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Energy/Energy Blaster Build....Any thoughts on slotting?


mOWKY69

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**<span style="color: #FFA500;">MCSquared - Hero Blaster</span>**

<span style="color: #FF4500;">*Build plan made with Mids' Reborn v3.6.6 rev. 3*</span>

<hr />

- **<span style="color: #FFA500;">Primary powerset: </span><span style="color: #FF8C00;">Energy Blast</span>**
- **<span style="color: #FFA500;">Secondary powerset: </span><span style="color: #FF8C00;">Energy Manipulation</span>**
- **<span style="color: #FFA500;">Pool powerset (#1): </span><span style="color: #FF8C00;">Concealment</span>**
- **<span style="color: #FFA500;">Pool powerset (#2): </span><span style="color: #FF8C00;">Flight</span>**
- **<span style="color: #FFA500;">Pool powerset (#3): </span><span style="color: #FF8C00;">Speed</span>**
- **<span style="color: #FFA500;">Pool powerset (#4): </span><span style="color: #FF8C00;">Fighting</span>**
- **<span style="color: #FFA500;">Epic powerset: </span><span style="color: #FF8C00;">Electricity Mastery</span>**

 

<hr />


<span style="color: #FFA500;">**Powers taken:**</span>

**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Power Blast</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Overwhelming Force: Accuracy/Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">3</span>: <span style="color: #B8860B;">Overwhelming Force: Endurance/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">5</span>: <span style="color: #B8860B;">Overwhelming Force: Accuracy/Damage/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">9</span>: <span style="color: #B8860B;">Overwhelming Force: Damage/Endurance/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">36</span>: <span style="color: #B8860B;">Overwhelming Force: Accuracy/Damage/Endurance/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">36</span>: <span style="color: #B8860B;">Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown</span></span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Power Thrust</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Force Feedback: Accuracy/Knockback</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">11</span>: <span style="color: #B8860B;">Force Feedback: Chance for +Recharge</span></span>


**<span style="color: #FF4500;">Level 2: </span><span style="color: #FF8C00;">Energy Torrent</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Superior Defiant Barrage: Accuracy/Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">3</span>: <span style="color: #B8860B;">Superior Defiant Barrage: Damage/RechargeTime</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">5</span>: <span style="color: #B8860B;">Superior Defiant Barrage: Accuracy/Damage/RechargeTime</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">9</span>: <span style="color: #B8860B;">Superior Defiant Barrage: Accuracy/Damage/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">15</span>: <span style="color: #B8860B;">Superior Defiant Barrage: RechargeTime/+Status</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">15</span>: <span style="color: #B8860B;">Sudden Acceleration: Knockback to Knockdown</span></span>


**<span style="color: #FF4500;">Level 4: </span><span style="color: #FF8C00;">Stealth</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span></span>


**<span style="color: #FF4500;">Level 6: </span><span style="color: #FF8C00;">Power Burst</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Apocalypse: Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">7</span>: <span style="color: #B8860B;">Apocalypse: Damage/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">7</span>: <span style="color: #B8860B;">Apocalypse: Damage/Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">11</span>: <span style="color: #B8860B;">Apocalypse: Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">29</span>: <span style="color: #B8860B;">Apocalypse: Chance of Damage(Negative)</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">36</span>: <span style="color: #B8860B;">Sudden Acceleration: Knockback to Knockdown</span></span>


**<span style="color: #FF4500;">Level 8: </span><span style="color: #FF8C00;">Hover</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Winter's Gift: Run Speed, Jump, Flight Speed, Range</span></span>


**<span style="color: #FF4500;">Level 10: </span><span style="color: #FF8C00;">Fly</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Freebird: FlySpeed</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">13</span>: <span style="color: #B8860B;">Freebird: +Stealth</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">13</span>: <span style="color: #B8860B;">Hypersonic: Flying / Increased Fly Protection</span></span>


**<span style="color: #FF4500;">Level 12: </span><span style="color: #FF8C00;">Grant Invisibility</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span></span>


**<span style="color: #FF4500;">Level 14: </span><span style="color: #FF8C00;">Phase Shift</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">37</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>


**<span style="color: #FF4500;">Level 16: </span><span style="color: #FF8C00;">Evasive Maneuvers</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Ribosome Exposure</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">17</span>: <span style="color: #B8860B;">Shield Wall: +Res (Teleportation), +5% Res (All)</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">17</span>: <span style="color: #B8860B;">Reactive Defenses: Scaling Resist Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">33</span>: <span style="color: #B8860B;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span></span>


**<span style="color: #FF4500;">Level 18: </span><span style="color: #FF8C00;">Energize</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Numina's Convalesence: Heal</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">19</span>: <span style="color: #B8860B;">Numina's Convalesence: +Regeneration/+Recovery</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">19</span>: <span style="color: #B8860B;">Preventive Medicine: Heal</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">33</span>: <span style="color: #B8860B;">Preventive Medicine: Heal/Endurance</span></span>


**<span style="color: #FF4500;">Level 20: </span><span style="color: #FF8C00;">Build Up</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Gaussian's Synchronized Fire-Control: To Hit Buff</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">21</span>: <span style="color: #B8860B;">Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">21</span>: <span style="color: #B8860B;">Gaussian's Synchronized Fire-Control: Chance for Build Up</span></span>


**<span style="color: #FF4500;">Level 22: </span><span style="color: #FF8C00;">Explosive Blast</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Ragnarok: Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">23</span>: <span style="color: #B8860B;">Ragnarok: Damage/Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">23</span>: <span style="color: #B8860B;">Ragnarok: Damage/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">33</span>: <span style="color: #B8860B;">Ragnarok: Damage/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">34</span>: <span style="color: #B8860B;">Ragnarok: Chance for Knockdown</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">34</span>: <span style="color: #B8860B;">Sudden Acceleration: Knockback to Knockdown</span></span>


**<span style="color: #FF4500;">Level 24: </span><span style="color: #FF8C00;">Aim</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Rectified Reticle: To Hit Buff</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">25</span>: <span style="color: #B8860B;">Rectified Reticle: To Hit Buff/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">25</span>: <span style="color: #B8860B;">Rectified Reticle: Increased Perception</span></span>


**<span style="color: #FF4500;">Level 26: </span><span style="color: #FF8C00;">Nova</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Armageddon: Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">27</span>: <span style="color: #B8860B;">Armageddon: Damage/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">27</span>: <span style="color: #B8860B;">Armageddon: Damage/Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">31</span>: <span style="color: #B8860B;">Armageddon: Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">31</span>: <span style="color: #B8860B;">Armageddon: Chance for Fire Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">34</span>: <span style="color: #B8860B;">Sudden Acceleration: Knockback to Knockdown</span></span>


**<span style="color: #FF4500;">Level 28: </span><span style="color: #FF8C00;">Power Boost</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">29</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>


**<span style="color: #FF4500;">Level 30: </span><span style="color: #FF8C00;">Boost Range</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">31</span>: <span style="color: #B8860B;">Invention: Recharge Reduction</span></span>


