smnolimits42 Posted April 19 Posted April 19 Hey all, i'm at lvl 34 with my Arsenal/Arsenal Dom, and i'm wondering what powers you would keep?? Also, what powers would you six slot ??  Thanks in advance 🙂
smnolimits42 Posted April 19 Author Posted April 19 Ok here are the powers i find that i enjoy. My bread and butter: Tranquilizer and Cryo Freeze Ray. Other powers that i find useful are: Liquid Nitrogen, Cloaking Device, Smoke Canister, Flash Bang, Sleep Grenade, Tear Gas, and Tri Cannon. From the secondary Arsenal Assault, i'm not sure i like any of the powers except for Targetting Drone. I only just recently picked up Ignite. Â
ZorkNemesis Posted April 20 Posted April 20 Can't speak for Control, I don't have it built on a Dom, but for Assault I took everything but Elbow Strike on my Illusion/Arsenal. Five slots in all attacks, six in Buttstroke, Buckshot, and Trip Mine; Buckshot and Trip Mine are only six to fit a Sudden Acceleration KB>KD (Trip Mine needs it since it's a 100% chance to scatter the crowd, especially bad with Arsenal Control's focus on patches), they otherwise run Positron's Blast and Obliteration for the Recharge set bonuses. Buttstroke's sixth slot is the Ascendancy ATO proc but the rest of the slots are Crushing Impact or Hecatomb (level and finances dependent). Power Up is the standard two recharges, Targeting Drone I had to low slot just because I didn't have enough to spread but it has a Gaussian's Build Up in it along with a Cytoskeleton HO. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Dauntless Posted April 22 Posted April 22 Levelling up is annoying me with respect to the ranged DPS: you get the tier 1 burst and a narrow cone AOE in the buckshot, and that is it until the sniper attack at T8?!? Wow. But 5 slotted in both powers it at least keeps me busy. The endurance drain from using buckshot like it is a single target attack adds up in the lower levels.  Ironically /arsenal is probably better paired with the more traditional control sets that are chok-full of middleton blasts to give controllers attack powers - I'm just used to leaning on assault for attacks and control sets for controls. I've wondered what it would be like to take the fighting pool and make a full melee attach chain, but not enough to try it yet.  One thing I do appreciate in the late 20s thus far is a lot of the AOE controls are useful without additional slots, making it easier to focus slots on the holds and assault powers as I see fit. I'm drooling over hitting the volume of slots that come available in the 30s. I like playing the combo so far, soloing is interesting, but on a well equipped team I have a tendency to rely on flashbang (the AOE stun) because it is targeted, and most of the other AOEs are location targeted and that just takes too long. The plethora of location targeted AOEs is terribly helpful for ambushes and other dynamic encounters, many options for area control and denial.
Maelwys Posted May 23 Posted May 23 On 4/22/2024 at 5:14 AM, Dauntless said: on a well equipped team I have a tendency to rely on flashbang (the AOE stun) because it is targeted, and most of the other AOEs are location targeted and that just takes too long. Slight Necro, but are you still finding that Flashbang is your goto? I'm honestly leaning towards skipping it entirely. I'll admit I've been using a few binds to make the location-targeting powers into foe-targeting though. e.g. /bind A "powexec_location target smoke canister" /bind B "powexec_location target sleep grenade" /bind C "powexec_location target liquid nitrogen" (Tear Gas is already foe-targeted) I'm finding that Sleep Grenade in particular is a complete monster when procced out. Â
toorad2b4u Posted August 23 Posted August 23 On 5/23/2024 at 12:51 PM, Maelwys said: Slight Necro, but are you still finding that Flashbang is your goto? I'm honestly leaning towards skipping it entirely. I'll admit I've been using a few binds to make the location-targeting powers into foe-targeting though. e.g. /bind A "powexec_location target smoke canister" /bind B "powexec_location target sleep grenade" /bind C "powexec_location target liquid nitrogen" (Tear Gas is already foe-targeted) I'm finding that Sleep Grenade in particular is a complete monster when procced out.   Do you find that the procs still all go off? Besides the fiery orb, the others ones seem to go off very rarely for me. I am using almost the same as you except I have aJavelin volley- Chance for Lethal damage instead of the extra ice minstral
Maelwys Posted August 23 Posted August 23 (edited) 3 hours ago, toorad2b4u said:  Do you find that the procs still all go off? Besides the fiery orb, the others ones seem to go off very rarely for me. I am using almost the same as you except I have aJavelin volley- Chance for Lethal damage instead of the extra ice minstral  That extra Ice Mistral is a Lv50+5 Acc/Dam/End and is pushing the power's accuracy up considerably. Remember damage procs require a ToHit check in any autohit powers/pseudopets and due to rather convoluted coding, Sleep Grenade's lingering Slow and Sleep effects don't inherit Accuracy Set Bonuses or refreshing buffs like Tactics, so you need to ensure that it can hit reliably with just the inherent slotting.  Personally I ended up swapping out the ATO for a Javelin Volley proc; but with 5 regular damage procs it's rare that at least two of them don't fire off. And I've seen all five trigger on activation lots of times (with a few more triggers occurring after 10 and 20 secs whenever the slow set procs get additional activation chances!). Like most AoEs though you really want to be using it against the maximum number of targets for full effectiveness...  Edited August 23 by Maelwys
TECHWON Posted September 10 Posted September 10 here's a recent build arsen-arsen_-_Dominator_Arsenal_Control_-_Arsenal_Assault.mbd
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