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Posted

well it's my first build so don't expect too much

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Force Mastery

 

Hero Profile:

------------

Level 1: Dual Wield

(A) Blaster's Wrath - Accuracy/Damage

(3) Blaster's Wrath - Damage/Recharge

(3) Blaster's Wrath - Accuracy/Damage/Recharge

(7) Blaster's Wrath - Accuracy/Damage/Endurance

(7) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

(9) Blaster's Wrath - Recharge/Chance for Fire Damage

 

 

Level 1: Ki Push

(A) Kinetic Combat - Accuracy/Damage

(11) Kinetic Combat - Damage/Endurance

(19) Kinetic Combat - Damage/Recharge

(19) Kinetic Combat - Damage/Endurance/Recharge

 

 

Level 2: Pistols

(A) Superior Defiant Barrage - Accuracy/Damage

(5) Superior Defiant Barrage - Damage/RechargeTime

(5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime

(9) Superior Defiant Barrage - Accuracy/Damage/Endurance

(11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

(36) Superior Defiant Barrage - RechargeTime/+Status

 

 

Level 4: Reach for the Limit

Level 6: Empty Clips

(A) Ragnarok - Damage

(13) Ragnarok - Damage/Recharge

(15) Ragnarok - Accuracy/Damage/Recharge

(17) Ragnarok - Damage/Endurance

(21) Ragnarok - Chance for Knockdown

(23) Ragnarok - Accuracy/Recharge

 

 

Level 8: Bullet Rain

(A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

(13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

(15) Overwhelming Force - Damage/Endurance/Recharge

(17) Overwhelming Force - Accuracy/Damage/Endurance

(21) Overwhelming Force - Endurance/Recharge

(23) Overwhelming Force - Accuracy/Damage

 

 

Level 10: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

(37) Luck of the Gambler - Defense

 

 

Level 12: Burst of Speed

(A) Armageddon - Damage

(27) Armageddon - Damage/Recharge

(29) Armageddon - Accuracy/Damage/Recharge

(29) Armageddon - Accuracy/Recharge

(46) Armageddon - Damage/Endurance

(46) Armageddon - Chance for Fire Damage

 

 

Level 14: Swap Ammo

Level 16: Hasten

(A) Recharge Reduction IO

(39) Recharge Reduction IO

(39) Recharge Reduction IO

 

 

Level 18: Executioner's Shot

(A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

(31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

(31) Superior Winter's Bite - Accuracy/Damage/Recharge

(31) Superior Winter's Bite - Accuracy/Damage/Endurance

(34) Superior Winter's Bite - Damage/RechargeTime

(36) Superior Winter's Bite - Accuracy/Damage

 

 

Level 20: Reaction Time

(A) Numina's Convalesence - +Regeneration/+Recovery

(37) Healing IO

(40) Performance Shifter - Chance for +End

(45) Performance Shifter - EndMod

 

 

Level 22: Super Jump

(A) Jumping IO

 

 

Level 24: Maneuvers

(A) Luck of the Gambler - Recharge Speed

(36) Shield Wall - Defense

(37) Shield Wall - Defense/Endurance/Recharge

(39) Shield Wall - Endurance/Recharge

(40) Shield Wall - Defense/Recharge

(40) Shield Wall - Defense/Endurance

 

 

Level 26: Piercing Rounds

(A) Superior Frozen Blast - Accuracy/Damage

(43) Superior Frozen Blast - Damage/Endurance

(43) Superior Frozen Blast - Accuracy/Damage/Endurance

(43) Superior Frozen Blast - Accuracy/Damage/Recharge

(45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

(45) Superior Frozen Blast - Recharge/Chance for Immobilize

 

 

Level 28: Inner Will

(A) Recharge Reduction IO

 

 

Level 30: Assault

(A) Endurance Reduction IO

 

 