**<span style="color: #FF4500;">Level 32: </span><span style="color: #FF8C00;">Sniper Blast</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Accuracy/Damage</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">43</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Damage/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">43</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Accuracy/Damage/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">43</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Accuracy/Damage/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">46</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">46</span>: <span style="color: #B8860B;">Superior Blaster's Wrath: Recharge/Chance for Fire Damage</span></span>


**<span style="color: #FF4500;">Level 35: </span><span style="color: #FF8C00;">Static Discharge</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Power Transfer: EndMod</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">40</span>: <span style="color: #B8860B;">Power Transfer: Damage/EndMod</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">42</span>: <span style="color: #B8860B;">Annihilation: Chance for Res Debuff</span></span>


**<span style="color: #FF4500;">Level 38: </span><span style="color: #FF8C00;">Charged Armor</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Unbreakable Guard: Resistance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">39</span>: <span style="color: #B8860B;">Unbreakable Guard: Resistance/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">39</span>: <span style="color: #B8860B;">Unbreakable Guard: +Max HP</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">39</span>: <span style="color: #B8860B;">Aegis: Resistance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">40</span>: <span style="color: #B8860B;">Aegis: Psionic/Status Resistance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">40</span>: <span style="color: #B8860B;">Impervium Armor: Psionic Resistance</span></span>


**<span style="color: #FF4500;">Level 41: </span><span style="color: #FF8C00;">Surge of Power</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Unbreakable Guard: Resistance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">42</span>: <span style="color: #B8860B;">Unbreakable Guard: RechargeTime/Resistance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">42</span>: <span style="color: #B8860B;">Aegis: Resistance</span></span>


**<span style="color: #FF4500;">Level 44: </span><span style="color: #FF8C00;">EM Pulse</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Energy Manipulator: EndMod</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">45</span>: <span style="color: #B8860B;">Energy Manipulator: EndMod/Recharge</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">45</span>: <span style="color: #B8860B;">Energy Manipulator: Chance to Stun</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">45</span>: <span style="color: #B8860B;">Power Transfer: Damage/EndMod</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">46</span>: <span style="color: #B8860B;">Stupefy: Chance of Knockback</span></span>


**<span style="color: #FF4500;">Level 47: </span><span style="color: #FF8C00;">Hasten</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">D-Sync Reconstruction</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">48</span>: <span style="color: #B8860B;">D-Sync Reconstruction</span></span>


**<span style="color: #FF4500;">Level 49: </span><span style="color: #FF8C00;">Stun</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Absolute Amazement: Stun</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">50</span>: <span style="color: #B8860B;">Absolute Amazement: Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">50</span>: <span style="color: #B8860B;">Absolute Amazement: Stun/Recharge/Accuracy</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">50</span>: <span style="color: #B8860B;">Absolute Amazement: Chance for ToHit Debuff</span></span>

 


<hr />


<span style="color: #FFA500;">**Inherents:**</span>

**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Defiance</span>**


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Brawl</span>**
- <span style="color: #B8860B;">(Empty)</span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Sprint</span>**
- <span style="color: #B8860B;">(Empty)</span>


**<span style="color: #FF4500;">Level 2: </span><span style="color: #FF8C00;">Rest</span>**
- <span style="color: #B8860B;">(Empty)</span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Swift</span>**
- <span style="color: #B8860B;">(Empty)</span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Hurdle</span>**
- <span style="color: #B8860B;">(Empty)</span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Health</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Panacea: +Hit Points/Endurance</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">37</span>: <span style="color: #B8860B;">Regenerative Tissue: +Regeneration</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">37</span>: <span style="color: #B8860B;">Preventive Medicine: Chance for +Absorb</span></span>


**<span style="color: #FF4500;">Level 1: </span><span style="color: #FF8C00;">Stamina</span>**
- <span style="color: #B8860B;"><span style="color: #FF4500;">A</span>: <span style="color: #B8860B;">Energy Manipulator: EndMod</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">48</span>: <span style="color: #B8860B;">Energy Manipulator: Chance to Stun</span></span>
- <span style="color: #B8860B;"><span style="color: #FF4500;">48</span>: <span style="color: #B8860B;">Performance Shifter: EndMod</span></span>


**<span style="color: #FF4500;">Level 10: </span><span style="color: #FF8C00;">Afterburner</span>**


**<span style="color: #FF4500;">Level 49: </span><span style="color: #FF8C00;">Quick Form</span>**

 


<hr />

<span style="color: #FFA500;">**Stats Breakdown:**</span>

<span style="color: #FFA500;">***- Defense -***</span>

- **Smashing:** <span style="color: #B8860B;">39.06%</span>
- **Lethal:** <span style="color: #B8860B;">39.06%</span>
- **Fire:** <span style="color: #B8860B;">37.18%</span>
- **Cold:** <span style="color: #B8860B;">37.18%</span>
- **Energy:** <span style="color: #B8860B;">42.18%</span>
- **Negative:** <span style="color: #B8860B;">42.18%</span>
- **Toxic:** <span style="color: #B8860B;">16.75%</span>
- **Psionic:** <span style="color: #B8860B;">37.18%</span>
- **Melee:** <span style="color: #B8860B;">38.12%</span>
- **Ranged:** <span style="color: #B8860B;">43.43%</span>
- **AoE:** <span style="color: #B8860B;">37.18%</span>

<span style="color: #FFA500;">***- Resistance -***</span>

- **Smashing:** <span style="color: #B8860B;">75%</span>
- **Lethal:** <span style="color: #B8860B;">75%</span>
- **Fire:** <span style="color: #B8860B;">75%</span>
- **Cold:** <span style="color: #B8860B;">75%</span>
- **Energy:** <span style="color: #B8860B;">75%</span>
- **Negative:** <span style="color: #B8860B;">54.22%</span>
- **Toxic:** <span style="color: #B8860B;">62.96%</span>
- **Psionic:** <span style="color: #B8860B;">19%</span>

<span style="color: #FFA500;">***- HP & Endurance -***</span>

- **Regeneration:** <span style="color: #B8860B;">584.78%</span>
- **Max HP:** <span style="color: #B8860B;">1408.3</span> |  (**Absorb:** <span style="color: #B8860B;">281.66</span> -- <span style="color: #B8860B;">23.37%</span> of base HP)
- **End Recovery:** <span style="color: #B8860B;">4.61/s</span>
- **End Use:** <span style="color: #B8860B;">0.96/s End.</span> (Net gain: <span style="color: #B8860B;">3.65/s</span>)
- **Max End:** <span style="color: #B8860B;">103.6</span>

<span style="color: #FFA500;">***- Movement -***</span>

- **Run Speed:** <span style="color: #B8860B;">26.49 mph</span>
- **Jump Speed:** <span style="color: #B8860B;">35.37 mph</span>
- **Jump Height:** <span style="color: #B8860B;">11.57 ft</span>
- **Fly Speed:** <span style="color: #B8860B;">87.95 mph</span>

<span style="color: #FFA500;">***- Stealth & Perception -***</span>

- **Stealth (PvE):** <span style="color: #B8860B;">105 ft</span>
- **Stealth (PvP):** <span style="color: #B8860B;">1133 ft</span>
- **Perception:** <span style="color: #B8860B;">600 ft</span>

