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Posted

I couldn't find my old FIRE/EM build, and I couldn't find any recent ones to use as a baseline, so I had to start over from scratch. It's not capped on defense or resistance of any kind as I opted to slot for damage and recharge. Please feel free to review these numbers and make suggestions as you see fit. I appreciate your constructive feedback.

 

Thank you!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Infernal Marquis: Level 50 Mutation Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Teleportation

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Fire Blast -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(3), Dvs-Dmg/Rchg:50(3), Dvs-Acc/Dmg/Rchg:50(5)

Level 1: Power Thrust -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(5), FrcFdb-Rchg/KB:50(7), FrcFdb-Rchg/EndRdx:50(7), FrcFdb-Dmg/EndRdx/KB:50(9)

Level 2: Fire Ball -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(9), Rgn-Acc/Dmg/Rchg:50(11), Rgn-Acc/Rchg:50(11), Rgn-Knock%:50(13), Rgn-Dmg/EndRdx:50(13)

Level 4: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(21), BlsoftheZ-ResKB:50(21)

Level 6: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(23), AdjTrg-EndRdx/Rchg:50(23), AdjTrg-ToHit/EndRdx:50(25), AdjTrg-Rchg:50(25)

Level 8: Rain of Fire -- PstBls-Dam%:50(A), PstBls-Acc/Dmg:50(27), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(29), PstBls-Acc/Dmg/EndRdx:50(29)

Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)

Level 12: Hover -- LucoftheG-Rchg+:30(A), Ksm-ToHit+:30(31)

Level 14: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(31), AdjTrg-EndRdx/Rchg:50(33), AdjTrg-ToHit/EndRdx:50(33), AdjTrg-Rchg:50(33)

Level 16: Bone Smasher -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(34), Hct-Acc/Dmg/Rchg:50(34), Hct-Acc/Rchg:50(34), Hct-Dam%:50(36)

Level 18: Blaze -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(36), SprBlsWrt-Acc/Dmg/Rchg:50(36), SprBlsWrt-Acc/Dmg/EndRdx:50(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(37), SprBlsWrt-Rchg/Dmg%:50(37)

Level 20: Energize -- Mrc-Heal:40(A), Mrc-Heal/EndRdx:40(39)

Level 22: Maneuvers -- LucoftheG-Rchg+:50(A)

Level 24: Assault -- EndRdx-I:50(A)

Level 26: Tactics -- GssSynFr--Build%:50(A)

Level 28: Recall Friend -- WntGif-ResSlow:50(A)

Level 30: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(39), StnoftheM-Dam%:50(39), StnoftheM-Dmg/ActRdx/Rchg:50(40), StnoftheM-Dmg/EndRdx/Rchg:50(40)

Level 32: Inferno -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42)

Level 35: Bonfire -- SudAcc-KBtoKD:50(A), SudAcc-KB/Acc:50(43), SudAcc-KB/Rchg:50(43), SudAcc-KB/Dam/EndRdx:50(43), SudAcc-KB/Dam/Rchg:50(45), SudAcc-KB/Acc/Dam:50(45)

Level 38: Total Focus -- Mk'Bit-Dmg/Rchg:50(A), Mk'Bit-Dmg/EndRdx:50(45), Mk'Bit-Acc/EndRdx/Rchg:50(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(46)

Level 41: Fire Shield -- GldArm-3defTpProc:50(A), ImpSki-Status:30(46)

Level 44: Melt Armor -- AnlWkn-DefDeb:50(A), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(48), AnlWkn-Acc/Rchg/EndRdx:50(50)

Level 47: Afterburner -- LucoftheG-Rchg+:50(A)

Level 49: Rise of the Phoenix -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg/Rchg:50(50), Obl-Acc/Dmg/Rchg:50(50)

Level 1: Brawl -- HO:Nucle(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth:50(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(15), Prv-Absorb%:50(15)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PrfShf-EndMod/Rchg:50(17), PrfShf-EndMod/Acc/Rchg:50(19), PrfShf-EndMod/Acc:50(19)

Level 0: The Atlas Medallion

Level 0: Task Force Commander

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

------------

 

 

 

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Posted

Here is a max damage / procs build I had saved for a Fire/EM.

 

You run 71.5% damage passively without any outside buffs, your core attacks (energy punch / snipe / blaze) have at least 2 procs.  2 Chance for BU procs to give you even more damage.  I think it'd be a lot of fun if you have a decently balanced team with some support/buffs on it as it is the way blasters would ideally be built (rather than just soft capping all defense).