Level 32: Hail of Bullets

(A) Superior Avalanche - Accuracy/Damage

(33) Avalanche - Damage/Endurance

(33) Avalanche - Accuracy/Damage/Endurance

(33) Avalanche - Accuracy/Damage/Recharge

(34) Avalanche - Accuracy/Damage/Endurance

(34) Avalanche - Recharge/Chance for Knockdown

 

 

Level 35: Tactics

(A) Rectified Reticle - Increased Perception

 

 

Level 38: Personal Force Field

(A) Luck of the Gambler - Recharge Speed

 

 

Level 41: Temp Invulnerability

(A) Gladiator's Armor - TP Protection +3% Def (All)

(42) Steadfast Protection - Resistance/+Def 3%

(42) Steadfast Protection - Knockback Protection

(42) Gladiator's Armor - End/Resist

 

 

Level 44: Boxing

(A) Absolute Amazement - Chance for ToHit Debuff

 

 

Level 47: Tough

(A) Unbreakable Guard - Resistance

(48) Unbreakable Guard - Resistance/Endurance

(48) Unbreakable Guard - Resistance/Endurance/RechargeTime

(48) Unbreakable Guard - +Max HP

 

 

Level 49: Weave

(A) Luck of the Gambler - Recharge Speed

(50) Reactive Defenses - Defense/Endurance

(50) Reactive Defenses - Defense/Endurance/RechargeTime

(50) Reactive Defenses - Scaling Resist Damage

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Defiance

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Empty

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Miracle - +Recovery

(27) Miracle - Heal

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(25) Performance Shifter - EndMod

(25) Performance Shifter - EndMod/Recharge

(46) Performance Shifter - EndMod/Accuracy

 

 

Level 14: Chemical Ammunition

Level 14: Cryo Ammunition

Level 14: Incendiary Ammunition

------------

------------

Set Bonus Totals:

12.5% DamageBuff(Smashing)

12.5% DamageBuff(Lethal)

12.5% DamageBuff(Fire)

12.5% DamageBuff(Cold)

12.5% DamageBuff(Energy)

12.5% DamageBuff(Negative)

12.5% DamageBuff(Toxic)

12.5% DamageBuff(Psionic)

12.25% Defense(Smashing)

12.25% Defense(Lethal)

18.5% Defense(Fire)

18.5% Defense(Cold)

20.06% Defense(Energy)

20.06% Defense(Negative)

6% Defense(Psionic)

12.88% Defense(Melee)

15.38% Defense(Ranged)

16% Defense(AoE)

3.6% Max End

7.5% Enhancement(Range)

68.75% Enhancement(RechargeTime)

37% Enhancement(Accuracy)

2.5% Enhancement(Max EnduranceDiscount)

15% SpeedFlying

234.9 HP (19.5%) HitPoints

15% JumpHeight

15% SpeedJumping

Knockback (Mag -8)

Knockup (Mag -8)

MezResist(Confused) 81.25%

MezResist(Held) 81.25%

MezResist(Immobilized) 81.25%

MezResist(Sleep) 81.25%

MezResist(Stunned) 81.25%

MezResist(Terrorized) 81.25%

20% PerceptionRadius

27% (0.45 End/sec) Recovery

32% (1.61 HP/sec) Regeneration

40% ResEffect(SpeedFlying)

40% ResEffect(RechargeTime)

40% ResEffect(SpeedRunning)

1.5% Resistance(Smashing)

1.5% Resistance(Lethal)

28.5% Resistance(Fire)

28.5% Resistance(Cold)

6.75% Resistance(Energy)

6.75% Resistance(Negative)

12% Resistance(Toxic)

12% Resistance(Psionic)

0% Resistance(Smashing)

0% Resistance(Lethal)

0% Resistance(Fire)

0% Resistance(Cold)

0% Resistance(Energy)

0% Resistance(Negative)

0% Resistance(Toxic)

0% Resistance(Psionic)

15% SpeedRunning

 

 

 

 

 

 

 

Posted

Looks fine to me, but without the data chunk I cannot import to Mids to see the detailed numbers, so I am not sure what defense you are trying to build.  The power picks are fine and are personal preferences, so no issue there, but I will say that I get a lot of use out of SK and EC.  I specced out of Burst of Speed because I never used it.  It looks like a fun power, but didn't work for my playstyle.