<span style="color: #FFA500;">***- Misc -***</span>

- **Haste:** <span style="color: #B8860B;">342.5%</span>
- **ToHit:** <span style="color: #B8860B;">185.84%</span>
- **Accuracy:** <span style="color: #B8860B;">60%</span>
- **Damage:** <span style="color: #B8860B;">377.5%</span>
- **End Rdx:** <span style="color: #B8860B;">124.2%</span>
- **Threat:** <span style="color: #B8860B;">-100</span>

<span style="color: #FFA500;">***- Status Protection -***</span>

- **Held:** <span style="color: #B8860B;">1.79</span>
- **Stunned:** <span style="color: #B8860B;">10.09</span>
- **Sleep:** <span style="color: #B8860B;">1.79</span>
- **Immobilized:** <span style="color: #B8860B;">8.27</span>
- **Knockback:** <span style="color: #B8860B;">4</span>
- **Repel:** <span style="color: #B8860B;">0</span>
- **Confused:** <span style="color: #B8860B;">1</span>
- **Terrorized:** <span style="color: #B8860B;">1.79</span>
- **Taunt:** <span style="color: #B8860B;">0</span>
- **Placate:** <span style="color: #B8860B;">0</span>
- **Teleport:** <span style="color: #B8860B;">0</span>

<span style="color: #FFA500;">***- Status Resistance -***</span>

- **Held:** <span style="color: #B8860B;">57.5%</span>
- **Stunned:** <span style="color: #B8860B;">57.5%</span>
- **Sleep:** <span style="color: #B8860B;">105.94%</span>
- **Immobilized:** <span style="color: #B8860B;">57.5%</span>
- **Knockback:** <span style="color: #B8860B;">48.44%</span>
- **Repel:** <span style="color: #B8860B;">0%</span>
- **Confused:** <span style="color: #B8860B;">57.5%</span>
- **Terrorized:** <span style="color: #B8860B;">57.5%</span>
- **Taunt:** <span style="color: #B8860B;">0%</span>
- **Placate:** <span style="color: #B8860B;">0%</span>
- **Teleport:** <span style="color: #B8860B;">100%</span>

<span style="color: #FFA500;">***- Debuff Resistance -***</span>

- **Defense:** <span style="color: #B8860B;">0%</span>
- **Endurance:** <span style="color: #B8860B;">0%</span>
- **Recovery:** <span style="color: #B8860B;">0%</span>
- **PerceptionRadius:** <span style="color: #B8860B;">0%</span>
- **ToHit:** <span style="color: #B8860B;">0%</span>
- **RechargeTime:** <span style="color: #B8860B;">0%</span>
- **SpeedRunning:** <span style="color: #B8860B;">0%</span>
- **Regeneration:** <span style="color: #B8860B;">0%</span>

 

<hr />


<span style="color: #FFA500;">**Set Effects Breakdown**</span>

<span style="color: #FF4500;">__**Overwhelming Force**__</span>
<span style="color: #B8860B;">(Power Blast)</span>
- 12% (0.6 HP/sec) Regeneration
- 3% DamageBuff(All)
- 18.07 HP (1.5%) HitPoints
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- Knockback Protection (Mag 4)

<span style="color: #FF4500;">__**Force Feedback**__</span>
<span style="color: #B8860B;">(Power Thrust)</span>
- 7.5% Movement Speed

<span style="color: #FF4500;">__**Superior Defiant Barrage**__</span>
<span style="color: #B8860B;">(Energy Torrent)</span>
- 4% DamageBuff(All)
- 3.6% Max End
- 36.14 HP (3%) HitPoints
- +10% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Luck of the Gambler**__</span>
<span style="color: #B8860B;">(Stealth)</span>
- +7.5% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Apocalypse**__</span>
<span style="color: #B8860B;">(Power Burst)</span>
- 16% (0.8 HP/sec) Regeneration
- 36.14 HP (3%) HitPoints
- 4% DamageBuff(All)
- +10% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Freebird**__</span>
<span style="color: #B8860B;">(Fly)</span>
- 8% (0.4 HP/sec) Regeneration

<span style="color: #FF4500;">__**Luck of the Gambler**__</span>
<span style="color: #B8860B;">(Grant Invisibility)</span>
- +7.5% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Shield Wall**__</span>
<span style="color: #B8860B;">(Evasive Maneuvers)</span>
- 5%  Resistance(All), 100% MezResist(Teleport) (20% chance)

<span style="color: #FF4500;">__**Reactive Defenses**__</span>
<span style="color: #B8860B;">(Evasive Maneuvers)</span>
- 3% Resistance(All)

<span style="color: #FF4500;">__**Luck of the Gambler**__</span>
<span style="color: #B8860B;">(Evasive Maneuvers)</span>
- +7.5% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Numina's Convalesence**__</span>
<span style="color: #B8860B;">(Energize)</span>
- 12% (0.6 HP/sec) Regeneration

<span style="color: #FF4500;">__**Preventive Medicine**__</span>
<span style="color: #B8860B;">(Energize)</span>
- 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance

<span style="color: #FF4500;">__**Gaussian's Synchronized Fire-Control**__</span>
<span style="color: #B8860B;">(Build Up)</span>
- 7.5% Movement Speed
- 22.59 HP (1.87%) HitPoints

<span style="color: #FF4500;">__**Ragnarok**__</span>
<span style="color: #B8860B;">(Explosive Blast)</span>
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), 10% Status Resistance
- +15% Enhancement(Accuracy)
- +10% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Rectified Reticle**__</span>
<span style="color: #B8860B;">(Aim)</span>
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.3 HP/sec) Regeneration
- 20% (100ft) PerceptionRadius

<span style="color: #FF4500;">__**Armageddon**__</span>
<span style="color: #B8860B;">(Nova)</span>
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), 10% Status Resistance
- +15% Enhancement(Accuracy)
- +10% Enhancement(RechargeTime)

<span style="color: #FF4500;">__**Superior Blaster's Wrath**__</span>
<span style="color: #B8860B;">(Sniper Blast)</span>
- +15% Enhancement(Accuracy)
- +10% Enhancement(Range)
- 4% DamageBuff(All)
- +10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)

<span style="color: #FF4500;">__**Power Transfer**__</span>
<span style="color: #B8860B;">(Static Discharge)</span>
- 6% (0.3 HP/sec) Regeneration

<span style="color: #FF4500;">__**Unbreakable Guard**__</span>
<span style="color: #B8860B;">(Charged Armor)</span>
- 2.5% Enhancement(EnduranceDiscount)
- 2.25% Resistance(Energy,Negative), 3.75% Status Resistance
- 90.36 HP (7.5%) HitPoints

<span style="color: #FF4500;">__**Aegis**__</span>
<span style="color: #B8860B;">(Charged Armor)</span>
- 7.5% Movement Speed
- 5% Resistance(Psionic)

<span style="color: #FF4500;">__**Impervium Armor**__</span>
<span style="color: #B8860B;">(Charged Armor)</span>
- 6% Resistance(Psionic)

