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Posted (edited)

So I started a Kin/Seismic Defender the other day and to my surprise am really enjoying it. It wasn't carefully thought out and minmaxed, more of a "that looks like fun" type of thing. Now that I know I'll be playing it to 50 I'm asking the community for help. I am poor at slotting (and somewhat at power choices XD ). Posted below is my build, please help me to make it a little more streamlined. I know I have Superspeed and Hover (cause' reasons). So again, below is my tentative build with powers and slots please help me make it at least fun at 50.

 

Groundwave - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Kinetics
  • Secondary powerset: Seismic Blast
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Transfusion

  • A: Invention: Accuracy
  • 3: Invention: Accuracy
  • 3: Invention: Healing
  • 5: Invention: Healing
  • 5: Invention: Healing

Level 1: Encase

  • A: Invention: Accuracy
  • 7: Invention: Damage Increase
  • 7: Invention: Defense Debuff

Level 2: Shatter

  • A: Invention: Accuracy
  • 9: Invention: Damage Increase
  • 9: Invention: Defense Debuff

Level 4: Rock Shards

  • A: Invention: Accuracy
  • 11: Invention: Damage Increase
  • 13: Invention: Defense Debuff

Level 6: Super Speed

  • A: Invention: Run Speed
  • 13: Invention: Run Speed
  • 15: Invention: Run Speed

Level 8: Increase Density

  • A: Invention: Resist Damage
  • 43: Invention: Resist Damage
  • 43: Invention: Resist Damage

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Speed Boost

  • A: Invention: Endurance Modification
  • 19: Invention: Endurance Modification
  • 21: Invention: Endurance Modification
  • 43: Invention: Endurance Modification

Level 14: Entomb

  • A: Invention: Accuracy
  • 21: Invention: Damage Increase
  • 23: Invention: Damage Increase
  • 23: Invention: Endurance Reduction
  • 46: Invention: Endurance Reduction
  • 25: Invention: Recharge Reduction

Level 16: Hover

  • A: Invention: Flight Speed
  • 25: Invention: Defense Buff

Level 18: Boxing

  • A: Invention: Accuracy

Level 20: Upthrust

  • A: Invention: Accuracy
  • 27: Invention: Damage Increase
  • 27: Invention: Damage Increase
  • 46: Invention: Endurance Reduction
  • 46: Invention: Recharge Reduction

Level 22: Tough

  • A: Invention: Resist Damage
  • 29: Invention: Resist Damage
  • 29: Invention: Endurance Reduction

Level 24: Weave

  • A: Invention: Defense Buff
  • 31: Invention: Defense Buff
  • 31: Invention: Endurance Reduction

Level 26: Transference

  • A: Invention: Endurance Modification
  • 31: Invention: Endurance Modification
  • 33: Invention: Recharge Reduction

Level 28: Maneuvers

  • A: Invention: Defense Buff
  • 33: Invention: Defense Buff
  • 33: Invention: Endurance Reduction

Level 30: Tactics

  • A: Invention: To Hit Buff
  • 34: Invention: To Hit Buff
  • 34: Invention: Endurance Reduction

Level 32: Fulcrum Shift

  • A: Invention: Accuracy
  • 34: Invention: Accuracy
  • 36: Invention: Endurance Reduction
  • 36: Invention: Endurance Reduction
  • 36: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 35: Burnout

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 38: Meteor

  • A: Sudden Acceleration: Knockback to Knockdown
  • 39: Invention: Accuracy
  • 39: Invention: Damage Increase
  • 39: Invention: Damage Increase
  • 40: Invention: Recharge Reduction
  • 40: Invention: Recharge Reduction

Level 41: Consume

  • A: Invention: Accuracy
  • 42: Invention: Endurance Modification
  • 42: Invention: Recharge Reduction
  • 42: Invention: Recharge Reduction

Level 44: Fire Shield

  • A: Invention: Resist Damage
  • 45: Invention: Resist Damage
  • 45: Invention: Resist Damage
  • 45: Invention: Endurance Reduction

Level 47: Greater Fire Sword

  • A: Invention: Accuracy
  • 48: Invention: Damage Increase
  • 48: Invention: Damage Increase
  • 48: Invention: Endurance Reduction

