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Electric Blast / Kinetics Build - Am I close? Help greatly appreciated.


Nintova

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 Hello,

 

 Ive been leveling up a Corruptor, and I've been loving it. I'm right @35 so finally decided to get a Mids going. I haven't bought anything yet, so consider this a rough draft and as such malleable.

 

Any advice is greatly appreciated.

 

Thank you kindly ahead of time.

 

 

 

QuidProQuo2.JPG

Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd

Edited by Nintova
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You know, I was actually trying to dust off my fire/kin controller this weekend and wondering if I'd like it better on a corruptor... but maybe as electric. If you look at Voltak's fire/kin corruptor post, page 2 has some tips for adapting it to electric blast.

 

 

At some point I'll find a kineticist that works for me!

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Some thoughts as a kin def:

 

  • Health and stamina are over slotted - you have transfusion and transference. I'd leave health with 1 slot and have 2 end in stamina max
  • Not sure why you'd use 3 pool powers going through the flight pool when you could instead pick up Inertial Reduction - It's one of the superior methods of travel as it's not impacted by the few seconds of travel slowdown after attacking, you can fire something off and hop away at max speed. I suspect it's part of the desire to build for def which is not something I go for on a personal level as it tends to involve sacrificing a lot of AT potential. Personal taste though
  • Short Circuit is slotted in a strange way. People often pick elec for its end draining ability, short circuit is the primary end drainer of the set. I'd recommend maxing out the end drain component, or at least using one of the damage focused end drain sets
  • Fulcrum shift needs accuracy to be the most effective
  • Transference may be slightly unslotted, make sure it has a good amount of accuracy at least

If you're not dying you're not living

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I made my elec/kin corruptor this week and all I can say is... hot damn! This is the first character I've truly pampered, giving myself a budget of 100 mil to start and pretty much skipping the common IO phase. Instead I took care of my globals and then I went straight to 6 slotting attacks. I'm sure that's helping, but it's a really great combo, too. Between the damage buffs from kin and the sapping from elec, I'm getting lots of love from my teams.

 

I did wonder if it would be better as a defender, the sapping is weaker than I'd like, but I did it for the damage and that past has been amazing!

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In general, Electrical Blast is built around sapping.

 

While every power drains endurances, the two primary ones are Short Circuit and Thunderous Blast. Essentially, you're going to start every fight with Short Circuit - including those you ultimately use Thunderous Blast on - with a fully enhanced End Drain from Short Circuit and then exploit the low endurance totals. Plus, with Fulcrum Shift, you don't need to worry nearly as much about slotting full damage enhancements. I'd also probably build for S/L/E/R rather than half-ass'ing across the board on defenses.

 

My initial inclination would be as follows.

 

Electrical Blast

  • Charged Bolt (Superior Malice of the Corruptor). It has to go somewhere, might as well be here.
  • Lightning Bolt ()
  • Ball Lighting (Superior Scourging Blast 3-piece, Annihilation proc, miscellanous for damage/recharge as needed). Splitting the ATO is one of the major benefits of Corruptors/Defenders, this is a great place for the ATO proc and with entirely rear-loaded damage, Annihilation is particularly effective. If endurance is a consideration, Performance Shifter can help, but it shouldn't be an issue.
  • Short Circuit (weird D-Sync enhancements or just straight Preemptive Optimization). Fury of the Gladiator and Armageddon are very tempting here, but you absolutely want to maximize endurance here as the first goal.
  • Charge Up (Adjusted Targeting). The main virtue here is the +EndMod part and you want it up as frequently as possible given that Short Circuit has a much shorter cooldown. The Gaussian's proc is probably superfluous since you're Kinetics.
  • Zapp (Sting of the Manticore 5-piece, Apocalypse). Fairly standard slotting - this should be enough recharge for the power.
  • Tesla Cage (skip). Generally terrible power since the 'buff' that actually eliminated almost any reason to take this power.
  • Voltaic Sentinel (Expedient Reinforcement). Another standard slotting.
  • Thunderous Blast (?). I'd probably put the rest of Scourging Blast here with what EndMod I could fit.

Kinetics

  • Transfusion (Preemptive Optimization, Numina's Convalescence, etc.) The value of the healing here isn't all that great in most circumstances. You're really taking it for -regen and the set bonuses you can slot in here. You don't really need accuracy since you need to run +hit for the sniper attack and you're probably getting accuracy from elsewhere.
  • Siphon Power (skip). -damage debuffing is generally weak and becomes nearly useless in hardmode. While it is potentially a nice buff, it tends to be overwhelmed by Fulcrum Shift and you don't need the weaker version of Fulcrum Shift (especially as both are unslottable).
  • Repel (skip). It's possible to get +1.88% ranged defense out of three slots here, but you're probably never going to use the power.
  • Siphon Speed (Pacing of the Turtle or Ice Mistral's Torment). These aren't great sets, but capping the unresistible slow on Siphon Speed is handy.
  • Increase Density (resist uniques). This is a great power to mule all those resist uniques and it's nice to have disorient removal for people using wakies.
  • Inertial Reduction (Blessing of the Zephyr or skip). This is a nice little travel power but it may not be necessary.
  • Transference (Preemptive Optimization). You can't zero out an AV with any power, but fully slotting this will help you chew through their endurance as quickly as possible.
  • Fulcrum Shift (recharge probably). As noted above, you probably won't need to slot accuracy in your powers and recharge is the only other option here.

Pools: Leaping (Combat Jumping), Leadership (Maneuvers, Tactics), Concealment (Stealth), Flying (Hover at least). These are all slotted with LotG recharge and otherwise for their various bonuses. You'll need to fit Kismet in somewhere as well.

 

Epic/Patron: Mace Mastery (Scorpion Shield, the rest as needed for slotting, etc.). This gives you the 5th LotG and allows you to build soft-capped defenses to most of what you'll need.

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On 3/27/2024 at 2:31 AM, Nintova said:

 Hello,

 

 Ive been leveling up a Corruptor, and I've been loving it. I'm right @35 so finally decided to get a Mids going. I haven't bought anything yet, so consider this a rough draft and as such malleable.

 

Any advice is greatly appreciated.

 

Thank you kindly ahead of time.

 

 

 

QuidProQuo2.JPG

Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd 44.51 kB · 13 downloads

 

 

If you don't mind shuffling some slot and sets and spending some inf you can really bump your ranged and aoe defence while still keeping perma hasten and the same power picks, you may prefer mu mastery as an epic, still gets you the resist shield and powersink but it would let you drop voltaic for the mu pet (which is much better) and have a spare power pick left over or slots for other powers:

 

 

Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd

Edited by Meknomancer
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