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Kinetic Melee: Talk to me


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Wound up crunching attack utility numbers in actual play over the last few weeks.

 

Mainly I was looking at DPA values for this:  your two "worst" attacks are Quick Strike and Focused Burst when taking that into regard.

 

Yes, not Concentrated!  Procced, it actually hits like a truck for over 600 damage.  Takes forever to wind up, but versus hard targets it's still better than any other attack in the set.

 

Repulsing Torrent is the hidden gem in the set, but it takes skill to maximize its potential.  You can't just blindly swing this against a lone target and expect returns.  Positioning to tag the majority of the spawn massively increases the DPA of this power over Focused Burst.  So much so that I've dropped Focused completely.

 

Pretty happy with how this latest respec is running.  Until they massively rework the set this is about as optimal as I've managed to get.  Fit Taunt in right at 10, even.

 

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Edited by SableShrike
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I generally jump over the mob and face the team while releasing Repulsing Torrent (slotted with a KB>KD) to put them down while the team moves to engage. Then I fire off Concentrated Strike. I use the ranged attacks (slotted with KB>KD) to knock the runners off their pins and keep them in the general melee vicinity. Then Burst to keep them down, followed by another RP if needed. It's a good set for mitigation. I'd like it better if the recharge/cast time were shorter (some of this may be an illusion due to the animations).

Nothing warms your opponent like Fiery Melee.

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I do very similar @Warboss, though I Hover full-time to do it.  Even fit a little Taunt duration in Repulsing with two Perfect Zinger IOs.

 

Currently messing with Focused Burst back in the build instead of Concentrated.  Playing to the set’s strengths, I maxed Range on it.  Been using it like a turret, basically; the ranged (both 62ft maxed) and Taunt let you sweep up mobs without moving from the ball you’ve got.

 

Bit of a happy coincidence, but with the recharge I have Body, Smashing, and Focused are a complete ST attack chain.  Can run Body>Smashing>Focused>Body in perpetuity.  Also procs my ATOs in Body and Smashing.

 

But yeah:  elephant in the room is that Kin really needs a damage/animation pass.  50% of the time you get maybe two Concentrated off, cuz the mob is down before you can fire a third.  That’s how slow it is.  Valkyrie’s blue spam killed me while locked in a Concentrated yesterday, too.

 

Gonna put more time in using Focused instead of Concentrated, but it feels about the same clearing missions solo.

 

and I don’t cry as much as with a 3 second windup only to watch Concentrated wiff thin air…

 

P.S. I did find a way to get use out of Concentrated: run only at +2 to +4.  On nuke spam teams less than that you might as well forget you have it.  There’s no mobs alive to watch it wind up on.  But hey, we’re Tanks.  High level enemies are more fun to guard a team from anyways.

 

P.P.S. Solarverse’s “Soul Mage” sound mod for Kinetic Melee is excellent.

Edited by SableShrike
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