Level 49: Inertial Reduction

  • A: Invention: Jumping
  • 50: Invention: Endurance Reduction
  • 50: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Invention: Healing
  • 15: Invention: Healing
  • 17: Invention: Healing

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 17: Invention: Endurance Modification
  • 19: Invention: Endurance Modification

Level 1: Seismic Shockwaves


Level 6: Speed Phase


 

 

 

Groundwave - Defender (Kinetics - Seismic Blast).mbd

Edited by Speed Freak
Posted
On 3/6/2024 at 6:04 PM, Speed Freak said:

So I started a Kin/Seismic Defender the other day and to my surprise am really enjoying it. It wasn't carefully thought out and minmaxed, more of a "that looks like fun" type of thing. Now that I know I'll be playing it to 50 I'm asking the community for help. I am poor at slotting (and somewhat at power choices XD ). Posted below is my build, please help me to make it a little more streamlined. I know I have Superspeed and Hover (cause' reasons). So again, below is my tentative build with powers and slots please help me make it at least fun at 50.

 

Groundwave - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Kinetics
  • Secondary powerset: Seismic Blast
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Transfusion

  • A: Invention: Accuracy
  • 3: Invention: Accuracy
  • 3: Invention: Healing
  • 5: Invention: Healing
  • 5: Invention: Healing

Level 1: Encase

  • A: Invention: Accuracy
  • 7: Invention: Damage Increase
  • 7: Invention: Defense Debuff

Level 2: Shatter

  • A: Invention: Accuracy
  • 9: Invention: Damage Increase
  • 9: Invention: Defense Debuff

Level 4: Rock Shards

  • A: Invention: Accuracy
  • 11: Invention: Damage Increase
  • 13: Invention: Defense Debuff

Level 6: Super Speed

  • A: Invention: Run Speed
  • 13: Invention: Run Speed
  • 15: Invention: Run Speed

Level 8: Increase Density

  • A: Invention: Resist Damage
  • 43: Invention: Resist Damage
  • 43: Invention: Resist Damage

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Speed Boost

  • A: Invention: Endurance Modification
  • 19: Invention: Endurance Modification
  • 21: Invention: Endurance Modification
  • 43: Invention: Endurance Modification

Level 14: Entomb

  • A: Invention: Accuracy
  • 21: Invention: Damage Increase
  • 23: Invention: Damage Increase
  • 23: Invention: Endurance Reduction
  • 46: Invention: Endurance Reduction
  • 25: Invention: Recharge Reduction

Level 16: Hover

  • A: Invention: Flight Speed
  • 25: Invention: Defense Buff

Level 18: Boxing

  • A: Invention: Accuracy

Level 20: Upthrust

  • A: Invention: Accuracy
  • 27: Invention: Damage Increase
  • 27: Invention: Damage Increase
  • 46: Invention: Endurance Reduction
  • 46: Invention: Recharge Reduction

Level 22: Tough

  • A: Invention: Resist Damage
  • 29: Invention: Resist Damage
  • 29: Invention: Endurance Reduction

Level 24: Weave

  • A: Invention: Defense Buff
  • 31: Invention: Defense Buff
  • 31: Invention: Endurance Reduction

Level 26: Transference

  • A: Invention: Endurance Modification
  • 31: Invention: Endurance Modification
  • 33: Invention: Recharge Reduction

Level 28: Maneuvers

  • A: Invention: Defense Buff
  • 33: Invention: Defense Buff
  • 33: Invention: Endurance Reduction

Level 30: Tactics

  • A: Invention: To Hit Buff
  • 34: Invention: To Hit Buff
  • 34: Invention: Endurance Reduction

Level 32: Fulcrum Shift

  • A: Invention: Accuracy
  • 34: Invention: Accuracy
  • 36: Invention: Endurance Reduction
  • 36: Invention: Endurance Reduction
  • 36: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 35: Burnout

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 38: Meteor

  • A: Sudden Acceleration: Knockback to Knockdown
  • 39: Invention: Accuracy
  • 39: Invention: Damage Increase
  • 39: Invention: Damage Increase
  • 40: Invention: Recharge Reduction
  • 40: Invention: Recharge Reduction