<span style="color: #FF4500;">__**Unbreakable Guard**__</span>
<span style="color: #B8860B;">(Surge of Power)</span>
- 2.5% Enhancement(EnduranceDiscount)

<span style="color: #FF4500;">__**Energy Manipulator**__</span>
<span style="color: #B8860B;">(EM Pulse)</span>
- 1.5% (0.03 End/sec) Recovery
- 6% (0.3 HP/sec) Regeneration

<span style="color: #FF4500;">__**Absolute Amazement**__</span>
<span style="color: #B8860B;">(Stun)</span>
- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), 10% Status Resistance
- +15% Enhancement(Accuracy)

<span style="color: #FF4500;">__**Preventive Medicine**__</span>
<span style="color: #B8860B;">(Health)</span>
- GrantPower Preventive Medicine

<span style="color: #FF4500;">__**Energy Manipulator**__</span>
<span style="color: #B8860B;">(Stamina)</span>
- 1.5% (0.03 End/sec) Recovery

 


<hr />


<span style="color: #FFA500;">**Set Buffs Totals**</span>

__**<span style="color: #FFA500;">Damage(All)</span><span style="color: #FF4500;"> (15% Total)</span>**__
- +4% Damage(All) (From <span style="color: #FF4500;">Superior Defiant Barrage</span> in <span style="color: #B8860B;">Energy Torrent</span>)
- +4% Damage(All) (From <span style="color: #FF4500;">Apocalypse</span> in <span style="color: #B8860B;">Power Burst</span>)
- +4% Damage(All) (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)
- +3% Damage(All) (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)


__**<span style="color: #FFA500;">S/L Defense</span><span style="color: #FF4500;"> (1.88% Total)</span>**__
- +1.88% S/L Defense (From <span style="color: #FF4500;">Rectified Reticle</span> in <span style="color: #B8860B;">Aim</span>)


__**<span style="color: #FFA500;">Energy/Negative Defense</span><span style="color: #FF4500;"> (5% Total)</span>**__
- +2.5% Energy/Negative Defense (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)
- +2.5% Energy/Negative Defense (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)


__**<span style="color: #FFA500;">Defense (Melee)</span><span style="color: #FF4500;"> (0.94% Total)</span>**__
- +0.94% Defense(Melee) (From <span style="color: #FF4500;">Rectified Reticle</span> in <span style="color: #B8860B;">Aim</span>)


__**<span style="color: #FFA500;">Defense (Ranged)</span><span style="color: #FF4500;"> (6.25% Total)</span>**__
- +5% Defense(Ranged) (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)
- +1.25% Defense(Ranged) (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)


__**<span style="color: #FFA500;">Max Endurance</span><span style="color: #FF4500;"> (3.6% Total)</span>**__
- +3.6% Max Endurance (From <span style="color: #FF4500;">Superior Defiant Barrage</span> in <span style="color: #B8860B;">Energy Torrent</span>)


__**<span style="color: #FFA500;">Enhancement (Accuracy)</span><span style="color: #FF4500;"> (60% Total)</span>**__
- +15% Enhancement(Accuracy) (From <span style="color: #FF4500;">Ragnarok</span> in <span style="color: #B8860B;">Explosive Blast</span>)
- +15% Enhancement(Accuracy) (From <span style="color: #FF4500;">Armageddon</span> in <span style="color: #B8860B;">Nova</span>)
- +15% Enhancement(Accuracy) (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)
- +15% Enhancement(Accuracy) (From <span style="color: #FF4500;">Absolute Amazement</span> in <span style="color: #B8860B;">Stun</span>)


__**<span style="color: #FFA500;">Enhancement (EnduranceDiscount)</span><span style="color: #FF4500;"> (5% Total)</span>**__
- +2.5% Enhancement(EnduranceDiscount) (From <span style="color: #FF4500;">Unbreakable Guard</span> in <span style="color: #B8860B;">Charged Armor</span>)
- +2.5% Enhancement(EnduranceDiscount) (From <span style="color: #FF4500;">Unbreakable Guard</span> in <span style="color: #B8860B;">Surge of Power</span>)


__**<span style="color: #FFA500;">Enhancement (Range)</span><span style="color: #FF4500;"> (10% Total)</span>**__
- +10% Enhancement(Range) (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)


__**<span style="color: #FFA500;">Enhancement (RechargeTime)</span><span style="color: #FF4500;"> (72.5% Total)</span>**__
- +10% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Superior Defiant Barrage</span> in <span style="color: #B8860B;">Energy Torrent</span>)
- +10% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Apocalypse</span> in <span style="color: #B8860B;">Power Burst</span>)
- +10% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Ragnarok</span> in <span style="color: #B8860B;">Explosive Blast</span>)
- +10% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Armageddon</span> in <span style="color: #B8860B;">Nova</span>)
- +10% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Superior Blaster's Wrath</span> in <span style="color: #B8860B;">Sniper Blast</span>)
- +7.5% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span> in <span style="color: #B8860B;">Stealth</span>)
- +7.5% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span> in <span style="color: #B8860B;">Grant Invisibility</span>)
- +7.5% Enhancement(RechargeTime) (From <span style="color: #FF4500;">Luck of the Gambler: Defense/Increased Global Recharge Speed</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)


__**<span style="color: #FFA500;">HitPoints</span><span style="color: #FF4500;"> (203.3 HP Total / 16.87% of Base HP)</span>**__
- +90.36 HP (7.5%) HitPoints (From <span style="color: #FF4500;">Unbreakable Guard: +Max HP</span> in <span style="color: #B8860B;">Charged Armor</span>)
- +36.14 HP (3%) HitPoints (From <span style="color: #FF4500;">Superior Defiant Barrage</span> in <span style="color: #B8860B;">Energy Torrent</span>)
- +36.14 HP (3%) HitPoints (From <span style="color: #FF4500;">Apocalypse</span> in <span style="color: #B8860B;">Power Burst</span>)
- +22.59 HP (1.87%) HitPoints (From <span style="color: #FF4500;">Gaussian's Synchronized Fire-Control</span> in <span style="color: #B8860B;">Build Up</span>)
- +18.07 HP (1.5%) HitPoints (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)


__**<span style="color: #FFA500;">JumpHeight</span><span style="color: #FF4500;"> (22.5% Total)</span>**__
- +7.5% JumpHeight (From <span style="color: #FF4500;">Force Feedback</span> in <span style="color: #B8860B;">Power Thrust</span>)
- +7.5% JumpHeight (From <span style="color: #FF4500;">Gaussian's Synchronized Fire-Control</span> in <span style="color: #B8860B;">Build Up</span>)
- +7.5% JumpHeight (From <span style="color: #FF4500;">Aegis</span> in <span style="color: #B8860B;">Charged Armor</span>)


__**<span style="color: #FFA500;">Mez (Knockback)</span><span style="color: #FF4500;"> (-4 Total)</span>**__
- +Knockback (Mag -4) (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)


__**<span style="color: #FFA500;">Mez (Knockup)</span><span style="color: #FF4500;"> (-4 Total)</span>**__
- +Knockup (Mag -4) (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)


