Migatte Posted June 23, 2019 Posted June 23, 2019 well it's my first build so don't expect too much Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Dual Wield (A) Blaster's Wrath - Accuracy/Damage (3) Blaster's Wrath - Damage/Recharge (3) Blaster's Wrath - Accuracy/Damage/Recharge (7) Blaster's Wrath - Accuracy/Damage/Endurance (7) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (9) Blaster's Wrath - Recharge/Chance for Fire Damage Level 1: Ki Push (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (19) Kinetic Combat - Damage/Endurance/Recharge Level 2: Pistols (A) Superior Defiant Barrage - Accuracy/Damage (5) Superior Defiant Barrage - Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 4: Reach for the Limit Level 6: Empty Clips (A) Ragnarok - Damage (13) Ragnarok - Damage/Recharge (15) Ragnarok - Accuracy/Damage/Recharge (17) Ragnarok - Damage/Endurance (21) Ragnarok - Chance for Knockdown (23) Ragnarok - Accuracy/Recharge Level 8: Bullet Rain (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (15) Overwhelming Force - Damage/Endurance/Recharge (17) Overwhelming Force - Accuracy/Damage/Endurance (21) Overwhelming Force - Endurance/Recharge (23) Overwhelming Force - Accuracy/Damage Level 10: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense Level 12: Burst of Speed (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 14: Swap Ammo Level 16: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 18: Executioner's Shot (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (31) Superior Winter's Bite - Accuracy/Damage/Recharge (31) Superior Winter's Bite - Accuracy/Damage/Endurance (34) Superior Winter's Bite - Damage/RechargeTime (36) Superior Winter's Bite - Accuracy/Damage Level 20: Reaction Time (A) Numina's Convalesence - +Regeneration/+Recovery (37) Healing IO (40) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod Level 22: Super Jump (A) Jumping IO Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (36) Shield Wall - Defense (37) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - Endurance/Recharge (40) Shield Wall - Defense/Recharge (40) Shield Wall - Defense/Endurance Level 26: Piercing Rounds (A) Superior Frozen Blast - Accuracy/Damage (43) Superior Frozen Blast - Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Recharge (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (45) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Inner Will (A) Recharge Reduction IO Level 30: Assault (A) Endurance Reduction IO Level 32: Hail of Bullets (A) Superior Avalanche - Accuracy/Damage (33) Avalanche - Damage/Endurance (33) Avalanche - Accuracy/Damage/Endurance (33) Avalanche - Accuracy/Damage/Recharge (34) Avalanche - Accuracy/Damage/Endurance (34) Avalanche - Recharge/Chance for Knockdown Level 35: Tactics (A) Rectified Reticle - Increased Perception Level 38: Personal Force Field (A) Luck of the Gambler - Recharge Speed Level 41: Temp Invulnerability (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Steadfast Protection - Resistance/+Def 3% (42) Steadfast Protection - Knockback Protection (42) Gladiator's Armor - End/Resist Level 44: Boxing (A) Absolute Amazement - Chance for ToHit Debuff Level 47: Tough (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - +Max HP Level 49: Weave (A) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (27) Miracle - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod (25) Performance Shifter - EndMod/Recharge (46) Performance Shifter - EndMod/Accuracy Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 12.25% Defense(Smashing) 12.25% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 20.06% Defense(Energy) 20.06% Defense(Negative) 6% Defense(Psionic) 12.88% Defense(Melee) 15.38% Defense(Ranged) 16% Defense(AoE) 3.6% Max End 7.5% Enhancement(Range) 68.75% Enhancement(RechargeTime) 37% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 15% SpeedFlying 234.9 HP (19.5%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 81.25% MezResist(Held) 81.25% MezResist(Immobilized) 81.25% MezResist(Sleep) 81.25% MezResist(Stunned) 81.25% MezResist(Terrorized) 81.25% 20% PerceptionRadius 27% (0.45 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 40% ResEffect(SpeedFlying) 40% ResEffect(RechargeTime) 40% ResEffect(SpeedRunning) 1.5% Resistance(Smashing) 1.5% Resistance(Lethal) 28.5% Resistance(Fire) 28.5% Resistance(Cold) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 12% Resistance(Toxic) 12% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning
Lockpick Posted June 24, 2019 Posted June 24, 2019 Looks fine to me, but without the data chunk I cannot import to Mids to see the detailed numbers, so I am not sure what defense you are trying to build. The power picks are fine and are personal preferences, so no issue there, but I will say that I get a lot of use out of SK and EC. I specced out of Burst of Speed because I never used it. It looks like a fun power, but didn't work for my playstyle. Some thoughts: Level 1: Dual Wield: If you upgrade to Superior Blaster it will add slightly better bonuses Level 10: Combat Jumping: I use a Karma KB IO for early KB issues Level 16: Hasten: 3 slots hits DR, you may want to do 2 lvl 50 +5 IOs Level 32: Hail of Bullets: If you upgrade to Superior Avalanche it will add slightly better bonuses Level 35: Tactics: Might want to add a slot for the Build Up proc, not sure why you have perception and assume it is for PVP I have posted my current build below (I still need the Superior Defiant Barrage set) and it looks like our builds are similar. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Inner Will -- RechRdx-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), EndRdx-I(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Suppressive Fire -- HO:Enzym(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;720;1440;HEX;| |78DA95944B4F135114C7EF3CA0F6256D6929A5944729F401148A262E4D142111308| |D24EE0C19A196D1B1D3B45381B872E1177063C2535D1813A31B5F5FC6AF809AB871| |43EAE99CBFCC98AE9C047E67CEB9E79CFF3D776ED77617031F969F5E1552F0BAA13| 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Migatte Posted June 24, 2019 Author Posted June 24, 2019 ty for tips, the defense i want to try is softcap range, if can perma-hasten too I'll see if there's an improvement with your tips
Lockpick Posted June 24, 2019 Posted June 24, 2019 ty for tips, the defense i want to try is softcap range, if can perma-hasten too I'll see if there's an improvement with your tips I started down the same path of softcap Range and perma-hasten. I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it. BTW, Inner Will is a power that can use some help. I played to level 50 and used it less than 10 times. I'm not sure if carrying extra break frees might not be better than this power. When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it. Are you using it regularly? I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner. Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.