Level 41: Consume

  • A: Invention: Accuracy
  • 42: Invention: Endurance Modification
  • 42: Invention: Recharge Reduction
  • 42: Invention: Recharge Reduction

Level 44: Fire Shield

  • A: Invention: Resist Damage
  • 45: Invention: Resist Damage
  • 45: Invention: Resist Damage
  • 45: Invention: Endurance Reduction

Level 47: Greater Fire Sword

  • A: Invention: Accuracy
  • 48: Invention: Damage Increase
  • 48: Invention: Damage Increase
  • 48: Invention: Endurance Reduction

Level 49: Inertial Reduction

  • A: Invention: Jumping
  • 50: Invention: Endurance Reduction
  • 50: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Invention: Healing
  • 15: Invention: Healing
  • 17: Invention: Healing

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 17: Invention: Endurance Modification
  • 19: Invention: Endurance Modification

Level 1: Seismic Shockwaves


Level 6: Speed Phase


 

 

 

Groundwave - Defender (Kinetics - Seismic Blast).mbd 40.91 kB · 10 downloads

 

 

Tried to keep it as cheap as possible but i did toss some winters in, i'm not sure what exactly your after - did you want to skip all set bonuses etc and stick to basic io's?

I haven't played the combo so its just a cheap'ish 45% ranged defence with 75% s/l resists and basically the same power picks. Except consume- you have Transference at 22 which is a much better power, unless the plan was to use consume as some sort of procced out mini nuke.

Pretty late here so its just guesswork

 

Spoiler

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Spoiler

KIN SEISMIC - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: KineticsSecondary powerset: Seismic BlastPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): LeapingPool powerset (#4): FightingEpic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Transfusion
A: Numina's Convalesence: +Regeneration/+Recovery5: Numina's Convalesence: Heal7: Numina's Convalesence: Heal/Endurance/Recharge7: Numina's Convalesence: Heal/Recharge9: Numina's Convalesence: Endurance/Recharge9: Numina's Convalesence: Heal/Endurance

Level 1: Shatter
A: Superior Vigilant Assault: Damage/RechargeTime11: Superior Vigilant Assault: Damage/Endurance/RechargeTime11: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime13: Superior Vigilant Assault: Accuracy/Damage13: Superior Vigilant Assault: Accuracy/Damage/Endurance15: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb

Level 2: Siphon Power
A: Invention: Accuracy

Level 4: Hasten
A: Invention: Recharge Reduction27: Invention: Recharge Reduction

Level 6: Siphon Speed
A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge29: Ice Mistral's Torment: Endurance/Slow34: Ice Mistral's Torment: Damage/Recharge34: Ice Mistral's Torment: Damage/Slow34: Ice Mistral's Torment: Chance for Cold Damage37: Ice Mistral's Torment: Accuracy/Damage/Endurance

Level 8: Increase Density
A: Gladiator's Armor: TP Protection +3% Def (All)

Level 10: Entomb
A: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal15: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge17: Superior Defender's Bastion: Accuracy/Damage/Endurance17: Superior Defender's Bastion: Damage/Endurance/Recharge19: Superior Defender's Bastion: Damage/Recharge19: Superior Defender's Bastion: Accuracy/Damage

Level 12: Speed Boost
A: Winter's Gift: Slow Resistance (20%)

Level 14: Super Speed
A: Blessing of the Zephyr: Knockback Reduction (4 points)33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range48: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 18: Inertial Reduction
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 20: Upthrust
A: Superior Frozen Blast: Accuracy/Damage21: Superior Frozen Blast: Accuracy/Damage/Endurance21: Achilles' Heel: Chance for Res Debuff43: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown43: Force Feedback: Chance for +Recharge46: Annihilation: Chance for Res Debuff

Level 22: Transference
A: Preemptive Optimization: EndMod/Endurance/Recharge23: Preemptive Optimization: EndMod/Accuracy/Recharge23: Preemptive Optimization: EndMod/Accuracy/Endurance42: Preemptive Optimization: EndMod/Recharge42: Preemptive Optimization: EndMod/Endurance43: Preemptive Optimization: Accuracy/Recharge

