Mythical Creature Posted February 28 Share Posted February 28 It seems that mask presence now stacks with stealth. What are the implications of this for VEATs? Before only stalkers could stack hide with stealth but saw minimal benefit because it was overkill. As far as I can tell (mids doesn't allow stacking yet) this should get us roughly 105 feet of stealth. In comparison, Hide on a stalker offers 150 feet of stealth, so not quite the same but much closer than anyone else (apart from illusions). I will admit the stealth is a bit of a confusing stat to me, will this be enough stealth to allow us to walk up to an enemy and critical strike them without being seen? It seems we are now in a middle zone between stealth and hide. Trying to determine if it is worth it to respec into stealth from something else like CJ. Thoughts? <Witch> of Everlasting <Mythical Creature> of ExcelsiorGlobal Name: @Mythical Creature "Monsters are real and they look like people." - Unknown Link to comment Share on other sites More sharing options...
Glacier Peak Posted February 28 Share Posted February 28 (edited) 24 minutes ago, Mythical Creature said: It seems that mask presence now stacks with stealth. What are the implications of this for VEATs? Before only stalkers could stack hide with stealth but saw minimal benefit because it was overkill. As far as I can tell (mids doesn't allow stacking yet) this should get us roughly 105 feet of stealth. In comparison, Hide on a stalker offers 150 feet of stealth, so not quite the same but much closer than anyone else (apart from illusions). I will admit the stealth is a bit of a confusing stat to me, will this be enough stealth to allow us to walk up to an enemy and critical strike them without being seen? It seems we are now in a middle zone between stealth and hide. Trying to determine if it is worth it to respec into stealth from something else like CJ. Thoughts? Patch notes: "Hidden" Changes: Mask Presence and Cloaking Device can now stack with other stealth toggles (similar to Hide for Stalkers) Bane and Night Widow's stealth radius is now 55' in PvE and 500' in PvP (no change for Fortunatas) Critical Damage from Hidden for Bane attacks now do 100% scale damage (previously 67%) Critical Damage from Hidden for Night Widow branch attacks now do 100% scale damage (previously 67%). This affects Slash and Eviscerate, only Placate's cooldown reduced to 35s. Edited February 28 by Glacier Peak 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
lemming Posted February 28 Share Posted February 28 I did note my Widow that also has Celerity: Stealth gets up to 85' which seems good enough to walk around the hive without agro. 2 Link to comment Share on other sites More sharing options...
Mythical Creature Posted February 28 Author Share Posted February 28 oh nice, if the celerity stealth proc grants another 30 feet of stealth I think that brings VEATs to a possibility of 135 feet radius (15 shy of hide) with the combo of mask presence, stealth, and stealth proc. <Witch> of Everlasting <Mythical Creature> of ExcelsiorGlobal Name: @Mythical Creature "Monsters are real and they look like people." - Unknown Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now