 

Some thoughts:

Level 1:  Dual Wield: If you upgrade to Superior Blaster it will add slightly better bonuses

Level 10:  Combat Jumping: I use a Karma KB IO for early KB issues

Level 16:  Hasten: 3 slots hits DR, you may want to do 2 lvl 50 +5 IOs

Level 32:  Hail of Bullets: If you upgrade to Superior Avalanche it will add slightly better bonuses

Level 35:  Tactics: Might want to add a slot for the Build Up proc, not sure why you have perception and assume it is for PVP

 

I have posted my current build below (I still need the Superior Defiant Barrage set) and it looks like our builds are similar.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Domino: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)

Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42)

Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23)

Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37)

Level 6: Reach for the Limit

Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37)

Level 10: Swap Ammo

Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50)

Level 14: Super Speed -- WntGif-ResSlow(A)

Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36)

Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34)

Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 24: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43)

Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)

Level 28: Inner Will -- RechRdx-I(A)

Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), EndRdx-I(48)

Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)

Level 41: Personal Force Field -- LucoftheG-Rchg+(A)

Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45)

Level 47: Fly -- BlsoftheZ-ResKB(A)

Level 49: Suppressive Fire -- HO:Enzym(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 10: Chemical Ammunition

Level 10: Cryo Ammunition

Level 10: Incendiary Ammunition

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Musculature Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Degenerative Radial Flawless Interface

Level 50: Cimeroran Radial Superior Ally

Level 50: Clarion Partial Core Invocation

Level 50: Assault Core Embodiment

------------

 

 

 

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Posted

ty for tips, the defense i want to try is softcap range, if can perma-hasten too

 

I'll see if there's an improvement with your tips

Posted

ty for tips, the defense i want to try is softcap range, if can perma-hasten too

 

I'll see if there's an improvement with your tips

 

I started down the same path of softcap Range and perma-hasten.  I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it.

 

BTW, Inner Will is a power that can use some help.  I played to level 50 and used it less than 10 times.  I'm not sure if carrying extra break frees might not be better than this power.  When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it.  Are you using it regularly? 

 

I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner.  Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.

Posted

change few thing like

 

Dual Wield: Superior Winter's Bite

TIP: Hail of Bullets: Superior Avalanche

 

Super speed replace by Super jump

Fly replace by Maneuvers

Supressive Fire replace by Tactics

 

and the Burst of Speed i used it with hail of bullets made a combo until interesting, but if I replaced with the storm kick I lost some of the ranged so I did not put

 

I decided to take inspiration from your build

and I only made small changes because I have a little fear of spoiling or doing something else wrong

 

ranged this almost softcap and managed to increase some energy, negative, cold and fire defense

and also increased some resistance to smashing and lethal

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Assault Bot 3000: Level 50 Natural Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

------------

Level 1: Pistols

(A) Thunderstrike - Accuracy/Damage

(3) Thunderstrike - Damage/Endurance

(7) Thunderstrike - Damage/Recharge

(13) Thunderstrike - Accuracy/Damage/Recharge

(15) Thunderstrike - Accuracy/Damage/Endurance

(23) Thunderstrike - Damage/Endurance/Recharge

 

 

Level 1: Ki Push

(A) Explosive Strike - Damage/Knockback

(40) Explosive Strike - Accuracy/Knockback

(42) Explosive Strike - Chance for Smashing Damage

 

 

Level 2: Dual Wield

(A) Superior Winter's Bite - Accuracy/Damage

(3) Superior Winter's Bite - Damage/RechargeTime

(7) Superior Winter's Bite - Accuracy/Damage/Endurance

(13) Superior Winter's Bite - Accuracy/Damage/Recharge

(15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

(23) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

 