Migatte Posted June 24, 2019 Author Posted June 24, 2019 change few thing like Dual Wield: Superior Winter's Bite TIP: Hail of Bullets: Superior Avalanche Super speed replace by Super jump Fly replace by Maneuvers Supressive Fire replace by Tactics and the Burst of Speed i used it with hail of bullets made a combo until interesting, but if I replaced with the storm kick I lost some of the ranged so I did not put I decided to take inspiration from your build and I only made small changes because I have a little fear of spoiling or doing something else wrong ranged this almost softcap and managed to increase some energy, negative, cold and fire defense and also increased some resistance to smashing and lethal Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Assault Bot 3000: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Pistols (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (7) Thunderstrike - Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge Level 1: Ki Push (A) Explosive Strike - Damage/Knockback (40) Explosive Strike - Accuracy/Knockback (42) Explosive Strike - Chance for Smashing Damage Level 2: Dual Wield (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (7) Superior Winter's Bite - Accuracy/Damage/Endurance (13) Superior Winter's Bite - Accuracy/Damage/Recharge (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (23) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 4: Empty Clips (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 6: Reach for the Limit Level 8: Bullet Rain (A) Superior Defiant Barrage - Accuracy/Damage (9) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage/Endurance (17) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (37) Superior Defiant Barrage - RechargeTime/+Status Level 10: Swap Ammo Level 12: Combat Jumping (A) Karma - Knockback Protection (46) Luck of the Gambler - Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Kismet - Accuracy +6% (50) Reactive Defenses - Scaling Resist Damage Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Storm Kick (A) Mako's Bite - Accuracy/Damage (25) Mako's Bite - Damage/Endurance (25) Mako's Bite - Damage/Recharge (31) Mako's Bite - Accuracy/Endurance/Recharge (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge (36) Mako's Bite - Chance of Damage(Lethal) Level 18: Executioner's Shot (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (34) Thunderstrike - Damage/Endurance/Recharge Level 20: Reaction Time (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod (45) Endurance Modification IO (50) Theft of Essence - Chance for +Endurance Level 22: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 24: Kick (A) Mako's Bite - Accuracy/Damage (37) Mako's Bite - Damage/Endurance (42) Mako's Bite - Damage/Recharge (42) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Chance of Damage(Lethal) Level 26: Piercing Rounds (A) Positron's Blast - Accuracy/Damage (27) Positron's Blast - Damage/Endurance (27) Positron's Blast - Damage/Recharge (29) Positron's Blast - Damage/Range (29) Positron's Blast - Accuracy/Damage/Endurance Level 28: Assault (A) Endurance Reduction IO Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) (48) Endurance Reduction IO Level 32: Hail of Bullets (A) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Weave (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 38: Eagles Claw (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Personal Force Field (A) Luck of the Gambler - Recharge Speed Level 44: Temp Invulnerability (A) Endurance Reduction IO (45) Resist Damage IO (45) Resist Damage IO Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (46) Numina's Convalesence - +Regeneration/+Recovery (46) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 32.56% Defense(Energy) 32.56% Defense(Negative) 6% Defense(Psionic) 36.63% Defense(Ranged) 11% Defense(AoE) 3.6% Max End 38% Enhancement(Accuracy) 10% Enhancement(Range) 56.25% Enhancement(RechargeTime) 19.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 103.9 HP (8.62%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% 14.5% (0.24 End/sec) Recovery 10% (0.5 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 16.25% Resistance(Smashing) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 16.25% Resistance(Lethal) 19.5% SpeedRunning 1
Migatte Posted June 24, 2019 Author Posted June 24, 2019 ty for tips, the defense i want to try is softcap range, if can perma-hasten too I'll see if there's an improvement with your tips I started down the same path of softcap Range and perma-hasten. I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it. BTW, Inner Will is a power that can use some help. I played to level 50 and used it less than 10 times. I'm not sure if carrying extra break frees might not be better than this power. When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it. Are you using it regularly? I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner. Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets. as well as I advance with burst of speed (which I will not have anymore), inner will really help if it was held, sleep or anything like that, as well as its maybe game style and get further back and causing damage (I will adapt this style of play also) and still playing in groups, maybe do not need much of it, maybe on the solo would be better, more like we like to play more in group think we do not need it
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