temnix Posted March 3 Share Posted March 3 I wanted to slot Ninja Run to leap even higher, and this power is supposed to take Enhancements. But I don't see it anywhere on the Manage screen. Why? I ended up putting the Jump Enhancement into Hurdle in hopes that the bonus would carry over to Ninja Run, but if the highest bonus takes precedence, it won't. Second question: statistics for my Fire Melee powers list numbers that apply "only with Fiery Embrace." What is Fiery Embrace? It's not on the set. Link to comment Share on other sites More sharing options...
ZorkNemesis Posted March 4 Share Posted March 4 Ninja Run cannot be slotted, same with Beast and Athletic Run. They are prestige powers that, originally, had to be purchased to get access to and would give an early level pay-to-win advantage before taking a proper Travel Power. In the current state of the game they still cannot be slotted as they can be exchanged and removed from your character; this could have potential major problems if you invested slots into a power that you no longer have access to. This is why the four Prestige Sprint effects can't be returned once you buy them since they can be slotted. My understanding is that Hurdle should add jump height/speed to Ninja Run, but the bonus is so negligible you won't get meaningful gains from it. If you want a similar power that you can slot, Infiltration in the Stealth pool is a slightly better version of Athletic Run (10% faster/higher jumps) that is able to be slotted like any travel power and has the added bonus of providing some stealth and defense. You can also make it look like Ninja Run by changing your stance in the tailor. Fiery Embrace is specifically part of the Fiery Aura set. Due to the mechanics of that power, every damaging power available to ATs that have access to Fiery Embrace have to have that extra number which adds the damage for the 15 seconds or so Fiery Embrace would be active. It used to be a damage bonus specifically for Fire damage (the Dominator variant in Fiery Assault still does this) but it was changed so that Fiery Aura users weren't shoehorned into using Fiery Melee to take advantage of it. If you don't have Fiery Aura as your armor set, don't worry about that extra damage. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Glacier Peak Posted March 4 Share Posted March 4 (edited) 1 hour ago, temnix said: I wanted to slot Ninja Run to leap even higher, and this power is supposed to take Enhancements. But I don't see it anywhere on the Manage screen. Why? I ended up putting the Jump Enhancement into Hurdle in hopes that the bonus would carry over to Ninja Run, but if the highest bonus takes precedence, it won't. Second question: statistics for my Fire Melee powers list numbers that apply "only with Fiery Embrace." What is Fiery Embrace? It's not on the set. Ninja Run, like other S.T.A.R.T. purchased travel powers, cannot be slotted with enhancements. Edit: @ZorkNemesis got to it first! Edited March 4 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
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