Speed Freak Posted March 6 Posted March 6 (edited) So I started a Kin/Seismic Defender the other day and to my surprise am really enjoying it. It wasn't carefully thought out and minmaxed, more of a "that looks like fun" type of thing. Now that I know I'll be playing it to 50 I'm asking the community for help. I am poor at slotting (and somewhat at power choices XD ). Posted below is my build, please help me to make it a little more streamlined. I know I have Superspeed and Hover (cause' reasons). So again, below is my tentative build with powers and slots please help me make it at least fun at 50. Groundwave - Hero DefenderBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Kinetics Secondary powerset: Seismic Blast Pool powerset (#1): Speed Pool powerset (#2): Flight Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Transfusion A: Invention: Accuracy 3: Invention: Accuracy 3: Invention: Healing 5: Invention: Healing 5: Invention: Healing Level 1: Encase A: Invention: Accuracy 7: Invention: Damage Increase 7: Invention: Defense Debuff Level 2: Shatter A: Invention: Accuracy 9: Invention: Damage Increase 9: Invention: Defense Debuff Level 4: Rock Shards A: Invention: Accuracy 11: Invention: Damage Increase 13: Invention: Defense Debuff Level 6: Super Speed A: Invention: Run Speed 13: Invention: Run Speed 15: Invention: Run Speed Level 8: Increase Density A: Invention: Resist Damage 43: Invention: Resist Damage 43: Invention: Resist Damage Level 10: Hasten A: Invention: Recharge Reduction 11: Invention: Recharge Reduction Level 12: Speed Boost A: Invention: Endurance Modification 19: Invention: Endurance Modification 21: Invention: Endurance Modification 43: Invention: Endurance Modification Level 14: Entomb A: Invention: Accuracy 21: Invention: Damage Increase 23: Invention: Damage Increase 23: Invention: Endurance Reduction 46: Invention: Endurance Reduction 25: Invention: Recharge Reduction Level 16: Hover A: Invention: Flight Speed 25: Invention: Defense Buff Level 18: Boxing A: Invention: Accuracy Level 20: Upthrust A: Invention: Accuracy 27: Invention: Damage Increase 27: Invention: Damage Increase 46: Invention: Endurance Reduction 46: Invention: Recharge Reduction Level 22: Tough A: Invention: Resist Damage 29: Invention: Resist Damage 29: Invention: Endurance Reduction Level 24: Weave A: Invention: Defense Buff 31: Invention: Defense Buff 31: Invention: Endurance Reduction Level 26: Transference A: Invention: Endurance Modification 31: Invention: Endurance Modification 33: Invention: Recharge Reduction Level 28: Maneuvers A: Invention: Defense Buff 33: Invention: Defense Buff 33: Invention: Endurance Reduction Level 30: Tactics A: Invention: To Hit Buff 34: Invention: To Hit Buff 34: Invention: Endurance Reduction Level 32: Fulcrum Shift A: Invention: Accuracy 34: Invention: Accuracy 36: Invention: Endurance Reduction 36: Invention: Endurance Reduction 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 35: Burnout A: Invention: Recharge Reduction 37: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 38: Meteor A: Sudden Acceleration: Knockback to Knockdown 39: Invention: Accuracy 39: Invention: Damage Increase 39: Invention: Damage Increase 40: Invention: Recharge Reduction 40: Invention: Recharge Reduction Level 41: Consume A: Invention: Accuracy 42: Invention: Endurance Modification 42: Invention: Recharge Reduction 42: Invention: Recharge Reduction Level 44: Fire Shield A: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Endurance Reduction Level 47: Greater Fire Sword A: Invention: Accuracy 48: Invention: Damage Increase 48: Invention: Damage Increase 48: Invention: Endurance Reduction Level 49: Inertial Reduction A: Invention: Jumping 50: Invention: Endurance Reduction 50: Invention: Recharge Reduction 50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Invention: Healing 15: Invention: Healing 17: Invention: Healing Level 1: Stamina A: Invention: Endurance Modification 17: Invention: Endurance Modification 19: Invention: Endurance Modification Level 1: Seismic Shockwaves Level 6: Speed Phase Groundwave - Defender (Kinetics - Seismic Blast).mbd Edited March 7 by Speed Freak