Level 24: Tombstone
A: Sting of the Manticore: Chance of Damage(Toxic)25: Sting of the Manticore: Damage/Endurance/Recharge25: Sting of the Manticore: Accuracy/Damage40: Sting of the Manticore: Damage/Endurance40: Sting of the Manticore: Accuracy/Interrupt/Range42: Gladiator's Javelin: Chance of Damage(Toxic)

Level 26: Fulcrum Shift
A: Invention: Accuracy27: Invention: Recharge Reduction

Level 28: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Kismet: Accuracy +6%46: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 30: Meteor
A: Sudden Acceleration: Knockback to Knockdown31: Positron's Blast: Chance of Damage(Energy)31: Positron's Blast: Accuracy/Damage/Endurance31: Positron's Blast: Damage/Range33: Positron's Blast: Damage/Endurance33: Positron's Blast: Accuracy/Damage

Level 32: Kick
(Empty)

Level 35: Char
A: Lockdown: Chance for +2 Mag Hold36: Lockdown: Accuracy/Endurance/Recharge/Hold36: Lockdown: Endurance/Recharge/Hold36: Lockdown: Recharge/Hold37: Lockdown: Accuracy/Recharge37: Lockdown: Accuracy/Hold

Level 38: Fire Shield
A: Steadfast Protection: Resistance/+Def 3%39: Reactive Armor: Resistance/Endurance39: Reactive Armor: Resistance39: Reactive Armor: Resistance/Endurance/Recharge40: Unbreakable Guard: +Max HP

Level 41: Rise of the Phoenix
A: Invention: Recharge Reduction

Level 44: Greater Fire Sword
A: Mako's Bite: Chance of Damage(Lethal)45: Mako's Bite: Accuracy/Damage/Endurance/Recharge45: Mako's Bite: Accuracy/Endurance/Recharge45: Mako's Bite: Damage/Recharge46: Mako's Bite: Damage/Endurance48: Mako's Bite: Accuracy/Damage

Level 47: Tough
A: Reactive Armor: Resistance/EnduranceA: Reactive Armor: ResistanceA: Reactive Armor: Resistance/Endurance/Recharge

Level 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Reactive Defenses: Scaling Resist DamageA: Reactive Defenses: Defense50: Reactive Defenses: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Seismic Shockwaves


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 1: Vigilance


Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance3: Miracle: +Recovery

Level 1: Hurdle
(Empty)

Level 1: Stamina
A: Performance Shifter: Chance for +End5: Performance Shifter: EndMod

Level 49: Quick Form


Level 14: Speed Phase


 

 

Posted

here’s some thoughts that may help you

 

i would advise simply playing the character first to become comfortable with using kin and worry about the build later on

 

If you're not dying you're not living

Posted

 

Thanks so much for your help guys, Meknomancer your build gave me some ideas as to where I need to go to get what I'm looking for. I don't need cheap IO's only but I'm not in a position to spend 500 mil on a character yet either. I spent about 4 hours Frankensteining together bits and pieces of other builds into what I hope was a decent build, and again am open to critiques

 

Groundwave - Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Kinetics
  • Secondary powerset: Seismic Blast
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Transfusion

  • A: Preventive Medicine: Heal
  • 3: Preventive Medicine: Heal/Endurance
  • 3: Preventive Medicine: Endurance/RechargeTime
  • 5: Preventive Medicine: Heal/RechargeTime
  • 5: Preventive Medicine: Heal/RechargeTime/Endurance
  • 7: Preventive Medicine: Chance for +Absorb

Level 1: Encase

  • A: Superior Vigilant Assault: Accuracy/Damage
  • 7: Superior Vigilant Assault: Damage/RechargeTime
  • 9: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime

Level 2: Shatter

  • A: Invention: Accuracy

Level 4: Rock Shards

  • A: Superior Vigilant Assault: Damage/Endurance/RechargeTime
  • 9: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • 13: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb
  • 13: Positron's Blast: Damage/Endurance
  • 15: Positron's Blast: Accuracy/Damage
  • 15: Positron's Blast: Chance of Damage(Energy)

Level 6: Super Speed

  • A: Celerity: +Stealth

Level 8: Increase Density

  • A: Gladiator's Armor: Recharge/Endurance

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Speed Boost

  • A: Invention: Endurance Modification

Level 14: Entomb

  • A: Apocalypse: Chance of Damage(Negative)
  • 17: Apocalypse: Damage/Endurance
  • 17: Apocalypse: Damage
  • 36: Shield Breaker: Chance for Lethal Damage
  • 36: Touch of Lady Grey: Chance for Negative Damage
  • 37: Gladiator's Javelin: Chance of Damage(Toxic)