 

http://www.cohplanner.com/mids/download.php?uc=1529&c=709&a=1418&f=HEX&dc=78DA6594594F135114C7EF74A620A5056A652F4B5B28A52D030D9BC4070DAB0B4D883C9B6680499DA44EC7B618FAE8A73031082AC6E5C5CFA0D18FE0A3EB07707B3071C37A66FEA7B4492799FEEE3DF7DCFF9C73CF3D4DEF2D7B9FAFDD3E2F24DF524E2B16338BF45BD20BEEB49635B685FD34D3DBCBE6CC55CDCCEA3BEAAA51D0E11AA9AE6CEE5A56BE5052574CBD902D67D29A6958BB39AD64E44DE1DDC8E773EABAAE5986996DAF4E76F442F1BA61799CF9A6A5EB3B7E6778C9BC65148D2D236794CA5D2B96B1ADA6774DC3162A92ACFDB1720FC594A0F782A83E15B7108A10294584DCE0C823E170EC88F9041C7F0CDEA8ED9585843D4D2ED05B76091120EE818BE425C15791A65D8E8F6B86390B2A73CC79B08B0E4E96A02F774A8EADED98A6038AE8B8223BF38E9F98E7096ED6771F617FD32138F8008C1F80C9FBE012D7C6D66F0E43EFD42C730EF4CC83CBE4D5C2BE2DECD3C63E91B3CC05F03489B6226ED11AC259AD107C7CCE3E8EA38FE38870BC518E739CE38E3FE375D26B67BDF673044516AB043FEBF9EFF2770F99FBE0997BCC03B02B09DEA45D01E8298120AF0D833D03CC41B06F080C530C9DD823752690539019A0B56E5EEBE6DC820FC135FBEE739CBD49AEC7141852C19114F30DDFB37DE218C54DBAFDD8EBEAE7FA0FB27E94F58B76F9F96C06389E8B8421BE0B437FE037FC9779CCFCC73154C05794669875C2BF64E74EBD268C42471AFD0DBFD40FD0246B8CF38A45B96E31AEDB38DFB3043811676690D7772F7ACFCE2BF102FD917C09A616505F8BA0720EAA8C9E9A54986F5193C94F60EA3DE8A3F39AC21E31C5E715544E7AD4253EC02FFA0E9CF80886946A73562AF19ABF3DAD90528325D560996EB0CC3458D61B2C1BCAC97F82901C4B4B07753C2C95CF1E5AE58A4813A8ECD79A4D9242DCA19725E754BFD4FBC7E0FFADDE760755580F1038DBA7E1DAF89AC756C558AB1B6FD58D37EAC6FF014D77EE5F

 

 

  • 2 months later
Posted (edited)

I've been playing around in Mid's Reborn doing builds for other classes. I decided to come back to my main and tweak a few things. I still don't feel it's 100% what I want, but this version softcaps Smashing and Lethal damage. I plan to do another fire/em build with a focus on positional defenses to see how it compares.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Infernal Marquis: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(43)
Level 1: Power Thrust -- HO:Nucle(A)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17)
Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-Rchg(34)
Level 6: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(9), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(13)
Level 10: Bone Smasher -- HO:Nucle(A)
Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(39)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Energize -- RechRdx-I(A)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(31)
Level 20: Kick -- HO:Nucle(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(43), ExcCnt-Dmg/ActRdx(46), ExcCnt-Dmg/Rng(48), ExcCnt-Dmg/Rchg(48), ExcCnt-Stun%(48)
Level 28: Rain of Fire -- HO:Nucle(A)
Level 30: Afterburner -- ShlWal-ResDam/Re TP(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50)
Level 35: Bonfire -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(36), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Acc/Dmg(36), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)
Level 38: Char -- Lck-%Hold(A)
Level 41: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(43)
Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg(45), AnlWkn-DefDeb/EndRdx/Rchg(45), AnlWkn-Acc/Rchg/EndRdx(46), AnlWkn-%ToHit(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Rebirth Core Epiphany 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
------------

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Edited by Infernal
Posted

I don't have Mid's on my MacBook with me but from memory here's roughly how my Fire/EM was built:

 

Fire Blast, Blaze, Blazing Bolt slotted 6 Thunderstrike

Bone Smasher, Power Thrust slotted 6 Mako's Bite

Maneuvers, Tactics, Assault.  Tactics 6 slotted with Gaussian's

Fireball 6 slotted with one of the Blaster sets

Rain of Fire 6 slotted with the other Blaster set

Bonfire slotted with 5 Posi Blast, 1 KB-KD proc

Fire Shield, Rise of the Phoenix (forget exact slotting)

No Total Focus

Mystic Flight with Stealth IO, whatever the Mez shield is called.

Boost Range

Hasten - Not enough recharge for Perma, roughly 40% from bonuses without Hasten

Combat Jumping with ToHit IO slotted

Inferno 6 slotted Purple

 

I have both of the Resist/3% defense uniques slotted as well as the Numina/Miracle uniques.  The rest of the build I don't recall at the moment.

 

The upshot gets me around 40% ranged defense, roughly 20% to most other defenses.  With the Mez shield activated I'm at roughly 60% res to most damage.  I find the build to be highly survivable and quite capable of laying out the hurt.  I've toyed with swapping the Thunderstrike in the Snipe for the new Snipe set, it would cost me something around 2% defense to Ranged and offer some offsetting benefits.

 

The character spends most of his time at range or hovering overhead, the two melee attacks are mostly filler... I'm not totally certain that Power Thrust is 6 slotted, that may be a memory of an older build and depends on available slots.

 

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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