in the Shadow Shard, without Group Flight...
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