ZorkNemesis Posted March 6, 2024 Posted March 6, 2024 Been a couple weeks since Page 7 dropped. I found a Dominator that actually worked out for me with Illusion/Arsenal and decided I wanted to post my build both for opinions on my choices and to give others an idea of what they might want to do with this new combo. I chased Recharge hard with this build resulting in an insane (at least by my standards) 146% increase without Hasten, and 216% with it. As a result I have Perma Hasten and Perma Dom, and Perma Dom can be maintained without Hasten Endurance is problematic, I may consider investing in Cardiac Alpha when I get there but for now Recovery Serum is also Perma. Additionally Power Build Up and Gleam both recharge in about 23 seconds so every group can be essentially KO'd off the bat, and Phantom Army has a 1:03 cooldown so they're never not available. The Tarantula can also pretty much be up every fight as long as it survives with a 4:11 recharge time as well. Here's what I have: Hologram Hunter - Villain DominatorBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Illusion ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: BlindA: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold Level 1: BurstA: Decimation: Accuracy/Damage5: Decimation: Damage/Endurance7: Decimation: Damage/Recharge7: Decimation: Accuracy/Endurance/Recharge9: Decimation: Accuracy/Damage/Recharge Level 2: DeceiveA: Coercive Persuasion : Confused9: Coercive Persuasion : Confused/Recharge/Accuracy11: Coercive Persuasion : Recharge/Accuracy11: Coercive Persuasion : Confused/Endurance13: Coercive Persuasion : Contagious Confusion Level 4: Buttstroke --NOTE: The current version of MIDS does not allow Dominator Sets to be slotted into Buttstroke, but the game accepts them. The import code has the 6th slot empty.A: Hecatomb: Damage/Recharge13: Hecatomb: Damage/Recharge/Accuracy15: Hecatomb: Recharge/Accuracy15: Hecatomb: Damage/Endurance17: Hecatomb: Chance of Damage(Negative)17: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 6: BuckshotA: Positron's Blast: Accuracy/Damage19: Positron's Blast: Damage/Endurance19: Positron's Blast: Damage/Range21: Positron's Blast: Accuracy/Damage/Endurance21: Positron's Blast: Chance of Damage(Energy)23: Sudden Acceleration: Knockback to Knockdown Level 8: Superior InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Luck of the Gambler: Defense/Endurance Level 10: Spectral TerrorA: Cloud Senses: ToHit Debuff25: Cloud Senses: Accuracy/ToHitDebuff25: Cloud Senses: Accuracy/Recharge27: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 12: GleamA: Superior Ascendency of the Dominator: Accuracy/Control Duration27: Superior Ascendency of the Dominator: Endurance/Recharge29: Superior Ascendency of the Dominator: Control Duration/Recharge29: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance31: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge31: Annihilation: Chance for Res Debuff Level 14: Super SpeedA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Power UpA: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 18: Phantom ArmyA: Expedient Reinforcement: Accuracy/Recharge33: Expedient Reinforcement: Accuracy/Damage33: Expedient Reinforcement: Accuracy/Damage/Recharge33: Expedient Reinforcement: Endurance/Damage/Recharge34: Soulbound Allegiance: Chance for Build Up Level 20: Trip MineA: Armageddon: Damage34: Armageddon: Damage/Recharge34: Armageddon: Damage/Recharge/Accuracy36: Armageddon: Recharge/Accuracy36: Armageddon: Damage/Endurance36: Sudden Acceleration: Knockback to Knockdown Level 22: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Targeting DroneA: Gaussian's Synchronized Fire-Control: Chance for Build Up37: Cytoskeleton Exposure Level 26: FlashA: Basilisk's Gaze: Accuracy/Hold37: Basilisk's Gaze: Accuracy/Recharge37: Basilisk's Gaze: Recharge/Hold39: Basilisk's Gaze: Endurance/Recharge/Hold Level 28: Sniper RifleA: Sting of the Manticore: Accuracy/Damage39: Sting of the Manticore: Damage/Endurance39: Sting of the Manticore: Damage/Interrupt/Recharge40: Sting of the Manticore: Damage/Endurance/Recharge40: Sting of the Manticore: Chance of Damage(Toxic) Level 30: IgniteA: Ragnarok: Damage40: Ragnarok: Damage/Recharge42: Ragnarok: Damage/Recharge/Accuracy42: Ragnarok: Damage/Endurance42: Ragnarok: Chance for Knockdown Level 32: PhantasmA: Expedient Reinforcement: Accuracy/Damage43: Expedient Reinforcement: Damage/Endurance43: Expedient Reinforcement: Accuracy/Damage/Recharge43: Expedient Reinforcement: Endurance/Damage/Recharge Level 35: HastenA: Invention: Recharge Reduction45: Invention: Recharge Reduction Level 38: Scorpion ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance Level 41: Disruptor BlastA: Bombardment: Damage45: Bombardment: Accuracy/Recharge/Endurance46: Bombardment: Damage/Recharge46: Bombardment: Accuracy/Damage/Recharge/Endurance46: Bombardment: Chance for Fire Damage Level 44: Summon TarantulaA: Expedient Reinforcement: Accuracy/Damage48: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Accuracy/Damage/Recharge48: Expedient Reinforcement: Endurance/Damage/Recharge Level 47: Personal Force FieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance ────────────────────────────── Inherents: Level 1: BrawlA: Invention: Accuracy Level 1: Domination Level 1: SprintA: Invention: Run Speed Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Panacea: +Hit Points/Endurance50: Miracle: +Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: Chance for +End50: Performance Shifter: EndMod -------------------- 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---------------------- Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Meknomancer Posted March 6, 2024 Posted March 6, 2024 My choice combo too, my favourite control primary with my favourite blast set and now i get my favourite debuffs to go along with it with darkest night and tar patch. Been playing it non stop (like vet lvl 40+ already) I went a completely different route. I love having spectral wall, mostly for the animation but stacking immob and hold for ignite is fantastic when enemy is stuck in tar patch. I originally rolled an arsex2 with mace epics but i'm seeing a totally different game lately. Smashing and lethal defence and resists don't seem to cut it anymore, more than once last week when MC was the WST i was getting faceplanted repeatedly by fire damage from the skyraiders and that was with 40% s/l def and a barrier. Same went for the new *lgtf, mace was irrelevant when all that toxic gas was flying from the rikti monkeys and there wasn't a safe spot to stand in the entire room. I love that you got the recharge so high for perma PA and powerboosted gleam and fit in so many attacks. My experiences so far, trip mine is hit and miss and the damage is almost non existent. Sometimes it'll hit the whole mob, sometimes it just hits the 1 target and theres times i've seen it completely miss after firing off. Phantasm, if your running him for the whole 2 seconds he'll survive, for those 2 seconds he will kb your mobs all over, basically going into melee range to torrent them (40 foot range-it may as well be a melee attack) , he needs a kb/kd. I see you slotted trip mine and buckshot with them but not sniper rifle or phanty. I didn't bother with any, with this secondary i just live with the knocks as i would with nrg. I'm running the same amount of toggles, sometimes more when i have DN running (i like to hop ahead and toss it on stuff to herd mobs into tar patch and the controls) and i have an extra end mod in stamina. And i've still had toggles drop and run out of endurance. With the extra numi in health too. Once you start spamming controls and PA and attacks that blue bar gets eaten faster than domi will be up. Its a better build than mine thats for sure if you got perma serum and can afford cardiac. My damage is so bad i crafted musc and intuition. Hope you have fun with it. I sure am.
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