__**<span style="color: #FFA500;">MezResist(All)</span><span style="color: #FF4500;"> (37.5% Total)</span>**__
- +10% MezResist(All) (From <span style="color: #FF4500;">Ragnarok</span> in <span style="color: #B8860B;">Explosive Blast</span>)
- +10% MezResist(All) (From <span style="color: #FF4500;">Armageddon</span> in <span style="color: #B8860B;">Nova</span>)
- +10% MezResist(All) (From <span style="color: #FF4500;">Absolute Amazement</span> in <span style="color: #B8860B;">Stun</span>)
- +3.75% MezResist(All) (From <span style="color: #FF4500;">Preventive Medicine</span> in <span style="color: #B8860B;">Energize</span>)
- +3.75% MezResist(All) (From <span style="color: #FF4500;">Unbreakable Guard</span> in <span style="color: #B8860B;">Charged Armor</span>)


__**<span style="color: #FFA500;">MezResist (Teleport)</span><span style="color: #FF4500;"> (100% Total)</span>**__
- +100% MezResist(Teleport) (20% chance) (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)


__**<span style="color: #FFA500;">PerceptionRadius</span><span style="color: #FF4500;"> (20% Total)</span>**__
- +20% (100ft) PerceptionRadius (From <span style="color: #FF4500;">Rectified Reticle: Increased Perception</span> in <span style="color: #B8860B;">Aim</span>)


__**<span style="color: #FFA500;">Recovery</span><span style="color: #FF4500;"> (15% Total)</span>**__
- +4% (0.07 End/sec) Recovery (From <span style="color: #FF4500;">Ragnarok</span> in <span style="color: #B8860B;">Explosive Blast</span>)
- +4% (0.07 End/sec) Recovery (From <span style="color: #FF4500;">Armageddon</span> in <span style="color: #B8860B;">Nova</span>)
- +4% (0.07 End/sec) Recovery (From <span style="color: #FF4500;">Absolute Amazement</span> in <span style="color: #B8860B;">Stun</span>)
- +1.5% (0.03 End/sec) Recovery (From <span style="color: #FF4500;">Energy Manipulator</span> in <span style="color: #B8860B;">EM Pulse</span>)
- +1.5% (0.03 End/sec) Recovery (From <span style="color: #FF4500;">Energy Manipulator</span> in <span style="color: #B8860B;">Stamina</span>)


__**<span style="color: #FFA500;">Regeneration</span><span style="color: #FF4500;"> (66% Total / 34.31 HP/s)</span>**__
- +16% (0.8 HP/sec) Regeneration (From <span style="color: #FF4500;">Apocalypse</span> in <span style="color: #B8860B;">Power Burst</span>)
- +12% (0.6 HP/sec) Regeneration (From <span style="color: #FF4500;">Overwhelming Force</span> in <span style="color: #B8860B;">Power Blast</span>)
- +12% (0.6 HP/sec) Regeneration (From <span style="color: #FF4500;">Numina's Convalesence</span> in <span style="color: #B8860B;">Energize</span>)
- +8% (0.4 HP/sec) Regeneration (From <span style="color: #FF4500;">Freebird</span> in <span style="color: #B8860B;">Fly</span>)
- +6% (0.3 HP/sec) Regeneration (From <span style="color: #FF4500;">Rectified Reticle</span> in <span style="color: #B8860B;">Aim</span>)
- +6% (0.3 HP/sec) Regeneration (From <span style="color: #FF4500;">Power Transfer</span> in <span style="color: #B8860B;">Static Discharge</span>)
- +6% (0.3 HP/sec) Regeneration (From <span style="color: #FF4500;">Energy Manipulator</span> in <span style="color: #B8860B;">EM Pulse</span>)


__**<span style="color: #FFA500;">S/L Resistance</span><span style="color: #FF4500;"> (10.25% Total)</span>**__
- +5% S/L Resistance (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +3% S/L Resistance (From <span style="color: #FF4500;">Reactive Defenses: Scaling Resist Damage</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +2.25% S/L Resistance (From <span style="color: #FF4500;">Preventive Medicine</span> in <span style="color: #B8860B;">Energize</span>)


__**<span style="color: #FFA500;">Fire/Cold Resistance</span><span style="color: #FF4500;"> (26% Total)</span>**__
- +6% Fire/Cold Resistance (From <span style="color: #FF4500;">Ragnarok</span> in <span style="color: #B8860B;">Explosive Blast</span>)
- +6% Fire/Cold Resistance (From <span style="color: #FF4500;">Armageddon</span> in <span style="color: #B8860B;">Nova</span>)
- +6% Fire/Cold Resistance (From <span style="color: #FF4500;">Absolute Amazement</span> in <span style="color: #B8860B;">Stun</span>)
- +5% Fire/Cold Resistance (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +3% Fire/Cold Resistance (From <span style="color: #FF4500;">Reactive Defenses: Scaling Resist Damage</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)


__**<span style="color: #FFA500;">Energy/Negative Resistance</span><span style="color: #FF4500;"> (10.25% Total)</span>**__
- +5% Energy/Negative Resistance (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +3% Energy/Negative Resistance (From <span style="color: #FF4500;">Reactive Defenses: Scaling Resist Damage</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +2.25% Energy/Negative Resistance (From <span style="color: #FF4500;">Unbreakable Guard</span> in <span style="color: #B8860B;">Charged Armor</span>)


__**<span style="color: #FFA500;">Resistance (Toxic)</span><span style="color: #FF4500;"> (8% Total)</span>**__
- +5% Resistance(Toxic) (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +3% Resistance(Toxic) (From <span style="color: #FF4500;">Reactive Defenses: Scaling Resist Damage</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)


__**<span style="color: #FFA500;">Resistance (Psionic)</span><span style="color: #FF4500;"> (19% Total)</span>**__
- +6% Resistance(Psionic) (From <span style="color: #FF4500;">Impervium Armor: Psionic Resistance</span> in <span style="color: #B8860B;">Charged Armor</span>)
- +5% Resistance(Psionic) (From <span style="color: #FF4500;">Shield Wall: +Res (Teleportation), +5% Res (All)</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)
- +5% Resistance(Psionic) (From <span style="color: #FF4500;">Aegis: Psionic/Status Resistance</span> in <span style="color: #B8860B;">Charged Armor</span>)
- +3% Resistance(Psionic) (From <span style="color: #FF4500;">Reactive Defenses: Scaling Resist Damage</span> in <span style="color: #B8860B;">Evasive Maneuvers</span>)


__**<span style="color: #FFA500;">SpeedFlying</span><span style="color: #FF4500;"> (22.5% Total)</span>**__
- +7.5% SpeedFlying (From <span style="color: #FF4500;">Force Feedback</span> in <span style="color: #B8860B;">Power Thrust</span>)
- +7.5% SpeedFlying (From <span style="color: #FF4500;">Gaussian's Synchronized Fire-Control</span> in <span style="color: #B8860B;">Build Up</span>)
- +7.5% SpeedFlying (From <span style="color: #FF4500;">Aegis</span> in <span style="color: #B8860B;">Charged Armor</span>)


