Jump to content

Architect Entertainment - Traps Powerset


Recommended Posts

Powers "Trip Mine" and "Time Bomb" from Secondary Powerset "Traps" have interrupt time. Thus an AE enemy with these powers if it wants to use it will repeatedly try to lay a mine, get interrupted by damage, then repeat the same action, effectively nullifying its endurance bar in the process and doing nothing else. This leads to possibility of making overeasied enemies and thus could be looked at.

 

Powers "Trip Mine" and "Time Bomb" from Secondary Powerset "Devices" have no interrupt time btw.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...