Infernal Posted June 23, 2019 Share Posted June 23, 2019 I couldn't find my old FIRE/EM build, and I couldn't find any recent ones to use as a baseline, so I had to start over from scratch. It's not capped on defense or resistance of any kind as I opted to slot for damage and recharge. Please feel free to review these numbers and make suggestions as you see fit. I appreciate your constructive feedback. Thank you! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Infernal Marquis: Level 50 Mutation Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(3), Dvs-Dmg/Rchg:50(3), Dvs-Acc/Dmg/Rchg:50(5) Level 1: Power Thrust -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(5), FrcFdb-Rchg/KB:50(7), FrcFdb-Rchg/EndRdx:50(7), FrcFdb-Dmg/EndRdx/KB:50(9) Level 2: Fire Ball -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(9), Rgn-Acc/Dmg/Rchg:50(11), Rgn-Acc/Rchg:50(11), Rgn-Knock%:50(13), Rgn-Dmg/EndRdx:50(13) Level 4: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(21), BlsoftheZ-ResKB:50(21) Level 6: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(23), AdjTrg-EndRdx/Rchg:50(23), AdjTrg-ToHit/EndRdx:50(25), AdjTrg-Rchg:50(25) Level 8: Rain of Fire -- PstBls-Dam%:50(A), PstBls-Acc/Dmg:50(27), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(29), PstBls-Acc/Dmg/EndRdx:50(29) Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 12: Hover -- LucoftheG-Rchg+:30(A), Ksm-ToHit+:30(31) Level 14: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(31), AdjTrg-EndRdx/Rchg:50(33), AdjTrg-ToHit/EndRdx:50(33), AdjTrg-Rchg:50(33) Level 16: Bone Smasher -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(34), Hct-Acc/Dmg/Rchg:50(34), Hct-Acc/Rchg:50(34), Hct-Dam%:50(36) Level 18: Blaze -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(36), SprBlsWrt-Acc/Dmg/Rchg:50(36), SprBlsWrt-Acc/Dmg/EndRdx:50(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(37), SprBlsWrt-Rchg/Dmg%:50(37) Level 20: Energize -- Mrc-Heal:40(A), Mrc-Heal/EndRdx:40(39) Level 22: Maneuvers -- LucoftheG-Rchg+:50(A) Level 24: Assault -- EndRdx-I:50(A) Level 26: Tactics -- GssSynFr--Build%:50(A) Level 28: Recall Friend -- WntGif-ResSlow:50(A) Level 30: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(39), StnoftheM-Dam%:50(39), StnoftheM-Dmg/ActRdx/Rchg:50(40), StnoftheM-Dmg/EndRdx/Rchg:50(40) Level 32: Inferno -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42) Level 35: Bonfire -- SudAcc-KBtoKD:50(A), SudAcc-KB/Acc:50(43), SudAcc-KB/Rchg:50(43), SudAcc-KB/Dam/EndRdx:50(43), SudAcc-KB/Dam/Rchg:50(45), SudAcc-KB/Acc/Dam:50(45) Level 38: Total Focus -- Mk'Bit-Dmg/Rchg:50(A), Mk'Bit-Dmg/EndRdx:50(45), Mk'Bit-Acc/EndRdx/Rchg:50(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(46) Level 41: Fire Shield -- GldArm-3defTpProc:50(A), ImpSki-Status:30(46) Level 44: Melt Armor -- AnlWkn-DefDeb:50(A), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(48), AnlWkn-Acc/Rchg/EndRdx:50(50) Level 47: Afterburner -- LucoftheG-Rchg+:50(A) Level 49: Rise of the Phoenix -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg/Rchg:50(50), Obl-Acc/Dmg/Rchg:50(50) Level 1: Brawl -- HO:Nucle(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(15), Prv-Absorb%:50(15) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PrfShf-EndMod/Rchg:50(17), PrfShf-EndMod/Acc/Rchg:50(19), PrfShf-EndMod/Acc:50(19) Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;705;1410;HEX;| |78DA6593DB4E13511486F7B483D096722872925301A185426D01CF2446B02086264| |48C77868C329631A51DA66D2277A23E811A4D3CA1E22110E38D1A7D0A41F44A8DC7| 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Dan Petro Posted June 24, 2019 Share Posted June 24, 2019 Here is a max damage / procs build I had saved for a Fire/EM. You run 71.5% damage passively without any outside buffs, your core attacks (energy punch / snipe / blaze) have at least 2 procs. 2 Chance for BU procs to give you even more damage. I think it'd be a lot of fun if you have a decently balanced team with some support/buffs on it as it is the way blasters would ideally be built (rather than just soft capping all defense). http://www.cohplanner.com/mids/download.php?uc=1529&c=709&a=1418&f=HEX&dc=78DA6594594F135114C7EF74A620A5056A652F4B5B28A52D030D9BC4070DAB0B4D883C9B6680499DA44EC7B618FAE8A73031082AC6E5C5CFA0D18FE0A3EB07707B3071C37A66FEA7B4492799FEEE3DF7DCFF9C73CF3D4DEF2D7B9FAFDD3E2F24DF524E2B16338BF45BD20BEEB49635B685FD34D3DBCBE6CC55CDCCEA3BEAAA51D0E11AA9AE6CEE5A56BE5052574CBD902D67D29A6958BB39AD64E44DE1DDC8E773EABAAE5986996DAF4E76F442F1BA61799CF9A6A5EB3B7E6778C9BC65148D2D236794CA5D2B96B1ADA6774DC3162A92ACFDB1720FC594A0F782A83E15B7108A10294584DCE0C823E170EC88F9041C7F0CDEA8ED9585843D4D2ED05B76091120EE818BE425C15791A65D8E8F6B86390B2A73CC79B08B0E4E96A02F774A8EADED98A6038AE8B8223BF38E9F98E7096ED6771F617FD32138F8008C1F80C9FBE012D7C6D66F0E43EFD42C730EF4CC83CBE4D5C2BE2DECD3C63E91B3CC05F03489B6226ED11AC259AD107C7CCE3E8EA38FE38870BC518E739CE38E3FE375D26B67BDF673044516AB043FEBF9EFF2770F99FBE0997BCC03B02B09DEA45D01E8298120AF0D833D03CC41B06F080C530C9DD823752690539019A0B56E5EEBE6DC820FC135FBEE739CBD49AEC7141852C19114F30DDFB37DE218C54DBAFDD8EBEAE7FA0FB27E94F58B76F9F96C06389E8B8421BE0B437FE037FC9779CCFCC73154C05794669875C2BF64E74EBD268C42471AFD0DBFD40FD0246B8CF38A45B96E31AEDB38DFB3043811676690D7772F7ACFCE2BF102FD917C09A616505F8BA0720EAA8C9E9A54986F5193C94F60EA3DE8A3F39AC21E31C5E715544E7AD4253EC02FFA0E9CF80886946A73562AF19ABF3DAD90528325D560996EB0CC3458D61B2C1BCAC97F82901C4B4B07753C2C95CF1E5AE58A4813A8ECD79A4D9242DCA19725E754BFD4FBC7E0FFADDE760755580F1038DBA7E1DAF89AC756C558AB1B6FD58D37EAC6FF014D77EE5F Link to comment Share on other sites More sharing options...
