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Change the default stance for Mastermind pets from "Follow" to "Stay"


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4 hours ago, gabrilend said:

 

According to this snippet from the Paragon Wiki, defensive goto and defensive stay also work:

https://homecoming.wiki/wiki/Mastermind_Strategy#Bodyguard

 

 

At the risk of being a bit brazen, I believe that article - a player's guide - is mistaken.  I can't recall having Bodyguard working without my henchmen following me; I also don't recall the actual Developers describing it as working that way, with the Patch Notes themselves saying that henchmen have to be in Defensive Follow.

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6 hours ago, gabrilend said:

 

According to this snippet from the Paragon Wiki, defensive goto and defensive stay also work:

https://homecoming.wiki/wiki/Mastermind_Strategy#Bodyguard

image.png

 

1 hour ago, Burnt Umber said:

 

At the risk of being a bit brazen, I believe that article - a player's guide - is mistaken.  I can't recall having Bodyguard working without my henchmen following me; I also don't recall the actual Developers describing it as working that way, with the Patch Notes themselves saying that henchmen have to be in Defensive Follow.

Actually, what @Burnt Umber is saying is correct. According to the patch notes that guide is citing, that is not the case. See link below:

https://archive.paragonwiki.com/wiki/Issue_7

 

The cited patch notes for that article specifically states that pets must be in Defensive Follow while in the MM's Supremacy radius. (Which would be a good reason why I never saw it work when I used the GoTo command with my Defensive pets.) So if that was changed, it wasn't in the cited patch and the correct patch notes for adding GoTo and Stay need to be cited.

 

Edit: And to be sure, I logged on my incarnate MM, summoned all my pets, and checked them on Defensive Stay. Even in Supremacy's radius, they will attack things that attack me, but they don't take any damage when my MM is hit. So either I'm bugged or Bodyguard Mode only works in Defensive Follow.

Edited by Rudra
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