 

Level 4: Empty Clips

(A) Superior Blaster's Wrath - Accuracy/Damage

(5) Superior Blaster's Wrath - Damage/Recharge

(5) Superior Blaster's Wrath - Accuracy/Damage/Recharge

(11) Superior Blaster's Wrath - Accuracy/Damage/Endurance

(17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

(37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

 

 

Level 6: Reach for the Limit

Level 8: Bullet Rain

(A) Superior Defiant Barrage - Accuracy/Damage

(9) Superior Defiant Barrage - Damage/RechargeTime

(9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime

(11) Superior Defiant Barrage - Accuracy/Damage/Endurance

(17) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime

(37) Superior Defiant Barrage - RechargeTime/+Status

 

 

Level 10: Swap Ammo

Level 12: Combat Jumping

(A) Karma - Knockback Protection

(46) Luck of the Gambler - Recharge Speed

(48) Shield Wall - +Res (Teleportation), +5% Res (All)

(48) Kismet - Accuracy +6%

(50) Reactive Defenses - Scaling Resist Damage

 

 

Level 14: Super Jump

(A) Winter's Gift - Slow Resistance (20%)

 

 

Level 16: Storm Kick

(A) Mako's Bite - Accuracy/Damage

(25) Mako's Bite - Damage/Endurance

(25) Mako's Bite - Damage/Recharge

(31) Mako's Bite - Accuracy/Endurance/Recharge

(31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(36) Mako's Bite - Chance of Damage(Lethal)

 

 

Level 18: Executioner's Shot

(A) Thunderstrike - Accuracy/Damage

(19) Thunderstrike - Damage/Endurance

(19) Thunderstrike - Damage/Recharge

(21) Thunderstrike - Accuracy/Damage/Recharge

(21) Thunderstrike - Accuracy/Damage/Endurance

(34) Thunderstrike - Damage/Endurance/Recharge

 

 

Level 20: Reaction Time

(A) Performance Shifter - Chance for +End

(43) Performance Shifter - EndMod

(45) Endurance Modification IO

(50) Theft of Essence - Chance for +Endurance

 

 

Level 22: Hasten

(A) Recharge Reduction IO

(50) Recharge Reduction IO

 

 

Level 24: Kick

(A) Mako's Bite - Accuracy/Damage

(37) Mako's Bite - Damage/Endurance

(42) Mako's Bite - Damage/Recharge

(42) Mako's Bite - Accuracy/Endurance/Recharge

(43) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(43) Mako's Bite - Chance of Damage(Lethal)

 

 

Level 26: Piercing Rounds

(A) Positron's Blast - Accuracy/Damage

(27) Positron's Blast - Damage/Endurance

(27) Positron's Blast - Damage/Recharge

(29) Positron's Blast - Damage/Range

(29) Positron's Blast - Accuracy/Damage/Endurance

 

 

Level 28: Assault

(A) Endurance Reduction IO

 

 

Level 30: Tough

(A) Steadfast Protection - Resistance/+Def 3%

(31) Gladiator's Armor - TP Protection +3% Def (All)

(48) Endurance Reduction IO

 

 

Level 32: Hail of Bullets

(A) Superior Avalanche - Damage/Endurance

(33) Superior Avalanche - Accuracy/Damage

(33) Superior Avalanche - Accuracy/Damage/Endurance

(33) Superior Avalanche - Accuracy/Damage/Recharge

(34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

(34) Superior Avalanche - Recharge/Chance for Knockdown

 

 

Level 35: Weave

(A) Luck of the Gambler - Recharge Speed

(36) Luck of the Gambler - Defense

(36) Luck of the Gambler - Defense/Endurance

 

 

Level 38: Eagles Claw

(A) Mako's Bite - Accuracy/Damage

(39) Mako's Bite - Damage/Endurance

(39) Mako's Bite - Damage/Recharge

(39) Mako's Bite - Accuracy/Endurance/Recharge

(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(40) Mako's Bite - Chance of Damage(Lethal)

