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Posted (edited)

Hmm. I guess a bind could be written for that, just as they've changed the mouse-forward bind with Page 7. But there's no good way to use the mouse button as a shift key... hmm. No, this is in the "player/UI has to adapt" realm.

 

I tend to hold down RBUTTON/mouselook more or less continuously but I know players have mapped it to another button (LSHIFT, for example), or even toggle it on and off. If you use the WASD keys for all movement and don't use look-around continually, it might make more sense to map A and D to strafe and use mouselook to steer.

 

My updated bindset uses Ctrl-A and Ctrl-D for strafe, but you could just as easily map the strafe movements to Z and C... so while looking you can shift the left hand. Map X to backward and you're almost there. (Or put strafe on Q and E...)

 

Another would be to bind right-click to a toggle bind that would switch the key functions... click to switch to strafe, hold down for look; click again to restore turn function.

 

Or reverse the RBUTTON function so that the UI is always in mouselook mode, with the keys bound to strafe, and holding RBUTTON would put it in pointer-select mode.

 

Honestly, I've never had enough dissatisfaction with the WASD+mouselook combo to consider changes to it. 🙂

Edited by Shenanigunner

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

Just went to play with this, and forgot a mod I used for a while: change —

 

RBUTTON +mouselook

 

—to—

 

RBUTTON ++mouselook

 

Toggles mouselook on and off. May be more comfortable for some players, and then we can talk about that pesky turn/strafe issue.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

Personally I just rebound A/D to strafe entirely years ago but that's probably not something everyone would want.

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Posted
12 hours ago, ninja surprise said:

Or how about if you use right-click for mouselook it disables the Invite to Trade pop-up menu.

 

There's a parallel discussion about collisions between mouselook and context menus. I didn't know that was a thing, although I have some notions about the why of it.

 

Fixable with various changes to the mouselook control key, I think.

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UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted
10 hours ago, General Idiot said:

Personally I just rebound A/D to strafe entirely years ago but that's probably not something everyone would want.

 

I was gonna say, strafe-only has been my default control scheme across many games for years. Keyboard turning just gets in the way.

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Posted

As nearly as I can tell, A/D have been strafe in CoX for quite some time, if not always. My only contribution was using Ctrl+A/D to add turning as an option for the few situations where it's useful.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 

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