__**<span style="color: #FFA500;">SpeedJumping</span><span style="color: #FF4500;"> (22.5% Total)</span>**__
- +7.5% SpeedJumping (From <span style="color: #FF4500;">Force Feedback</span> in <span style="color: #B8860B;">Power Thrust</span>)
- +7.5% SpeedJumping (From <span style="color: #FF4500;">Gaussian's Synchronized Fire-Control</span> in <span style="color: #B8860B;">Build Up</span>)
- +7.5% SpeedJumping (From <span style="color: #FF4500;">Aegis</span> in <span style="color: #B8860B;">Charged Armor</span>)


__**<span style="color: #FFA500;">SpeedRunning</span><span style="color: #FF4500;"> (22.5% Total)</span>**__
- +7.5% SpeedRunning (From <span style="color: #FF4500;">Force Feedback</span> in <span style="color: #B8860B;">Power Thrust</span>)
- +7.5% SpeedRunning (From <span style="color: #FF4500;">Gaussian's Synchronized Fire-Control</span> in <span style="color: #B8860B;">Build Up</span>)
- +7.5% SpeedRunning (From <span style="color: #FF4500;">Aegis</span> in <span style="color: #B8860B;">Charged Armor</span>)

 

 

 

 

 

 

 

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Take one slot each from Boost Range & Hasten and put them into Stealth as Defense and Defense/Endurance. You will still have those permanently up, the recharges being 15.29s/30s for Boost Range & 114.7s/120s for Hasten, & you will cap Energy/Negative/Range. Another advantage is that when you Exemplar down, you will still have that defense, such as from Ouroboros crystal missions, even with the loss of the two powers those slots came from. I recommend putting the slots in Stealth over Hover as the defensive benefit is greater.

 

A mild design philosophy I have is if I can put slots in either of 2 powers and get nearly the same effects, always put them in the lower numbered power for use in situations like exemplar. You may not plan to do it, but life happens.

 

If you start looking at the Incarnate Abilities, I recommend the Alpha: Nerve Core Paragon & Hybrid: Support Core Embodiment. The 2 of them increase your Accuracy & push your defense past the cap on everything except Toxic. Combined with the high resists you already have, Your survivability goes way up even without any other Incarnate abilities. That said I would also recommend Interface: Paralytic Flawless Core Interface for the -Def/-DMG it inflicts on enemies, allowing you to do more damage, as well as limiting incoming damage even further. Lastly, I would recommend Destiny: Clarion Radial Epiphany for the Status resists, covering the biggest hole in your defenses, and, as a bonus, extending that coverage to your league team members, as long as they are within range when it fires. I have no recommendations for Judgement or Lore, as those tend to be more a matter of taste imho. 

 

I'll attach a build showing the recommendations I gave so you can compare between the two.

 

Outside of that, I actually like your build better than the one I am running and will likely respec to closer to what you have here.

Blaster - Rogue Phantasm (Energy Blast - Energy Manipulation).mbd

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6 hours ago, Culach said:

will likely respec to closer to what you have here.

Don't,

 

You both need a bit of guidance on mids mechanics and build design.

 

1 - Hasten is not perma because you have a force feedback proc triggered in power thrust which skews your recharge numbers. De-select the yellow dial on power thrust and you'll see hasten recharge go up to 160 seconds.

 

2 - two redistributed slots in defense powers isn't going to matter. It's how you stack set bonuses that will greatly augment survival, not one defense enhancement here and there.

 

3 - when you pick up powers matters. Snipe is taken at level 32 which means you don't have access to it if you exemp down for lower level content. It's available at 12, you don't need grant invis at 12, and if you are just chasing set bonuses with grant invis as a LOTG mule you can easily put that off as a level 49 pick. Same comment with hasten, if that's a key part of your build and you are so keen to get it perma, I would imagine that you'd want that a lot sooner than level 47

 

4 - the energy manipulator stun proc is pointless in stamina.

 

5 - you have the +resist defense uniques but I don't see any +3% defense resist uniques. Those are way more valuable than the +resist ones but it's worth having them all

 

6 - your stats are greatly inflated because you turned on all the incarnate powers + power boost + surge of power. Those are not on 100%, Turn all those off you see what your real stats are, just like force feedback proc skewing you recharge stats.

 

What you are shooting for is a standard hover blaster build since you skipped all your melee attacks. If you want something that can hold its own then the build goals you want to shoot for is ranged softcap backed up by a resist shield. You have the latter, you just need to focus your set bonuses for the former.

 

It's late and I don't have the bandwidth tonight to give you a mids build lesson, but if you are interested in some reading that highlights how to focus your build. Try the following link
 

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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2 hours ago, Culach said:

Thanks for the feedback.

 

Good morning.

 

Part 2 of my feedback, this time with breakdown.

 

I don't know how long either of you have been playing the game but based on my observations on recharge bonus stacking, it seems that you have some understanding of conventional wisdom about builds (recharge recharge recharge!) and playstyle perpetuated a decade ago. This is also evidenced by your pick of phase shift. Nothing about your builds scream PvP, so I made the assumption that phase shift is taken as a safety button, much like personal force field, surge of power, hibernate, etc... to get you out of trouble.

 

Fast forward to today, you have a LOT more options in the way you can handle survival, and you have a lot more options/easier access to hard to get enhancements from yesteryear. Recharge is still important, but there are new breeds of builds that challenge that mantra and take builds to new heights.

 

The current meta is survival, you'll see a lot of talk on the forums about softcap defense and hardcap resists especially in the melee AT sections. Of the two, softcap defense is more "bang for the buck" for most non-armored ATs, because at 45% defense against specific vectors, standard enemies will only have a 5% chance to hit you using attacks that use that specific vector, For example:

45% range defense = mobs will miss 95% of the time with ranged attacks, regardless of whether these attacks are smashing/lethal/energy/neg energy/cold/fire/psi/toxic

45% Smashing/Lethal defense = mobs will miss 95% of the time with attacks that a primarily Smashing/Lethal in damage type, regardless of whether they are melee, range, or AoE attacks.

 

If you are hover blasting, range defense makes more sense since it covers all attack damage types. A lot of builds by vet builders today don't even bother with stuff like phase shift/personal force field/surge of power. They don't need it. Once you get to that level of defense the pre-50 content becomes pretty easy. Post 50 hardmode content is a bit different, as those will greatly depend on team buffs, so for blasters, many choose to embrace the damage and not build as much towards survival. If you want a build that's good for 90-95% of the content available, a standard range defense softcap hover blaster build will do.

 

It's easier to start off with a cookie cutter template which means you will need the following power pools:

Flight = for hover and fly, etc

Fighting = for tough and weave

Speed = for hasten

Leadership = for Maneuvers, maybe tactics and even vengeance for the luck of the gambler 7.5 mule.

 

Weave and Maneuvers give the most defense out of all the possible pool powers, and it will be very hard for you to get to softcap defense without those two, so you are locked into those 4 pool picks.

