KingCeddd03 Posted March 16 Posted March 16 I trying to make the best brute with this build I need help and feedback. Queen Reign - Villain BruteBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Dark MeleeSecondary powerset: WillpowerPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedAncillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: SmiteA: Superior Unrelenting Fury: RechargeTime/+Regen/+End23: Superior Unrelenting Fury: Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime25: Superior Unrelenting Fury: Damage/RechargeTime36: Superior Unrelenting Fury: Accuracy/Damage37: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime Level 1: High Pain ToleranceA: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance/RechargeTime37: Unbreakable Guard: RechargeTime/Resistance40: Harmonized Healing: Heal/Endurance40: Harmonized Healing: Heal40: Harmonized Healing: Heal/Endurance/Recharge Level 2: Mind Over BodyA: Aegis: Psionic/Status Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Aegis: Resistance/Endurance39: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Endurance/RechargeTime43: Unbreakable Guard: Resistance/Endurance Level 4: Shadow MaulA: Superior Brute's Fury: Recharge/Fury Bonus5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge5: Superior Brute's Fury: Accuracy/Damage/Recharge7: Superior Brute's Fury: Accuracy/Damage7: Superior Brute's Fury: Damage/Endurance/RechargeTime23: Superior Brute's Fury: Damage/Recharge Level 6: KickA: Force Feedback: Chance for +Recharge Level 8: Fast HealingA: Panacea: Heal9: Numina's Convalesence: Heal9: Panacea: Heal/Recharge48: Preventive Medicine: Chance for +Absorb Level 10: Siphon LifeA: Touch of the Nictus: Healing/Absorb13: Hecatomb: Damage/Recharge/Accuracy13: Hecatomb: Damage/Recharge43: Hecatomb: Damage/Endurance Level 12: Super JumpA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 14: Indomitable WillA: Reactive Defenses: Scaling Resist Damage15: Shield Wall: +Res (Teleportation), +5% Res (All)15: Shield Wall: Defense/Endurance21: Shield Wall: Defense/Recharge Level 16: ToughA: Unbreakable Guard: Resistance/Endurance/RechargeTime17: Unbreakable Guard: Endurance/RechargeTime17: Unbreakable Guard: Resistance/Endurance19: Unbreakable Guard: RechargeTime/Resistance19: Gladiator's Armor: TP Protection +3% Def (All)21: Steadfast Protection: Resistance/+Def 3% Level 18: Combat JumpingA: Kismet: Accuracy +6%50: Reactive Defenses: Defense50: Reactive Defenses: Defense/Endurance Level 20: Rise to the ChallengeA: Preventive Medicine: Heal43: Preventive Medicine: Heal/RechargeTime46: Preventive Medicine: Heal/Endurance46: Dark Watcher's Despair: To Hit Debuff46: Dark Watcher's Despair: To Hit Debuff/Endurance Level 22: AssaultA: Invention: Endurance Reduction Level 24: Dark ConsumptionA: Performance Shifter: EndMod Level 26: Soul DrainA: Gaussian's Synchronized Fire-Control: Chance for Build Up27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance27: Gaussian's Synchronized Fire-Control: Recharge/Endurance29: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge29: Gaussian's Synchronized Fire-Control: To Hit Buff31: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 28: Heightened SensesA: Luck of the Gambler: Defense Level 30: ManeuversA: Gift of the Ancients: Defense/Increased Run Speed31: Gift of the Ancients: Defense/Endurance/Recharge31: Gift of the Ancients: Endurance/Recharge34: Gift of the Ancients: Defense/Endurance36: Gift of the Ancients: Defense/Recharge Level 32: Midnight GraspA: Superior Blistering Cold: Recharge/Chance for Hold33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime33: Superior Blistering Cold: Damage/Endurance33: Superior Blistering Cold: Accuracy/Damage/Recharge34: Superior Blistering Cold: Accuracy/Damage/Endurance34: Superior Blistering Cold: Accuracy/Damage Level 35: HastenA: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Quick RecoveryA: Performance Shifter: Chance for +End Level 41: Petrifying GazeA: Lockdown: Chance for +2 Mag Hold42: Lockdown: Endurance/Recharge/Hold42: Lockdown: Accuracy/Hold Level 44: Night FallA: Positron's Blast: Accuracy/Damage45: Superior Frozen Blast: Recharge/Chance for Immobilize45: Superior Frozen Blast: Accuracy/Damage/Recharge45: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Level 47: Tar PatchA: Impeded Swiftness: Range/Slow48: Impeded Swiftness: Damage/Slow48: Impeded Swiftness: Accuracy/Slow50: Impeded Swiftness: Endurance/Recharge/Slow Level 49: Strength of WillA: Unbreakable Guard: +Max HP ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance3: Numina's Convalesence: Heal11: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: StaminaA: Efficacy Adaptor: EndMod3: Power Transfer: Chance to Heal Self Level 35: Double Jump
twozerofoxtrot Posted March 16 Posted March 16 (edited) 2 hours ago, KingCeddd03 said: Level 1: Health A: Panacea: +Hit Points/Endurance 3: Numina's Convalesence: Heal 11: Numina's Convalesence: +Regeneration/+Recovery 11: Miracle: +Recovery Level 1: Stamina A: Efficacy Adaptor: EndMod 3: Power Transfer: Chance to Heal Self Sorry for not looking over your whole build, but just here I noticed two improvements to be made. 1) As a Willpower brute you have zero need of that Numina Heal IO in Health. You have bonkers regen thanks to Rise to the Challenge, the amount you're getting out of slotting Health with a Heal IO is inconsequential. Free this slot up for another power. 2) Replace the Slotting in Stamina with Perf Shifter Endmod + Chance for Endurance. If you really feel that hard up for Power Transfer's heal, move that slot from Health to Stamina and put it there. But you shouldn't, because you have Siphon Life. Edited March 16 by twozerofoxtrot
InvaderStych Posted March 16 Posted March 16 (edited) At a glance ... 2 hours ago, KingCeddd03 said: Level 12: Super Jump A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range I'd replace this with the 20% slow resistance piece from Winter's Gift. 2 hours ago, KingCeddd03 said: Level 18: Combat Jumping A: Kismet: Accuracy +6% 50: Reactive Defenses: Defense 50: Reactive Defenses: Defense/Endurance Unless you're getting something very good from the 2 slot bonus here, drop the slots used for the Reactive pieces. CJ's defense bonus is quite small, and its endurance cost is a rounding error on a build with so many other tools for +endurance. Kismet and LotG +rech are all you really want/need here. If you are certain you want to max out its defense bonus, use the companion +def piece from the LotG set. I'd also try to find more slots for both SL and DC while leaning more towards attacks. There is an EndMod set with Acc/Dam enhancement, but I don't recall the name at the moment - if you feel you need to slot DC for EndMod, lean in that direction. You can probably find more slots from Tar Patch and your other APP powers. Edited March 16 by InvaderStych detail You see a mousetrap? I see free cheese and a f$%^ing challenge.
Outrider_01 Posted March 21 Posted March 21 Slot Siphon Life with generic ACC, 2DMG, 2 Heal, and an maybe a slip IO of your choice. +5 them, it does max damage and Heal at the same time. The purple you have would maximize the damage but the ACC will be lacking as you slot it, I did the generic slotting on the dark blast heal/damage; hasn't disappointed me yet. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
WuTang Posted March 21 Posted March 21 Literally have this combo sitting on the shelf because I couldn't figure out how to make it work, Got him to ~30 and tapped out.
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