Level 16: Hover

  • A: Invention: Flight Speed
  • 42: Invention: Defense Buff

Level 18: Boxing

  • A: Superior Blistering Cold: Accuracy/Damage
  • 19: Superior Blistering Cold: Damage/Endurance
  • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 21: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 20: Upthrust

  • A: Achilles' Heel: Chance for Res Debuff
  • 37: Touch of Lady Grey: Chance for Negative Damage
  • 37: Shield Breaker: Chance for Lethal Damage
  • 39: Explosive Strike: Chance for Smashing Damage
  • 39: Positron's Blast: Chance of Damage(Energy)
  • 39: Force Feedback: Chance for +Recharge

Level 22: Tough

  • A: Aegis: Resistance/Endurance
  • 23: Aegis: Resistance/Recharge
  • 23: Aegis: Resistance
  • 25: Steadfast Protection: Resistance/+Def 3%

Level 24: Weave

  • A: Kismet: Defense/Recharge
  • 25: Reactive Defenses: Defense
  • 27: Reactive Defenses: Defense/Endurance
  • 27: Reactive Defenses: Defense/RechargeTime
  • 33: Reactive Defenses: Defense/Endurance/RechargeTime

Level 26: Transference

  • A: Performance Shifter: Accuracy/Recharge
  • 33: Performance Shifter: EndMod/Accuracy/Recharge
  • 33: Performance Shifter: EndMod/Recharge
  • 34: Performance Shifter: EndMod
  • 34: Performance Shifter: EndMod/Accuracy
  • 34: Performance Shifter: Chance for +End

Level 28: Maneuvers

  • A: Kismet: Defense/Recharge
  • 29: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 29: Reactive Defenses: Defense
  • 31: Reactive Defenses: Defense/Endurance
  • 31: Reactive Defenses: Scaling Resist Damage
  • 31: Reactive Defenses: Defense/Endurance/RechargeTime

Level 30: Tactics

  • A: Invention: To Hit Buff

Level 32: Fulcrum Shift

  • A: Invention: Accuracy
  • 36: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction
  • 45: Invention: Endurance Reduction

Level 35: Burnout

  • A: Invention: Recharge Reduction

Level 38: Meteor

  • A: Positron's Blast: Accuracy/Damage
  • 40: Positron's Blast: Damage/Endurance
  • 40: Positron's Blast: Damage/Recharge
  • 40: Positron's Blast: Damage/Range
  • 42: Positron's Blast: Accuracy/Damage/Endurance
  • 42: Positron's Blast: Chance of Damage(Energy)

Level 41: Consume

  • A: Performance Shifter: EndMod/Accuracy/Recharge
  • 43: Performance Shifter: EndMod/Recharge
  • 43: Efficacy Adaptor: EndMod/Recharge

Level 44: Fire Shield

  • A: Gladiator's Armor: End/Resist
  • 45: Gladiator's Armor: Resistance
  • 45: Gladiator's Armor: TP Protection +3% Def (All)

Level 47: Greater Fire Sword

  • A: Crushing Impact: Accuracy/Damage
  • 48: Crushing Impact: Damage/Endurance
  • 48: Crushing Impact: Damage/Recharge
  • 48: Crushing Impact: Accuracy/Damage/Recharge
  • 50: Crushing Impact: Accuracy/Damage/Endurance
  • 50: Crushing Impact: Damage/Endurance/Recharge

Level 49: Inertial Reduction

  • A: Invention: Jumping


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • A: Accuracy

Level 1: Sprint

  • A: Run Speed

Level 2: Rest

  • A: Healing

Level 1: Swift

  • A: Run Speed

Level 1: Hurdle

  • A: Jumping

Level 1: Health

  • A: Panacea: Heal/Endurance
  • 46: Miracle: +Recovery
  • 50: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 46: Performance Shifter: EndMod
  • 46: Performance Shifter: EndMod/Recharge

Level 1: Seismic Shockwaves


Level 6: Speed Phase


 

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