 

 

Level 41: Personal Force Field

(A) Luck of the Gambler - Recharge Speed

 

 

Level 44: Temp Invulnerability

(A) Endurance Reduction IO

(45) Resist Damage IO

(45) Resist Damage IO

 

 

Level 47: Maneuvers

(A) Luck of the Gambler - Recharge Speed

 

 

Level 49: Tactics

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

 

Level 1: Brawl

(A) Accuracy IO

 

 

Level 1: Defiance

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Celerity - +Stealth

 

 

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Miracle - +Recovery

(46) Numina's Convalesence - +Regeneration/+Recovery

(46) Preventive Medicine - Chance for +Absorb

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

 

 

Level 10: Chemical Ammunition

Level 10: Cryo Ammunition

Level 10: Incendiary Ammunition

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Musculature Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Degenerative Radial Flawless Interface

Level 50: Cimeroran Radial Superior Ally

Level 50: Clarion Partial Core Invocation

Level 50: Assault Core Embodiment

------------

------------

Set Bonus Totals:

18.5% DamageBuff(Smashing)

18.5% DamageBuff(Lethal)

18.5% DamageBuff(Fire)

18.5% DamageBuff(Cold)

18.5% DamageBuff(Energy)

18.5% DamageBuff(Negative)

18.5% DamageBuff(Toxic)

18.5% DamageBuff(Psionic)

11% Defense(Melee)

8.5% Defense(Smashing)

8.5% Defense(Lethal)

16% Defense(Fire)

16% Defense(Cold)

32.56% Defense(Energy)

32.56% Defense(Negative)

6% Defense(Psionic)

36.63% Defense(Ranged)

11% Defense(AoE)

3.6% Max End

38% Enhancement(Accuracy)

10% Enhancement(Range)

56.25% Enhancement(RechargeTime)

19.5% SpeedFlying

GrantPower Preventive Medicine (10% chance, if Scourge)

103.9 HP (8.62%) HitPoints

19.5% JumpHeight

19.5% SpeedJumping

Knockback (Mag -4)

Knockup (Mag -4)

MezResist(Confused) 50%

MezResist(Held) 50%

MezResist(Immobilized) 50%

MezResist(Sleep) 50%

MezResist(Stunned) 50%

MezResist(Terrorized) 50%

14.5% (0.24 End/sec) Recovery

10% (0.5 HP/sec) Regeneration

50% ResEffect(SpeedFlying)

50% ResEffect(RechargeTime)

50% ResEffect(SpeedRunning)

16.25% Resistance(Smashing)

19.25% Resistance(Fire)

19.25% Resistance(Cold)

5% Resistance(Energy)

5% Resistance(Negative)

9.5% Resistance(Toxic)

9.5% Resistance(Psionic)

0% Resistance(Smashing)

0% Resistance(Lethal)

0% Resistance(Fire)

0% Resistance(Cold)

0% Resistance(Energy)

0% Resistance(Negative)

0% Resistance(Toxic)

0% Resistance(Psionic)

16.25% Resistance(Lethal)

19.5% SpeedRunning

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Thanks 1
Posted

ty for tips, the defense i want to try is softcap range, if can perma-hasten too

 

I'll see if there's an improvement with your tips

 

I started down the same path of softcap Range and perma-hasten.  I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it.

 

BTW, Inner Will is a power that can use some help.  I played to level 50 and used it less than 10 times.  I'm not sure if carrying extra break frees might not be better than this power.  When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it.  Are you using it regularly? 

 

I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner.  Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.

 

as well as I advance with burst of speed (which I will not have anymore), inner will really help if it was held, sleep or anything like that, as well as its maybe game style and get further back and causing damage (I will adapt this style of play also) and still playing in groups, maybe do not need much of it, maybe on the solo would be better, more like we like to play more in group think we do not need it

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