Game Master GM Crumpet Posted March 5 Game Master Posted March 5 I've had a report that the conceal part of shadow cloak isn't concealing, and the invulnerable part of stygian return isn't activating when you use it after death. Has anyone else noticed this?
Carnifax Posted March 5 Posted March 5 Stealth seems fine to me, here's my WS with their Cloak + Celerity combo on with the expected 65 feet of stealth and not aggroing a Possessed Scientist from just now And here's me rezzing from some NuCouncil and I was untouchable for the first few seconds. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Carnifax Posted March 5 Posted March 5 One thing I can't test is if Orbiting Death + Shadow Cloak is triggering and thus causing them to aggro cos I don't have it. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Game Master GM Crumpet Posted March 5 Author Game Master Posted March 5 9 hours ago, Carnifax said: One thing I can't test is if Orbiting Death + Shadow Cloak is triggering and thus causing them to aggro cos I don't have it. I did mention that to them as I use it a lot as the boosts from shadow fall and the slotting are more important to me
lemming Posted March 5 Posted March 5 Making sure the mobs don't have enhanced perception maybe? I know the Hard Mode LG gives enemies a plus to per.
Carnifax Posted March 5 Posted March 5 Yeah I have it perma on with Sprint for Invis. Makes it easier to peek-a-boo TP in for Eclipse before a Blaster nukes the spawn. Fluffing Eclipse sucks 1 minute ago, lemming said: Making sure the mobs don't have enhanced perception maybe? I know the Hard Mode LG gives enemies a plus to per. This is a good point too. All Rikti drones flat out ignore stealth anyway, nemmies have good perception as do some Vanguard. Could be the reason. Base cloak Vs normal enemies seems fine to me though going on today's test Vs CoT and NuCouncil My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Game Master GM Crumpet Posted March 10 Author Game Master Posted March 10 Thanks guys, it looks like it might be situational bias. We don't notice when something works, we just notice the times it doesn't. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now