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Posted

I propose a megalomaniacal and flexible set made up of doomsday ambitions: the zombie algorithm, immortality, the synthetic army (pets), the mutant jungle, the pandemic (locks enemies down), the death ray,  the apocalypse clock (with twelve chimes), the continuum disruptor, the Wunderwaffe, the Fhtagn, godhood. Many of these would be standing turret-type devices that engage enemies or emanate auras.

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Posted

... you know that for game balance, even if this were to be implemented, they would not be any more powerful than other powers at the same tier level? And what would the listed powers even do? Immortality? You can just declare your character immortal. Godhood? You can just declare your character is a god. (And when you get your incarnate abilities, you fight as one too.) What would the zombie algorithm even do? How many pets and what type for synthetic army? What is the premise of the mutant jungle? What even is this suggestion?!

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Posted
52 minutes ago, Rudra said:

... you know that for game balance, even if this were to be implemented, they would not be any more powerful than other powers at the same tier level? And what would the listed powers even do? Immortality? You can just declare your character immortal. Godhood? You can just declare your character is a god. (And when you get your incarnate abilities, you fight as one too.) What would the zombie algorithm even do? How many pets and what type for synthetic army? What is the premise of the mutant jungle? What even is this suggestion?!

Immortality would be a self-rez power.  You fall, you get right back up again.  Duh.

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Posted
8 minutes ago, Player2 said:
1 hour ago, Rudra said:

... you know that for game balance, even if this were to be implemented, they would not be any more powerful than other powers at the same tier level? And what would the listed powers even do? Immortality? You can just declare your character immortal. Godhood? You can just declare your character is a god. (And when you get your incarnate abilities, you fight as one too.) What would the zombie algorithm even do? How many pets and what type for synthetic army? What is the premise of the mutant jungle? What even is this suggestion?!

Immortality would be a self-rez power.  You fall, you get right back up again.  Duh.

Great! So they can grab the self-rez powers from START or from their AT's own power sets. Now explain the rest to me including magnitude of powers like the synthetic army's number of pets.

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Posted
1 hour ago, temnix said:

I propose a megalomaniacal and flexible set made up of doomsday ambitions: the zombie algorithm, immortality, the synthetic army (pets), the mutant jungle, the pandemic (locks enemies down), the death ray,  the apocalypse clock (with twelve chimes), the continuum disruptor, the Wunderwaffe, the Fhtagn, godhood. Many of these would be standing turret-type devices that engage enemies or emanate auras.

 

Okay, let me take a crack at these...

  1. Zombie Algorithm:  Tier 2 MM pets, they look more like Embalmed Cadavers (Vahzilok) than standard MM zombies.  When upgraded, they can start their explode power if reduced to a certain amount of HP (not sure how much, so to be decided later).
  2. Immortality:  As explained above, this could be a self-rez power.
  3. Synthetic Army:  I was thinking of something like Thugs -> Gang War but with mercenary models, but let's make this the Tier 1 MM pet and make them look like Mercenaries but with Clockwork faces.  These are not upgraded by the Apocalypse Clock, but instead brings out additional temporary Mercs (like the Gang War power).
  4. Mutant Jungle:  an AoE debuff effect that uses the Nature Affinity -> Overgrowth effect and causes random debuffs on enemies within its range.
  5. Pandemic:  Uses Beam Ray -> Cutting Beam animation and effects, but instead of energy damage it deals Toxic damage and can cause Disorientation...  second attack power.
  6. Death Ray:  Beam Ray -> Charged Shot... first attack power
  7. Apocalypse Clock:  MM 2nd upgrade power.  The Apocalypse Clock has different effects for the pets... makes zombies explodable, changes the Wonder Weapon's damage type...
  8. Continuum Disruptor:  Too many powers for a standard powerset, so cutting this one.
  9. Wunderwaffe:  Tier 3 MM pet, similar to the Zenith Hoverbot  (Council).  When upgraded, it's damage type changes to fire and it attacks with flamethrower and fireball attacks.
  10. Fhtagn:  MM first upgrade power.  Targetable/destroyable beacon (could look like the Traps -> Healing Beacon) that puts out an aura that imbues your pets within range a low magnitude Sleep mez effect.  This power would take the place of one of the standard Mastermind upgrade powers.
  11. Godhood:  Nah, this is where your incarnate powers come in to play.  And, as pointed out previously, you've got too many powers here.
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Posted (edited)

Alternatively, the Fhtagn power could be eliminated and the Mutant Jungle could be made to give random buffs to the MM's pets.

