gabrilend Posted March 19 Posted March 19 There are text chat lines that the NPCs standing on the walls sometimes make about how dangerous it is to fall into the gutter, but if they are knocked back off the wall they just pick themselves up and find an elevator, ignoring any of the reasons why that place might be dangerous. It would be nice if the NPCs that stand on top of the wall (not the ones who spawn down in the Gutter) were made hostile to the Arachnoids down below, to increase the sense of danger. However there are the same unit types that spawn in the Gutter itself, and they typically have roles like scanning a piece of wall or surrounding an Arachnoid. These units should not be altered, as their spawning arrangement is already suited to their environment. 2
Rudra Posted March 19 Posted March 19 Maybe they aren't hostile to the Arachnoids because they are too busy trying to escape the Gutter before they get eaten? Though I agree the Arachnoids that detect them should probably be attacking them as they try to escape back up an elevator. 1
biostem Posted March 19 Posted March 19 Maybe those Arachnos forces are strictly for containment, and Lord Recluse or some other higher-up wants a sort of "Darwinian struggle" to occur down in the Gutter? 1
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