 

My first pass at a standard "no expense spared" ranged hover blaster energy/energy build would look something like this:
 

Standard Energyx2 hoverblaster - Blaster (Energy Blast - Energy Manipulation).mbd

 

image.thumb.png.7e89886cadb1ab1b54454c9d8379d1c0.png

 

I circled the temporary buffs and where you need to click to turn them off. Also note the 45% range defense which is our goal. You can access that window by hitting the "view totals" button, also circled.

 

If you want to learn how to build like this, then I recommend giving the link in my previous comment a read.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Thanks again.

 

I did take your advice and read your linked post. I read this one and compared a quickly knocked out version I made after reading the linked one and noted that I was, apparently, on the right track with my fast build. It may not be as slot efficient as yours, but is otherwise very similar with almost all of the same sets being accounted for.

 

As for my background, I am a returning player, coming back after over a decade, but I was using Mids then. I had forgotten about the little yellow buttons, and that was causing some of my errors. Thanks for correcting that.

 

The below build is what I came up with.

Blaster - Rogue Phantasm (Energy Blast - Energy Manipulation) Test.mbd

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Nice, it's awesome to see returning players. I know I got emotional when I fired up CoH for the first time after I discovered homecoming and I know a lot of other people had the feels too.

 

One note about the -kb IO in single target blasts. Conventional wisdom is that it's not necessary. Especially if you are blasting top down which turns those ST attacks into ghetto knockdowns. If you look around you'll see that in most builds only AoEs get the -kb IO treatment because they can still impact AoEs coming from the rest of the team.

 

AoEs is where I'd also look to slot the Force Feedback proc. Those have a lower chance to proc in AoEs but they check for proc per target. Because of that IO you don't necessarily need to shoot for a hard perma hasten recharge time, you can let that IO proc cover some of the ground needed to get there.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I know what you mean, jumping back in on my main (and namesake) was pure joy.

 

Thanks for the info about the -kb IOs, I was unaware. I made a couple of adjustments and would now like your opinion on this. 

 

I will pick the brains of anyone who will engage in order to learn more.

Blaster - Rogue Phantasm (Energy Blast - Energy Manipulation) Test 2.mbd

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12 hours ago, Nemu said:

I circled the temporary buffs and where you need to click to turn them off. Also note the 45% range defense which is our goal. You can access that window by hitting the "view totals" button, also circled.

 

I would consider Evasive Maneuvers a temporary buff too, since the Defense bonus shuts off the moment you do anything.

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Thanks for all of the great info!  This is exactly what i am looking for.  I don't understand all of the in's and out's of mids and I feel that the biggest knock against this game is how much of it they don't explain.  Anyway, I played back in 2004 a lot!  I was shocked that it was still around when I rediscovered it a couple of years ago, after raising four kids lol.  I still love it but don't have a ton of time to get into it.  I appreciate the advice and will take it!  I love my character - MCSquared.  If you see me around, say Hi!

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Another question... I took the Electricity Mastery for the Charged Armor because it had defense for S,M and Energy.  Would Scorpion Armor help fill the toxic resist gap since that seem to be where there is a big hole.

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1 hour ago, Supertanker said:

 

I would consider Evasive Maneuvers a temporary buff too, since the Defense bonus shuts off the moment you do anything.

image.png.62da5d4dacd5aa1c034530107df19e68.png

Enabling that option allows you to see your real in combat stats, not inflated stats due to you being out of combat and invisible/evasive. So that's why I didn't un-toggle evasive. Keeping it on also helps you see your end consumption, because chances are that's a toggle you'll always have on.

 

 

12 minutes ago, mOWKY69 said:

Another question... I took the Electricity Mastery for the Charged Armor because it had defense for S,M and Energy.  Would Scorpion Armor help fill the toxic resist gap since that seem to be where there is a big hole.

No, your game plan is to hover blast, range defense covers most of the ranged attacks, any attacks that do get through has damage reduced via your resist shields. Smashing/Lethal and energy attacks are the most common damage types late game. You give up a LOT of survival for a hover blaster build switching to Scorpion Shield, the S/L/energy defense portion of the shield is redundant if you have high range defense and the game plan is to keep at range. And you'll be giving up a significant amount of S/L/E resistance for a paltry amount of toxic resist, which is a pretty rare damage type.

 

Where you'd see more adoption for scorpion shield is on blasters that are willing to dance in melee range and use their melee attacks. When you are ready to move to that phase of your blaster maturity we can discuss those types of builds.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Okay, What about this revision.....

 

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Okay, a little bit of tuning.....  I've tried to manage my end use since I will be running at least five toggles now.  How am I looking?

 

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On 4/25/2024 at 8:03 AM, Nemu said:

image.thumb.png.7e89886cadb1ab1b54454c9d8379d1c0.png

 

I circled the temporary buffs and where you need to click to turn them off. Also note the 45% range defense which is our goal. You can access that window by hitting the "view totals" button, also circled.

 

See comment above regarding both your builds. You have all the temporary buffs like power boost, aim, build up, even rest toggled, and the force feedback proc in power thrust is also skewing your stats making you think you have perma hasten.

 

Without powerboost, your range defense is at ~38.5%. It's respectable, but not quite at softcap.

Without the force feedback proc in power thrust your hasten recharge time goes from 103 seconds to 135.

 

There are powers that don't deserve any IOs if they are left at a single slot. Kick is one of those. You have a overwhelming force KD IO, which is unique, in there which converts knockback into KD. But be honest with yourself, are you EVER going to use kick? Instead of slotting that IO in kick wouldn't it make more sense to replace one of the 5 overwhelming force IOs in explosive blast with that so you don't have to exert another slot for the sudden acceleration -kd IO?

 

The gaussian's build up proc is better in aim, it has a high chance to fire when activated in powers with longer recharge and allows you to punch through enemies with high defense. It's better in tactics if you have lots of pets and team a lot because it'll check for proc for each teammate. I would still put it in aim for the reason I stated above. When I absolutely NEED to take down that paragon protector that activated MOG I don't want to depend on random proc from tactics, I want it on demand with aim.

 

Procs don't work well in powers with low recharge, the force feedback proc in power thrust is better allocated to those AoEs as I mentioned.

 

On 4/25/2024 at 3:39 PM, Nemu said:

AoEs is where I'd also look to slot the Force Feedback proc. Those have a lower chance to proc in AoEs but they check for proc per target. Because of that IO you don't necessarily need to shoot for a hard perma hasten recharge time, you can let that IO proc cover some of the ground needed to get there.

 

I've also provided you a template of what my revision would look like, with the screenshot above, as well as a posted mids file in my responses above.

 

The performance shifter +end IO and the Panacea +end +hp IO are the only slots I tossed into Stamina and Health for my build. Those are enough for most of my blasters because all blasters get an endurance recovery power by level 20 that would make regen jealous.

 

I also wouldn't bother with the 2 slots of freebird in evasive manuevers, you'll move plenty fast with that turned on and there's no need to enhance or build for movement speed if you run evasive. Those 2 slots of freebird gives you 8% regen but look at what that actually gets you with real numbers:

with those 2 slots

image.png.050834ce1d89f1fce3afc5bc6122d6fc.png

 

Without that 8% regen bonus:

image.thumb.png.ccd10ab26afa296618aa53732e48b2e9.png

 

How badly do you need that 8% regen?