 

This would allow the Continuum Disruptor to be a third Beam Rifle style attack that causes moderate damage and acts as a single target version of Temporal Manipulation -> End of Time. 

 

Edited by Player2
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Posted
19 minutes ago, Rudra said:

Great! So they can grab the self-rez powers from START or from their AT's own power sets. Now explain the rest to me including magnitude of powers like the synthetic army's number of pets.

To be fair, there are other powersets that also have a self-rez power that could be skipped in favor of the START vendor options.  Taking both allows the player the option of getting back up one additional time without having to rely on inspirations.

Posted
7 minutes ago, Player2 said:

 

Okay, let me take a crack at these...

  1. Zombie Algorithm:  Tier 2 MM pets, they look more like Embalmed Cadavers (Vahzilok) than standard MM zombies.  When upgraded, they can start their explode power if reduced to a certain amount of HP (not sure how much, so to be decided later).
  2. Immortality:  As explained above, this could be a self-rez power.
  3. Synthetic Army:  I was thinking of something like Thugs -> Gang War but with mercenary models, but let's make this the Tier 1 MM pet and make them look like Mercenaries but with Clockwork faces.  These are not upgraded by the Apocalypse Clock, but instead brings out additional temporary Mercs (like the Gang War power).
  4. Mutant Jungle:  an AoE debuff effect that uses the Nature Affinity -> Overgrowth effect and causes random debuffs on enemies within its range.
  5. Pandemic:  Uses Beam Ray -> Cutting Beam animation and effects, but instead of energy damage it deals Toxic damage and can cause Disorientation...  second attack power.
  6. Death Ray:  Beam Ray -> Charged Shot... first attack power
  7. Apocalypse Clock:  MM 2nd upgrade power.  The Apocalypse Clock has different effects for the pets... makes zombies explodable, changes the Wonder Weapon's damage type...
  8. Continuum Disruptor:  Too many powers for a standard powerset, so cutting this one.
  9. Wunderwaffe:  Tier 3 MM pet, similar to the Zenith Hoverbot  (Council).  When upgraded, it's damage type changes to fire and it attacks with flamethrower and fireball attacks.
  10. Fhtagn:  MM first upgrade power.  Targetable/destroyable beacon (could look like the Traps -> Healing Beacon) that puts out an aura that imbues your pets within range a low magnitude Sleep mez effect.  This power would take the place of one of the standard Mastermind upgrade powers.
  11. Godhood:  Nah, this is where your incarnate powers come in to play.  And, as pointed out previously, you've got too many powers here.

I could see that except the author specified many of the powers are turrets, not MM pets or pet upgrades.

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Posted

And now let me try to put these in a more logical order, as I just tackled those ideas in the order they were presented.

 

  1. Death Ray:  Beam Ray -> Charged Shot... first attack power.
  2. Synthetic Army:  I was thinking of something like Thugs -> Gang War but with mercenary models, but let's make this the Tier 1 MM pet and make them look like Mercenaries but with Clockwork faces.  These are not upgraded by the Apocalypse Clock, but instead brings out additional temporary Mercs (like the Gang War power).
  3. Continuum Disruptor:  Uses Beam Ray -> Overcharge animation and effects, which causes energy damage and a single target version of Temporal Manipulation -> End of Time effect on the target.
  4. Mutant Jungle:  an AoE toggle that uses the Nature Affinity -> Overgrowth as a stationary effect and causes random buffs on the MM's pets while they're in range of it.
  5. Pandemic:  Uses Beam Ray -> Cutting Beam animation and effects, but instead of energy damage it deals Toxic damage and can cause Disorientation...  second attack power.
  6. Zombie Algorithm:  Tier 2 MM pets, they look more like Embalmed Cadavers (Vahzilok) than standard MM zombies.  When upgraded, they can start their explode power if reduced to a certain amount of HP (not sure how much, so to be decided later).
  7. Immortality:  As explained above, this could be a self-rez power.
  8. Wunderwaffe:  Tier 3 MM pet, similar to the Zenith Hoverbot  (Council).  When upgraded, it's damage type changes to fire and it attacks with flamethrower and fireball attacks.
  9. Apocalypse Clock:  MM 2nd upgrade power.  The Apocalypse Clock has different effects for the pets... makes zombies explodable, changes the Wonder Weapon's damage type...

 

Posted
6 minutes ago, Rudra said:

I could see that except the author specified many of the powers are turrets, not MM pets or pet upgrades.

Concessions must be made, and I tried to fit the powers into the Mastermind powerset mold.  But an argument could be made for different Controller/Dominator interpretations.

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