KITANYA Posted February 24 Share Posted February 24 Hello all! Returning player here trying to learn the ropes again (and all the new stuff) I have a question for you experienced players out there. How high Defence and Resistance can a Scrapper with Super Reflexes reach? Is 50 % Defence the Maximum? What is the maximum on Resistances? What are the best (generally regarded) sets for Super Reflexes for highest survivability for a Scrapper and why? Any help and advice would be appreciated! Need some help with slotting Super Reflexes and what sets etc if anyone has the time and energy. Link to comment Share on other sites More sharing options...
Major_Decoy Posted February 24 Share Posted February 24 (edited) So, you can never reduce an enemy below a 5% chance to hit and an even level minion will have a 50% to-hit chance (without any other bonuses). So soft cap for normal content is 45% defense. Incarnate level content is different. They have a higher base to hit chance. If I remember correctly, the soft cap for incarnate content is 59ish% (maybe something like 58.5%?) Then there's the 1-4 star difficulty settings. Certain task forces offer higher difficulty setting with higher buffs for the enemies. Four star difficulty setting enemies get +30% to-hit buffs, so the soft cap becomes +75% I think generally the most survivable sets for Super Reflexes are considered to be Dark Melee for the heal and to-hit debuffs and Radiation for the heal. Edit: Resistance caps for Scrappers are 75% Edited February 24 by Major_Decoy 1 Link to comment Share on other sites More sharing options...
KITANYA Posted February 24 Author Share Posted February 24 1 hour ago, Major_Decoy said: Edit: Resistance caps for Scrappers are 75% 75 %! Thanks heaps Major! 🙂 Link to comment Share on other sites More sharing options...
Uun Posted February 24 Share Posted February 24 It's fairly easy to soft cap defenses on a SR scrapper. Mine has ~55% M/R/A defense without slotting anything exotic. About 15% of that is set bonuses (including the 2 uniques) and the rest is just slotting the powers. Also, it's far easier for SR to cap its defense debuff resistance (DDR) compared to other defense sets like Shield or EA. The 3 SR auto powers (Agile, Dodge and Lucky) each provide up to 20% damage resistance to all but psi as your health drops below 60%. It scales, so 5% at 45% health, 10% at 30% health, 15% at 15% health, etc. What this means in practical terms is that my S/L resistance goes from 41% at full health to 71% at 30% health (F/C/E/N goes from 16% to 46%). 1 Uuniverse Link to comment Share on other sites More sharing options...
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