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Ok, Here we are again.   I watched a YouTube video on using Mids because I'm always pretty much figuring it out as I go.  I didn't know about toggling the power and power sets Bonuses. I guess that's why I could never nail down any hard numbers.  Anyway, I hope I'm getting a better feel for it now.  I restarted the build, trying to be smart about when and where I placed things.  I'm not crazy about running another toggle and I didn't see much about Tactics that impressed me.  I think I already have something like seven toggles?  Ouch.  By leaving that out, I can take both Stun and EM pulse.  EMP being good for boss fights and Stun's versatility as a melee/ranged/aoe attack, with a chance for Mag 6 knockback.  I don't have to take Stealth, but instead I can place a Freebird Stealth in Evasive for both Hover and fly.  I do have a question about Health.  A Regenerative Tissue enhancement in that slot can give 25% regeneration or am I better off with one of the others giving me 21 % heal AND 21% absorb?

 

 

 

MCSquared4.mbd

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Posted (edited)
1 hour ago, mOWKY69 said:

I didn't see much about Tactics that impressed me

Fight some Arachnos widows that blind you with their smoke grenade and then I think you will re-evaluate this statement. While not common, blind is pretty darn annoying and tactics is a counter against blind. The other reason to take tactics is that the to-hit buff it provides actually boosts your snipe damage (in combat quick snipe has it's damage buffed by to hit buffs, up to 21%). Tactics will give you 10% base and increase your chances to hit, add the kismet +6% acc unique which actually boosts to-hit, and you are boosting your quick snipe damage by 16%.. Yet another reason to take tactics is that it can help you hit stuff that's way above your level. If you find yourself missing a lot more against +3s and +4s, tactics helps.

 

Here's some additional mids tips and things to pay attention to, I highlighted/circled the important ones in red:

image.thumb.png.8301c8a9cbaa4a2dc6f82535e4315157.png

 

1 View totals button - this is your best friend. You get to see your stats, such as defense, regeneration, recovery, max HP, resists, debuff resistances, mez protection/resistance etc...

2 Enemy relative level at the top - this will impact your chances to hit, most vets settle at +3 or +4. At level 50 with incarnate boost the highest you'll face is +3. I like +4 because I exemp down for lower level content a lot and don't have access to the incarnate level shift most of the time.

3 Accuracy - this is your chance to hit against enemies based on the above setting. Anything over 95% is good as that is the cap, overflow is buffer against to hit debuffs. Make sure you have aim and build up detoggled or else you'll feel like a sharpshooter all the time when your actual chances are much lower.

4 Recharge - this is how long it takes the power to recharge left number is after enhancements/hasten/set bonuses, number in parenthesis is base recharge.

 

I used Em Pulse as an example. the first thing I want to highlight is your comment about it being good for boss fights, bosses pop up every spawn on a team. with a 296 second or almost 5 minute recharge, I doubt that it's going to be super useful. Even Nova recharges in under a minute. These are the details to pay attention to.

 

Here are a few other things I'm going to highlight from my previous comments. You may have skimed over them:
 

On 4/29/2024 at 8:36 AM, Nemu said:

The performance shifter +end IO and the Panacea +end +hp IO are the only slots I tossed into Stamina and Health for my build. Those are enough for most of my blasters because all blasters get an endurance recovery power by level 20 that would make regen jealous.

 

On 4/29/2024 at 8:36 AM, Nemu said:

Those 2 slots of freebird gives you 8% regen but look at what that actually gets you with real numbers:

with those 2 slots

image.png.050834ce1d89f1fce3afc5bc6122d6fc.png

 

Without that 8% regen bonus:

image.thumb.png.ccd10ab26afa296618aa53732e48b2e9.png

 

How badly do you need that 8% regen?

You can take this approach to answer your question about the regenerative tissue question. I can tell you I don't bother with any of the heal IOs besides panacea and maybe preventive medicine absorb proc in health

 

It's a lot to figure out on your own. That's why in my previous posts I posted a build for you. Nothing wrong with using that as your baseline and even just copying it and then ask me why I did certain things the way I did. Sometimes it's easier to reverse engineer from an example than to learn from the ground up. Here's the build again:

Standard Energyx2 hoverblaster - Blaster (Energy Blast - Energy Manipulation).mbd

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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So ok, I understand the advantages of Tactics now, but do you think running eight toggles is crazy?  I know the numbers look fair but once I'm in combat with Hasten running and blasting everything in sight is that going to kill my end?  When I was talking about EM PUlse, I was thinking of it as an AV or GM attack because of it's debuffs and special against robots.  Plus, it has a 40-foot radius.  I dunno.  I'm not in love with it, but without melee I don't have a lot of attacks and I thought this would give me a little oomph.

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8 toggles is not crazy for blasters, Energize gives you a discount on endurance consumption and you can see that at the bottom of the view totals pop up. If I recall, your overall endurance recovery is around 2.7 and your endurance consumption from toggles is somewhere around .8. Conventional wisdom is that anywhere around net 2 end per second is good. But energize also discounts the endurance consumption on your click powers. You should be fine especially since you are not taking advantage of all your melee powers.

 

Pro-tip, put energize on auto, don't treat it as an on-demand heal.

 

AV/GM fights amounts to the following:

Survival - make sure you don't die and making sure that you can consistently pump out damage instead of constantly tending to your HP bar.

Damage - Overwhelming firepower, or -regen debuffs or -resist debuffs to make sure you overcome the target's natural regeneration.

 

EM Pulse would be a hard skip for me, with a 5 min recharge it's just not useful, and there are other tools with more consistency and potency that you can use for AV fights like the envenomed dagger temp power that you can purchase from START vendors.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Alllllright Rabbit, you’ve convinced me.  I’ll go look for Rocky in the city.

hopefully that reference isn’t lost on you…

I do have Energize on auto.  Ya, I can totally tell when it gets “unclicked” by accident.

Thanks again.  I’m going to build this out and take it out for sea trials so to speak.

 

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Posted (edited)
On 4/25/2024 at 12:39 PM, Nemu said:

Nice, it's awesome to see returning players. I know I got emotional when I fired up CoH for the first time after I discovered homecoming and I know a lot of other people had the feels too.

 

One note about the -kb IO in single target blasts. Conventional wisdom is that it's not necessary. Especially if you are blasting top down which turns those ST attacks into ghetto knockdowns. If you look around you'll see that in most builds only AoEs get the -kb IO treatment because they can still impact AoEs coming from the rest of the team.

 

AoEs is where I'd also look to slot the Force Feedback proc. Those have a lower chance to proc in AoEs but they check for proc per target. Because of that IO you don't necessarily need to shoot for a hard perma hasten recharge time, you can let that IO proc cover some of the ground needed to get there.

@Nemu. You seem great at mids builds. Do you dapple in other AT's. Trying to find a savage/bio brute. Looking to make a character for all content: TFs, solo, group, badge hunting,  etc. Just thought I'd try! 

Edited by Fever Dream
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