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Seismic Blast/ Nature Affinity Corruptor


BeowulfinIA

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This build is competently made and covers all the essentials. The suggestions I can make to you are primarily minor optimizations, not fundamental changes to build goals or

 

My preliminary thoughts are:

  • Meteor needs -kb in it (But maybe you do want the kb; I think it's hilarious.)
  • You probably don't need the entropic heal proc, since regrowth heals yourself
  • You probably don't need that many slots in maneuvers (specifically, the acc bonus from 4x lotg) since you already have +tohit from overgrowth. Think about 4x shieldwall if you like or trim a slot

If you are splitting up your ATIO2, one option for meteor is 3x scourging blast (DR, ADR, DER) + overwhelming force KB2KD. This caps damage enhancement and loses only 5.5% rech enhancement (less than a second more cooldown) compared to 5x ragnarok. The low acc is not a problem, since you have +tohit from overgrowth and will presumably use aim before nuking.

 

Your FF proc should go in upthrust if possible. FF procs really shine in the spammable aoes, less so in nukes. With it in meteor, even with a hypothetical 100% procrate, you only get 1 proc (5s duration) every 45-50s. In upthrust, you have a potential chance to proc it every 5s for 5s. See what I mean?

 

So I suggest shuffling your slotting as follows:

  • Shatter: 5x apoc (all but DR, you don't want the R to reduce procrate), 1x achilles -res
  • Entomb: 6x malice of the corr
  • Tombstone: 5x manticore (all but AIR), 1x toxic damage proc - this still runs shatter entomb quick-tombstone
  • Meteor: as above
  • Rock shards: 3x scourging blast (AD, quad, proc), 1x ragnarok DR or posiblast ADE, 2x damage procs
  • Upthrust: 5x ragnarok and 1x damage proc

This has some minor gains and produces 2 free slots at the cost of about 0.53s longer cooldown on meteor, but the main benefit is what I believe are better locations for your FF proc and a kb2kd in meteor. The catch is that your scourging blast +end proc is no longer in an ST blast, but as a nature you already give near-perma endrdx so you have more freedom on where to place it without running out of blue.

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In addition to the above, here are a few more suggestions. I've also attached the build for my Nature/Seismic defender. Keep in mind, using any Seismic power reduces the recharge of all other Seismic powers by 1s. I don't think Mid's reflects this.

  • Slot more resist in Wild Growth. 
  • Entangling Aura doesn't need accuracy or recharge. I frankenslot with 2-3 end/hold IOs.
  • You need to move Kick before Tough.
  • It's worthwhile taking a ST hold from one of the Epic pools so you can stack with Entangling Aura to hold bosses.

Uungnome - Defender (Nature Affinity).mbd

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16 hours ago, Zect said:

This build is competently made and covers all the essentials. The suggestions I can make to you are primarily minor optimizations, not fundamental changes to build goals or

 

My preliminary thoughts are:

  • Meteor needs -kb in it (But maybe you do want the kb; I think it's hilarious.)
  • You probably don't need the entropic heal proc, since regrowth heals yourself
  • You probably don't need that many slots in maneuvers (specifically, the acc bonus from 4x lotg) since you already have +tohit from overgrowth. Think about 4x shieldwall if you like or trim a slot

If you are splitting up your ATIO2, one option for meteor is 3x scourging blast (DR, ADR, DER) + overwhelming force KB2KD. This caps damage enhancement and loses only 5.5% rech enhancement (less than a second more cooldown) compared to 5x ragnarok. The low acc is not a problem, since you have +tohit from overgrowth and will presumably use aim before nuking.

 

Your FF proc should go in upthrust if possible. FF procs really shine in the spammable aoes, less so in nukes. With it in meteor, even with a hypothetical 100% procrate, you only get 1 proc (5s duration) every 45-50s. In upthrust, you have a potential chance to proc it every 5s for 5s. See what I mean?

 

So I suggest shuffling your slotting as follows:

  • Shatter: 5x apoc (all but DR, you don't want the R to reduce procrate), 1x achilles -res
  • Entomb: 6x malice of the corr
  • Tombstone: 5x manticore (all but AIR), 1x toxic damage proc - this still runs shatter entomb quick-tombstone
  • Meteor: as above
  • Rock shards: 3x scourging blast (AD, quad, proc), 1x ragnarok DR or posiblast ADE, 2x damage procs
  • Upthrust: 5x ragnarok and 1x damage proc

This has some minor gains and produces 2 free slots at the cost of about 0.53s longer cooldown on meteor, but the main benefit is what I believe are better locations for your FF proc and a kb2kd in meteor. The catch is that your scourging blast +end proc is no longer in an ST blast, but as a nature you already give near-perma endrdx so you have more freedom on where to place it without running out of blue.

 

Again, I very much appreciate your input!  I will switch around the slotting as you suggest and I changed the LotG in Manuevers to 4 Shieldwall and a LotG +recharge.

 

Two questions.

1)  Damage proc or FF +recharge proc in Upthrust.  Leaning toward damage since I have quite a bit of built in recharge and the Seismic Shockwaves effect Uun was talking about.

@)  Where would you put the two free slots?  Right now, I put a GladArmor Res in Wild Growth for the resistance Uun suggested, as well as moving the GLad Armor +Def from Tough to Wild Growth for the global bonus.  I put the other in Maneuvers with another LotG for the 10% regen global bonus.

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7 hours ago, Uun said:

In addition to the above, here are a few more suggestions. I've also attached the build for my Nature/Seismic defender. Keep in mind, using any Seismic power reduces the recharge of all other Seismic powers by 1s. I don't think Mid's reflects this.

  • Slot more resist in Wild Growth. 
  • Entangling Aura doesn't need accuracy or recharge. I frankenslot with 2-3 end/hold IOs.
  • You need to move Kick before Tough.
  • It's worthwhile taking a ST hold from one of the Epic pools so you can stack with Entangling Aura to hold bosses.

Uungnome - Defender (Nature Affinity).mbd 45.96 kB · 1 download

Using the tweaks Zect recommended, I was able to incorporate some of your tweaks in this build as well. If I took a ST hold which would you recommend?  I would have to give up Power Build Up and go to a different Resistance shield with less S/L.  I could see myself using another hold running solo but I am not sure I would ever use it in a team unless we are purposely stacking holds.  I am not sold Entangling Aura in the first place really, I have it slotted for the +7.5 recharge bonus.  If I frankenslotted like your build I would have another slot also.  Not sure what I would do with it.  Suggestions?

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I would suggest trying out Entangling Aura to see if you like it. It requires playing in melee range, which isn't for everyone. I took Char for my ST hold, but there are alternatives in several of the epics. They're all pretty similar. 

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