Meknomancer Posted March 11 Posted March 11 On 3/6/2024 at 6:04 PM, Speed Freak said: So I started a Kin/Seismic Defender the other day and to my surprise am really enjoying it. It wasn't carefully thought out and minmaxed, more of a "that looks like fun" type of thing. Now that I know I'll be playing it to 50 I'm asking the community for help. I am poor at slotting (and somewhat at power choices XD ). Posted below is my build, please help me to make it a little more streamlined. I know I have Superspeed and Hover (cause' reasons). So again, below is my tentative build with powers and slots please help me make it at least fun at 50. Groundwave - Hero DefenderBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Kinetics Secondary powerset: Seismic Blast Pool powerset (#1): Speed Pool powerset (#2): Flight Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Transfusion A: Invention: Accuracy 3: Invention: Accuracy 3: Invention: Healing 5: Invention: Healing 5: Invention: Healing Level 1: Encase A: Invention: Accuracy 7: Invention: Damage Increase 7: Invention: Defense Debuff Level 2: Shatter A: Invention: Accuracy 9: Invention: Damage Increase 9: Invention: Defense Debuff Level 4: Rock Shards A: Invention: Accuracy 11: Invention: Damage Increase 13: Invention: Defense Debuff Level 6: Super Speed A: Invention: Run Speed 13: Invention: Run Speed 15: Invention: Run Speed Level 8: Increase Density A: Invention: Resist Damage 43: Invention: Resist Damage 43: Invention: Resist Damage Level 10: Hasten A: Invention: Recharge Reduction 11: Invention: Recharge Reduction Level 12: Speed Boost A: Invention: Endurance Modification 19: Invention: Endurance Modification 21: Invention: Endurance Modification 43: Invention: Endurance Modification Level 14: Entomb A: Invention: Accuracy 21: Invention: Damage Increase 23: Invention: Damage Increase 23: Invention: Endurance Reduction 46: Invention: Endurance Reduction 25: Invention: Recharge Reduction Level 16: Hover A: Invention: Flight Speed 25: Invention: Defense Buff Level 18: Boxing A: Invention: Accuracy Level 20: Upthrust A: Invention: Accuracy 27: Invention: Damage Increase 27: Invention: Damage Increase 46: Invention: Endurance Reduction 46: Invention: Recharge Reduction Level 22: Tough A: Invention: Resist Damage 29: Invention: Resist Damage 29: Invention: Endurance Reduction Level 24: Weave A: Invention: Defense Buff 31: Invention: Defense Buff 31: Invention: Endurance Reduction Level 26: Transference A: Invention: Endurance Modification 31: Invention: Endurance Modification 33: Invention: Recharge Reduction Level 28: Maneuvers A: Invention: Defense Buff 33: Invention: Defense Buff 33: Invention: Endurance Reduction Level 30: Tactics A: Invention: To Hit Buff 34: Invention: To Hit Buff 34: Invention: Endurance Reduction Level 32: Fulcrum Shift A: Invention: Accuracy 34: Invention: Accuracy 36: Invention: Endurance Reduction 36: Invention: Endurance Reduction 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 35: Burnout A: Invention: Recharge Reduction 37: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 38: Meteor A: Sudden Acceleration: Knockback to Knockdown 39: Invention: Accuracy 39: Invention: Damage Increase 39: Invention: Damage Increase 40: Invention: Recharge Reduction 40: Invention: Recharge Reduction Level 41: Consume A: Invention: Accuracy 42: Invention: Endurance Modification 42: Invention: Recharge