Infernal Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) I've been playing around in Mid's Reborn doing builds for other classes. I decided to come back to my main and tweak a few things. I still don't feel it's 100% what I want, but this version softcaps Smashing and Lethal damage. I plan to do another fire/em build with a focus on positional defenses to see how it compares. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Infernal Marquis: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Energy ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(43)Level 1: Power Thrust -- HO:Nucle(A)Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17)Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-Rchg(34)Level 6: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7)Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(9), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(13)Level 10: Bone Smasher -- HO:Nucle(A)Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(39)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Energize -- RechRdx-I(A)Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(31)Level 20: Kick -- HO:Nucle(A)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31)Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(43), ExcCnt-Dmg/ActRdx(46), ExcCnt-Dmg/Rng(48), ExcCnt-Dmg/Rchg(48), ExcCnt-Stun%(48)Level 28: Rain of Fire -- HO:Nucle(A)Level 30: Afterburner -- ShlWal-ResDam/Re TP(A)Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50)Level 35: Bonfire -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(36), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Acc/Dmg(36), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)Level 38: Char -- Lck-%Hold(A)Level 41: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(43)Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg(45), AnlWkn-DefDeb/EndRdx/Rchg(45), AnlWkn-Acc/Rchg/EndRdx(46), AnlWkn-%ToHit(46)Level 47: Rise of the Phoenix -- RechRdx-I(A)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Rebirth Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;718;1436;HEX;| |78DA6594CB6F125114C6EF30831428164AE9FB057D4A2D853E346A13636B5BB5256| |96CE2CE34A31DE92474980E90D8A5FF821B131FAD8F85D51817AEDDF95CF95C6A7C| |AE7D2C7C6FF00CE76B216112F81DBE7BCFBDDF39732FC9B387ABEFCE9C3B2824DF6| |45ACD661727E83BA75955C97C4ECDE91943D0E33F6A9CD12C434D7726556B35AF67| 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|88568CC62B9444853252A18C562873A55DE802B1E77965FBBF4148C5596EFFF68D2| |F7CF1D02832A441AEE85B497348619CEA135C99E318B14F115FCBF3FA39EF7B4993| |A40BF8173ACF3CE9B155DE532D8B4F95C5F365F12C5DA104E2CD4829BE67EBF07EB| |F6C4E30548A2375A5F83FA223FCFC| |-------------------------------------------------------------------| Edited September 5, 2019 by Infernal Link to comment Share on other sites More sharing options...
Call Me Awesome Posted September 5, 2019 Share Posted September 5, 2019 I don't have Mid's on my MacBook with me but from memory here's roughly how my Fire/EM was built: Fire Blast, Blaze, Blazing Bolt slotted 6 Thunderstrike Bone Smasher, Power Thrust slotted 6 Mako's Bite Maneuvers, Tactics, Assault. Tactics 6 slotted with Gaussian's Fireball 6 slotted with one of the Blaster sets Rain of Fire 6 slotted with the other Blaster set Bonfire slotted with 5 Posi Blast, 1 KB-KD proc Fire Shield, Rise of the Phoenix (forget exact slotting) No Total Focus Mystic Flight with Stealth IO, whatever the Mez shield is called. Boost Range Hasten - Not enough recharge for Perma, roughly 40% from bonuses without Hasten Combat Jumping with ToHit IO slotted Inferno 6 slotted Purple I have both of the Resist/3% defense uniques slotted as well as the Numina/Miracle uniques. The rest of the build I don't recall at the moment. The upshot gets me around 40% ranged defense, roughly 20% to most other defenses. With the Mez shield activated I'm at roughly 60% res to most damage. I find the build to be highly survivable and quite capable of laying out the hurt. I've toyed with swapping the Thunderstrike in the Snipe for the new Snipe set, it would cost me something around 2% defense to Ranged and offer some offsetting benefits. The character spends most of his time at range or hovering overhead, the two melee attacks are mostly filler... I'm not totally certain that Power Thrust is 6 slotted, that may be a memory of an older build and depends on available slots. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
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