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Posted

Howdy gang! I have been looking into making a Sith-inspired character for a while now. And, I understand that there are all kinds of ways to go about this, (Brute, Scrapper, Stalkers ATs, Willpower and Ninjitsu secondaries, Electricity and Katana primaries), but, for me, I wanted something a little different.

 

Hence, Darth Beorn. A Dual Blades / Energy Aura Scrapper. The positional defenses are good for most things, and the resists are... okay. But, with the incarnate, accolade and epic pools I think I have a decent shot at making something nice.

 

I must state that inf is not a barrier (though spending 100 million influence on ONE Hami-O is something I am rather unlikely to do since I could get an entire six-slot power very rared out for the same), and I routinely spend between 500 million and 750 million inf on a character. So, if I could make something better, but it'll cost me, I am totally fine with that.

 

Conversely, if I am spending more than I need, and another solution would give me more recharge, or resist, or defense in Negative/Toxic/Psionic... I am all ears.

 

Please, no criticism is too much. I am not a great mids user in any case; I won't take any offense.

 

Darth Beorn - Villain Scrapper
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dual Blades
  • Secondary powerset: Energy Aura
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Nimble Slash

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 3: Superior Scrapper's Strike: Damage/Recharge
  • 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 5: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

Level 1: Kinetic Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Luck of the Gambler: Defense

Level 2: Ablating Strike

  • A: Gladiator's Strike: Accuracy/Endurance/Recharge
  • 42: Gladiator's Strike: Damage/Endurance/Recharge
  • 43: Gladiator's Strike: Accuracy/Damage/End/Rech
  • 43: Gladiator's Strike: Damage/Recharge
  • 43: Gladiator's Strike: Accuracy/Damage
  • 46: Achilles' Heel: Chance for Res Debuff

Level 4: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Kismet: Accuracy +6%
  • 9: Winter's Gift: Slow Resistance (20%)

Level 6: Typhoon's Edge

  • A: Armageddon: Damage/Recharge
  • 11: Armageddon: Damage/Recharge/Accuracy
  • 11: Armageddon: Recharge/Accuracy
  • 13: Armageddon: Damage/Endurance
  • 13: Armageddon: Chance for Fire Damage

Level 8: Blinding Feint

  • A: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 17: Superior Blistering Cold: Recharge/Chance for Hold
  • 27: Superior Blistering Cold: Damage/Endurance
  • 27: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 29: Superior Critical Strikes: RechargeTime/+50% Crit Proc
  • 29: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Entropic Aura

  • A: Mocking Beratement: Threat/Placate
  • 31: Mocking Beratement: Threat/Placate/Recharge
  • 31: Mocking Beratement: Threat/Placate/Recharge/Range
  • 33: Mocking Beratement: Accuracy/Recharge
  • 33: Mocking Beratement: Threat/Placate/Range
  • 33: Mocking Beratement: Recharge

Level 12: Kick

  • (Empty)

Level 14: Power Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Luck of the Gambler: Defense
  • 15: Luck of the Gambler: Defense/Endurance

Level 16: Tough

  • A: Unbreakable Guard: +Max HP
  • 17: Unbreakable Guard: Resistance/Endurance

Level 18: Weave

  • A: Reactive Defenses: Scaling Resist Damage
  • 19: Reactive Defenses: Defense
  • 19: Reactive Defenses: Defense/Endurance
  • 23: Reactive Defenses: Defense/Endurance/RechargeTime
  • 25: Reactive Defenses: Defense/RechargeTime

Level 20: Energy Cloak

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 21: Shield Wall: Defense
  • 23: Shield Wall: Defense/Endurance

Level 22: Energy Protection

  • A: Steadfast Protection: Resistance/+Def 3%

Level 24: Hasten

  • A: Invention: Recharge Reduction
  • 25: Invention: Recharge Reduction

Level 26: Sweeping Strike

  • A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 40: Superior Avalanche: Recharge/Chance for Knockdown
  • 40: Superior Avalanche: Accuracy/Damage/Recharge
  • 42: Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 42: Fury of the Gladiator: Chance for Res Debuff

Level 28: Energize

  • A: Preventive Medicine: Heal
  • 34: Preventive Medicine: Heal/Endurance
  • 34: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/RechargeTime
  • 36: Preventive Medicine: Heal/RechargeTime/Endurance
  • 36: Preventive Medicine: Chance for +Absorb

Level 30: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Luck of the Gambler: Defense

Level 32: Tactics

  • A: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 35: Energy Drain

  • A: Synapse's Shock: EndMod/Increased Run Speed
  • 36: Synapse's Shock: EndMod
  • 37: Synapse's Shock: EndMod/Recharge
  • 37: Synapse's Shock: Damage/Recharge/Accuracy
  • 37: Synapse's Shock: Damage/Accuracy/Endurance

Level 38: Zapp

  • A: Apocalypse: Damage/Recharge
  • 39: Apocalypse: Damage/Recharge/Accuracy
  • 39: Apocalypse: Recharge/Accuracy
  • 39: Apocalypse: Damage/Endurance
  • 40: Apocalypse: Chance of Damage(Negative)

Level 41: Ball Lightning

  • A: Superior Frozen Blast: Accuracy/Damage
  • 45: Superior Frozen Blast: Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 46: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 44: Super Jump

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 47: Vengeful Slice

  • A: Hecatomb: Damage/Recharge
  • 48: Hecatomb: Damage/Recharge/Accuracy
  • 48: Hecatomb: Recharge/Accuracy
  • 48: Hecatomb: Damage/Endurance
  • 50: Hecatomb: Chance of Damage(Negative)

Level 49: Dampening Field

  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 50: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Power Transfer: Chance to Heal Self
  • 50: Performance Shifter: Chance for +End

Level 49: Quick Form


Level 44: Double Jump

──────────────────────────────
Incarnates:

Musculature Radial ParagonIon Radial Final JudgementAssault Radial EmbodimentDiamagnetic Core Flawless Interface

I love ALL Archetypes, but prefer to play them Blue-Side.

Posted

I’d do db/sr. My db/sr had a Jedi outfit. I have a tank that is sr/kat. They aren’t dirty villian siths though lol. Can always use judgement ion for the force lighting too. Electric/ninja blaster might be cool too. Still get few sword attacks. 

Posted (edited)

Just want to say HELL YEAH at DB/ENA for your sith. Mine is also.

 

As for build advice? Vengeful Slice doing a SHORYUKEN with a sword is awesome looking as all get out, but it isn't exactly the most effective (for my playstyle at least).

 

Something to note. ENA DOES have a taunt aura, but it is noticeably weaker then other sets that have one. You can get runners.

 

Something to think about. Vorpal Judgement. Just seems to thematically go with a force user to me. Ion...actually that does too. Nice call. FORCE LIGHTNING RARR

Edited by SomeGuy
  • Like 1
Posted
On 4/6/2024 at 1:35 PM, SomeGuy said:

Just want to say HELL YEAH at DB/ENA for your sith. Mine is also.

 

As for build advice? Vengeful Slice doing a SHORYUKEN with a sword is awesome looking as all get out, but it isn't exactly the most effective (for my playstyle at least).

 

Something to note. ENA DOES have a taunt aura, but it is noticeably weaker then other sets that have one. You can get runners.

 

Something to think about. Vorpal Judgement. Just seems to thematically go with a force user to me. Ion...actually that does too. Nice call. FORCE LIGHTNING RARR

All of this. My Jedi is a DB/EnA user as well. It just so happens that the combo is top tier as well 😂

 

I agree, Vengeful Slice’s Dragon punch animation is the business.

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