Reduction 42: Invention: Recharge Reduction Level 44: Fire Shield A: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Endurance Reduction Level 47: Greater Fire Sword A: Invention: Accuracy 48: Invention: Damage Increase 48: Invention: Damage Increase 48: Invention: Endurance Reduction Level 49: Inertial Reduction A: Invention: Jumping 50: Invention: Endurance Reduction 50: Invention: Recharge Reduction 50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Invention: Healing 15: Invention: Healing 17: Invention: Healing Level 1: Stamina A: Invention: Endurance Modification 17: Invention: Endurance Modification 19: Invention: Endurance Modification Level 1: Seismic Shockwaves Level 6: Speed Phase Groundwave - Defender (Kinetics - Seismic Blast).mbd 40.91 kB · 10 downloads Tried to keep it as cheap as possible but i did toss some winters in, i'm not sure what exactly your after - did you want to skip all set bonuses etc and stick to basic io's? I haven't played the combo so its just a cheap'ish 45% ranged defence with 75% s/l resists and basically the same power picks. Except consume- you have Transference at 22 which is a much better power, unless the plan was to use consume as some sort of procced out mini nuke. Pretty late here so its just guesswork Spoiler 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 Spoiler KIN SEISMIC - Hero Defender Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: KineticsSecondary powerset: Seismic BlastPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): LeapingPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Transfusion A: Numina's Convalesence: +Regeneration/+Recovery5: Numina's Convalesence: Heal7: Numina's Convalesence: Heal/Endurance/Recharge7: Numina's Convalesence: Heal/Recharge9: Numina's Convalesence: Endurance/Recharge9: Numina's Convalesence: Heal/Endurance Level 1: Shatter A: Superior Vigilant Assault: Damage/RechargeTime11: Superior Vigilant Assault: Damage/Endurance/RechargeTime11: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime13: Superior Vigilant Assault: Accuracy/Damage13: Superior Vigilant Assault: Accuracy/Damage/Endurance15: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 2: Siphon Power A: Invention: Accuracy Level 4: Hasten A: Invention: Recharge Reduction27: Invention: Recharge Reduction Level 6: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge29: Ice Mistral's Torment: Endurance/Slow34: Ice Mistral's Torment: Damage/Recharge34: Ice Mistral's Torment: Damage/Slow34: Ice Mistral's Torment: Chance for Cold Damage37: Ice Mistral's Torment: Accuracy/Damage/Endurance Level 8: Increase Density A: Gladiator's Armor: TP Protection +3% Def (All) Level 10: Entomb A: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal15: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge17: Superior Defender's Bastion: Accuracy/Damage/Endurance17: Superior Defender's Bastion: Damage/Endurance/Recharge19: Superior Defender's Bastion: Damage/Recharge19: Superior Defender's Bastion: Accuracy/Damage Level 12: Speed Boost A: Winter's Gift: Slow Resistance (20%) Level 14: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points)33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range48: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 18: Inertial Reduction A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 20: Upthrust A: Superior Frozen Blast: Accuracy/Damage21: Superior Frozen Blast: Accuracy/Damage/Endurance21: Achilles' Heel: Chance for Res Debuff43: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown43: Force Feedback: Chance for +Recharge46: Annihilation: Chance for Res Debuff Level 22: Transference A: Preemptive Optimization: EndMod/Endurance/Recharge23: Preemptive Optimization: EndMod/Accuracy/Recharge23: Preemptive Optimization: EndMod/Accuracy/Endurance42: Preemptive Optimization: EndMod/Recharge42: Preemptive Optimization: EndMod/Endurance43: Preemptive Optimization: Accuracy/Recharge Level 24: Tombstone A: Sting of the Manticore: Chance of Damage(Toxic)25: Sting of the Manticore: Damage/Endurance/Recharge25: Sting of the Manticore: Accuracy/Damage40: Sting of the Manticore: Damage/Endurance40: Sting of the Manticore: Accuracy/Interrupt/Range42: Gladiator's Javelin: Chance of Damage(Toxic) Level 26: Fulcrum Shift A: Invention: Accuracy27: Invention: Recharge Reduction Level 28: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Kismet: Accuracy +6%46: Shield Wall: +Res (Teleportation), +5% Res (All) Level 30: Meteor A: Sudden Acceleration: Knockback to Knockdown31: Positron's Blast: Chance of Damage(Energy)31: Positron's Blast: Accuracy/Damage/Endurance31: Positron's Blast: Damage/Range33: Positron's Blast: Damage/Endurance33: Positron's Blast: Accuracy/Damage Level 32: Kick (Empty) Level 35: Char A: Lockdown: Chance for +2 Mag Hold36: Lockdown: Accuracy/Endurance/Recharge/Hold36: Lockdown: Endurance/Recharge/Hold36: Lockdown: Recharge/Hold37: Lockdown: Accuracy/Recharge37: Lockdown: Accuracy/Hold Level 38: Fire Shield A: Steadfast Protection: Resistance/+Def 3%39: Reactive Armor: Resistance/Endurance39: Reactive Armor: Resistance39: Reactive Armor: Resistance/Endurance/Recharge40: Unbreakable Guard: +Max HP Level 41: Rise of the Phoenix A: Invention: Recharge Reduction Level 44: Greater Fire Sword A: Mako's Bite: Chance of Damage(Lethal)45: Mako's Bite: Accuracy/Damage/Endurance/Recharge45: Mako's Bite: Accuracy/Endurance/Recharge45: Mako's Bite: Damage/Recharge46: Mako's Bite: Damage/Endurance48: Mako's Bite: Accuracy/Damage Level 47: Tough A: Reactive Armor: Resistance/EnduranceA: Reactive Armor: ResistanceA: Reactive Armor: Resistance/Endurance/Recharge Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Reactive Defenses: Scaling Resist DamageA: Reactive Defenses: Defense50: Reactive Defenses: Defense/Endurance ────────────────────────────── Inherents: Level 1: Seismic Shockwaves Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 1: Vigilance Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance3: Miracle: +Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End5: Performance Shifter: EndMod Level 49: Quick Form Level 14: Speed Phase
MoonSheep Posted March 12 Posted March 12 here’s some thoughts that may help you i would advise simply playing the character first to become comfortable with using kin and worry about the build later on If you're not dying you're not living
Speed Freak Posted March 13 Author Posted March 13 Thanks so much for your help guys, Meknomancer your build gave me some ideas as to where I need to go to get what I'm looking for. I don't need cheap IO's only but I'm not in a position to spend 500 mil on a character yet either. I spent about 4 hours Frankensteining together bits and pieces of other builds into what I hope was a decent build, and again am open to critiques Groundwave - Hero DefenderBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: KineticsSecondary powerset: Seismic BlastPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: TransfusionA: Preventive Medicine: Heal3: Preventive Medicine: Heal/Endurance3: Preventive Medicine: Endurance/RechargeTime5: Preventive Medicine: Heal/RechargeTime5: Preventive Medicine: Heal/RechargeTime/Endurance7: Preventive Medicine: Chance for +Absorb Level 1: EncaseA: Superior Vigilant Assault: Accuracy/Damage7: Superior Vigilant Assault: Damage/RechargeTime9: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Level 2: ShatterA: Invention: Accuracy Level 4: Rock ShardsA: Superior Vigilant Assault: Damage/Endurance/RechargeTime9: Superior Vigilant Assault: Accuracy/Damage/Endurance13: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb13: Positron's Blast: Damage/Endurance15: Positron's Blast: Accuracy/Damage15: Positron's Blast: Chance of Damage(Energy) Level 6: Super SpeedA: Celerity: +Stealth Level 8: Increase DensityA: Gladiator's Armor: Recharge/Endurance Level 10: HastenA: Invention: Recharge Reduction11: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 12: Speed BoostA: Invention: Endurance Modification Level 14: EntombA: Apocalypse: Chance of Damage(Negative)17: Apocalypse: Damage/Endurance17: Apocalypse: Damage36: Shield Breaker: Chance for Lethal Damage36: Touch of Lady Grey: Chance for Negative Damage37: Gladiator's Javelin: Chance of Damage(Toxic) Level 16: HoverA: Invention: Flight Speed42: Invention: Defense Buff Level 18: BoxingA: Superior Blistering Cold: Accuracy/Damage19: Superior Blistering Cold: Damage/Endurance19: Superior Blistering Cold: Accuracy/Damage/Endurance21: Superior Blistering Cold: Accuracy/Damage/Recharge21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 20: UpthrustA: Achilles' Heel: Chance for Res Debuff37: Touch of Lady Grey: Chance for Negative Damage37: Shield Breaker: Chance for Lethal Damage39: Explosive Strike: Chance for Smashing Damage39: Positron's Blast: Chance of Damage(Energy)39: Force Feedback: Chance for +Recharge Level 22: ToughA: Aegis: Resistance/Endurance23: Aegis: Resistance/Recharge23: Aegis: Resistance25: Steadfast Protection: Resistance/+Def 3% Level 24: WeaveA: Kismet: Defense/Recharge25: Reactive Defenses: Defense27: Reactive Defenses: Defense/Endurance27: Reactive Defenses: Defense/RechargeTime33: Reactive Defenses: Defense/Endurance/RechargeTime Level 26: TransferenceA: Performance Shifter: Accuracy/Recharge33: Performance Shifter: EndMod/Accuracy/Recharge33: Performance Shifter: EndMod/Recharge34: Performance Shifter: EndMod34: Performance Shifter: EndMod/Accuracy34: Performance Shifter: Chance for +End Level 28: ManeuversA: Kismet: Defense/Recharge29: Shield Wall: +Res (Teleportation), +5% Res (All)29: Reactive Defenses: Defense31: Reactive Defenses: Defense/Endurance31: Reactive Defenses: Scaling Resist Damage31: Reactive Defenses: Defense/Endurance/RechargeTime Level 30: TacticsA: Invention: To Hit Buff Level 32: Fulcrum ShiftA: Invention: Accuracy36: Invention: Recharge Reduction43: Invention: Recharge Reduction45: Invention: Endurance Reduction Level 35: BurnoutA: Invention: Recharge Reduction Level 38: MeteorA: Positron's Blast: Accuracy/Damage40: Positron's Blast: Damage/Endurance40: Positron's Blast: Damage/Recharge40: Positron's Blast: Damage/Range42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy) Level 41: ConsumeA: Performance Shifter: EndMod/Accuracy/Recharge43: Performance Shifter: EndMod/Recharge43: Efficacy Adaptor: EndMod/Recharge Level 44: Fire ShieldA: Gladiator's Armor: End/Resist45: Gladiator's Armor: Resistance45: Gladiator's Armor: TP Protection +3% Def (All) Level 47: Greater Fire SwordA: Crushing Impact: Accuracy/Damage48: Crushing Impact: Damage/Endurance48: Crushing Impact: Damage/Recharge48: Crushing Impact: Accuracy/Damage/Recharge50: Crushing Impact: Accuracy/Damage/Endurance50: Crushing Impact: Damage/Endurance/Recharge Level 49: Inertial ReductionA: Invention: Jumping ────────────────────────────── Inherents: Level 1: Vigilance Level 1: BrawlA: Accuracy Level 1: SprintA: Run Speed Level 2: RestA: Healing Level 1: SwiftA: Run Speed Level 1: HurdleA: Jumping Level 1: HealthA: Panacea: Heal/Endurance46: Miracle: +Recovery50: Numina's Convalesence: +Regeneration/+Recovery Level 1: StaminaA: Performance Shifter: Chance for +End46: Performance Shifter: EndMod46: Performance Shifter: EndMod/Recharge Level 1: Seismic Shockwaves Level 6: Speed Phase
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