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Trick Arrow Defender


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A cool concept came to me today involving Trick Arrow and I want to run with it.

 

I’m leaning pairing it with DP, but I’m open to some other secondaries if anyone has suggestions.

 

How is Trick Arrow to play? Is it a more difficult set (for someone who hasn’t played Defender before)? I hear there are “macros” you should set up when playing the role?

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Trick Arrow for someone not used to being the Defender I'd say is actually not too bad in terms of difficulty. You shoot your debuffs at your foes, then you shoot them. You do your job by shooting debuffs. Still worth watching the HP of fellow squishies in case a timely Ice Arrow or Poison Gas might save them but there's no "Gather for buffs" or having to target folk to heal them. 

 

I've a TA / Elec which will play similarly to Dual Pistols as both like being in close. TA works from range and up close because all of the debuffs are AoEs anyway. So doesn't hugely matter if you're 60 feet or 6 feet from them. 

 

Standard play is "Fire Flash Arrow before the melee lot run in > Disruption Arrow > Oil Slick > [Something to ignite Oil Slick] and then mix and match your other Trick Arrow powers with your blasts. For example you might go with Glue Arrow, Poison Gas Arrow or decide to Acid Arrow, Ice Arrow and/or Web arrow the biggest healthiest thing still in the enemy group. 

 

Every now and then you might go Flash > Wait for combat > EMP Arrow > Disruption Arrow > Ice Arrow the boss to stack-hold them. 

 

The binds / macros you want are the ones that shoot the Targetted AoEs you've taken right at your target. I do this for Disruption, Oil Slick, EMP and Glue (if I've taken Glue). I use Macros to generate attack buttons in the toolbar then arrange the macro below the actual power like this

 

image.png.682d59cc44bcafe64b52e7e69238c78a.png

 

And the Macros for each are

/macro DA "powexec_location target Disruption Arrow"

/macro OS "powexec_location target Oil Slick Arrow"

/macro EMP "powexec_location target EMP Arrow"

 

So Glue would be 

/macro Glu "powexec_location target Glue Arrow"

 

The big hitter powers are Flash Arrow, Disruption Arrow, Oil Slick and EMP (EMP isn't amazing but the combination of AoE hold, buff cage and -regen is useful)

Web Arrow, Ice Arrow, Acid Arrow are good to have (web arrow has -resist in it and stops Arch Villains moving around so good in AV fights along with Disruption and EMP). Acid and Ice are both very proccable. 

 

Poison Gas and Glue are skippable depending on how tight the build is. 

 

One neat trick, both Poison Gas & Disruption Arrow will take procs which can heal you when they hit. So the meme of "Healing Arrow" can be fulfilled (they'll only heal you though and not for very much, it's a bit of a gimmick).

 

I haven't run TA / DP but one area of synergy is combining DP Chemical Rounds with Poison Gas Arrow and Ice Arrow to stack -Damage. In fact Trick Arrow might be the friendliest Swap Ammo primary. Fire so you can ignite the Oil Slick. Chem to stack -damage. Ice to stack -recharge with Glue.

 

 

 

 

 

Edited by Carnifax
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37 minutes ago, Uun said:

I wouldn't skip Poison Gas Arrow. It's an autohit 50% damage debuff (half of which is unresistable) with a 25 foot radius. It doesn't require more than the base slot.

Yep, I always take it personally, it's a 0 slot special and I like those. But I know others don't like it. 

 

Didn't even realise it got the half-is-unresistable treatment too though. That's amazing. 

 

Edit : Follow-up question. I know for AVs most debuffs get the 85% resist treatment from the Purple Triangles except for -Resist. Is -Dam also exempt?

Edited by Carnifax
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54 minutes ago, Carnifax said:

Follow-up question. I know for AVs most debuffs get the 85% resist treatment from the Purple Triangles except for -Resist. Is -Dam also exempt?

Damage debuffs are excluded from the 85% AV resistance, however, much like damage resistance resists resistance debuffs, it also resists damage debuffs. Say you're fighting an AV with 50% S/L resistance and they have a smashing attack that does 1000 dmg. If you hit them with a resistable 50% damage debuff, the damage of that attack would be reduced to 750 (1000 * (1 - 0.50*0.50) since the debuff is resisted by the AV's S/L resistance. If you hit them with PGA, the damage of that attack would be reduced to 625 (1000 * (1 - 0.25 - 0.25*0.50) since only half the debuff is resisted by the AV's S/L resistance . [There are some AVs that have unresistable damage resistance. Frankly, I don't know what happens then.]

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I spent some time testing the RDR your resistances provide. Wailers in St Martial are good for this (I used an invul stalker).

 

RDR is always your pre-debuffed Res figure. So even if they've knocked you from 75% to 50 the next -res will be only a quarter of the initial value 

 

And your AT cap isn't your RDR cap. It can go over. 

 

I reckon damage uses the same mechanisms but it'd be worth testing (mainly if debuffing res weakens their resistance to the damage debuffs, I'd guess not from testing the above but not sure)

 

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Sure, here's the current Trick Arrow/DP defender I'm having a blast with.

 

The planner isn't updated, so she has Energize instead of conserve power with full preventative medicine.

The build has great AoE sustain with bullet rain and acid arrow, and great AoE burst with Oil slick and Hail of Bullets. It has plenty of energy and fire procs in the build you don't even need to be in incendiary ammo to light your oil slicks.

Clarion Radial + Flash Arrow will floor the tohit of most enemies. Power boost works for this too, and would line up better with how often you need it. Epic pools are flavored to taste. Both Soul for power boost and Mace for scorpion shield are great alternatives.

The kill zones you can set up with Trick Arrow are insane. I've been duoing with a friend of mine doing x8 missions since level 16.

 

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25 minutes ago, Mayven said:

Sure, here's the current Trick Arrow/DP defender I'm having a blast with.

 

The planner isn't updated, so she has Energize instead of conserve power with full preventative medicine.

The build has great AoE sustain with bullet rain and acid arrow, and great AoE burst with Oil slick and Hail of Bullets. It has plenty of energy and fire procs in the build you don't even need to be in incendiary ammo to light your oil slicks.

Clarion Radial + Flash Arrow will floor the tohit of most enemies. Power boost works for this too, and would line up better with how often you need it. Epic pools are flavored to taste. Both Soul for power boost and Mace for scorpion shield are great alternatives.

The kill zones you can set up with Trick Arrow are insane. I've been duoing with a friend of mine doing x8 missions since level 16.

 

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This sounds amazing! For some reason, the link isn’t populating 😕

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Should be able to import the data chunk right into Mids Reborn. Sorry, I'm new to posting builds, I'm not sure how everyone posts their shorthand text builds, or I would do that.

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5 hours ago, Mayven said:

Should be able to import the data chunk right into Mids Reborn. Sorry, I'm new to posting builds, I'm not sure how everyone posts their shorthand text builds, or I would do that.

Attach your actual saved file. Data Chunks be borked right now. So sharing the actual saved file is the way to go about it. 

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