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Posted

Hi. I'm working on a Street Justice / Shield brute, and looking for advice on both the build and Mids' usage.

 

Below is my Mids' build:

 

Quote

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I am not an expert at Mids', and I'm seeing some funky data outputs (like -966.32% Fire resistance) in the Totals window for this. I haven't even started looking at sets yet. (If anyone has any suggestions on sets to use I'd be thankful.) Does anyone know why this is happening? Thanks in advance.

 

image.thumb.png.1aef216a570d7977008f02695d4825e7.png

 

 

Posted

A few things from looking at your build;

 

  • Pretty uniformly across ATs, I find I run out of endurance cannot sustain attacks if the gap between endurance usage and recovery is under 2 end/sec. There are things which adjust this range (like endurane cost reduction or recovery powers) but as a rule of thumb, I push for at least 2 endurance more recovery than usage.
  •  What tends to cost the most endurance are your attack powers-- you're using them repeatedly after all. Particularly when using SOs, on your T3 and higher attack powers you probably want a single Endurance Cost Reduction SO slotted.
  • Toggle powers may or may not warrant Endurance Cost Reduction SOs depending on their base cost. For my money, unless the power at base costs 0.3 end/sec or more, I probably would not slot it for reduction. You have two SOs dedicated to Grant Cover, but that is only saving you 1 total endurance every 14 seconds--probably not the best use of two slots. Slotting a single Endurance Reduction SO in Spinning Strike saves you four times as much endurance over the same period of time. Another example, you have Combat Readiness slotted with two slots of Endurance Reduction saving you 2.36 endurance very 49 seconds--that is 0.048 end/sec you are saving for using two slots, again not really worth it.
  • Unless you are fighting with your difficulty set way up, two slots for Accuracy in your attacks is likely overkill.
  • I would set your Fury value to somewhere around 80-85 for a more true value of how much you can expect your hits to land for (well, before resistance comes into play).
  • Thanks 1
  • 2 weeks later
Posted (edited)

So, one more set of questions on this, and then I'll call it "good"...

 

Attached is my current build. I wanted to take Flight, so Combat Jumping was out - fun, flavor, familiarity, and ease of use for me. I tried to include 5 LotG. I am unsure if I should slot Tough the way that I have or if I should put an Endurance Reduction in there instead - not sure if the extra defense is worth the expense. I am above 45% on melee/ranged/aoe defense, and my lowest res is Psionic at 20%. Endurance net gain is at 1.94 with Tough slotted the way that it is, but it would be at 2.02 if I slotted an endurance reduction IO.

 

Questions:

  1. Too much defense?  Could I get any more resistance / do I need any more status protection and how could I get that without Combat Jumping?
  2. Follows: slotting for Tough - endurance reduction or Gladiator's Armor with the +def(all)?
  3. I want to use this for farming and for running fun stuff / helping others: both doable with this build or something like it?
  4. Would Incarnate or some other system that I still haven't even learned about help this build even further without the need to spend more (are there any other Inf gains to be had with potential swaps)?
  5. The build isn't perfect - where could I improve it if I just want something that FEELS super heroic?
  6. I find Shield Charge to be ridiculously fun. Is there any enhancement set or (whole power/pool swaps) that would fit/work better for the concept of blink-bombing mobs?
  7. Is there anything here precluding me from joining late game content beyond the build not including Combat Jumping or some other meta?
  8. Any other things I haven't considered? (e.g. Problems with playing at any level after respec/helping lower level friends? etc...)

 

Thank you for even looking! All constructive criticism extremely welcome! Have a good one.

 

Flying Shielde 50 - Hero Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Street Justice
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Heavy Blow

  • A: Mako's Bite: Chance of Damage(Lethal)
  • 3: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 3: Mako's Bite: Accuracy/Endurance/Recharge
  • 5: Mako's Bite: Damage/Recharge
  • 5: Mako's Bite: Damage/Endurance
  • 7: Mako's Bite: Accuracy/Damage

Level 1: Deflection

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Luck of the Gambler: Defense
  • 9: Luck of the Gambler: Defense/Endurance/Recharge
  • 9: Luck of the Gambler: Endurance/Recharge
  • 11: Luck of the Gambler: Defense/Recharge
  • 11: Luck of the Gambler: Defense/Endurance

Level 2: Battle Agility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Luck of the Gambler: Defense
  • 19: Luck of the Gambler: Defense/Endurance
  • 19: Kismet: Accuracy +6%
  • 21: Kismet: Defense/Endurance
  • 21: Kismet: Defense/Recharge

Level 4: True Grit

  • A: Preventive Medicine: Chance for +Absorb
  • 23: Preventive Medicine: Heal
  • 23: Unbreakable Guard: +Max HP
  • 25: Unbreakable Guard: Resistance
  • 25: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 6: Hasten

  • A: Invention: Recharge Reduction

Level 8: Combat Readiness

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 29: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 10: Active Defense

  • A: Invention: Recharge Reduction
  • 29: Invention: Endurance Reduction

Level 12: Rib Cracker

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 31: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 33: Superior Blistering Cold: Damage/Endurance
  • 33: Superior Blistering Cold: Accuracy/Damage

Level 14: Air Superiority

  • A: Invention: Endurance Reduction

Level 16: Fly

  • A: Invention: Endurance Reduction

Level 18: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense
  • 34: Invention: Endurance Reduction
  • 34: Invention: Endurance Reduction
  • 34: Freebird: +Stealth
  • 36: Freebird: Endurance

Level 20: Against All Odds

  • A: Invention: Endurance Reduction

Level 22: Spinning Strike

  • A: Superior Brute's Fury: Recharge/Fury Bonus
  • 36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 37: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 37: Superior Brute's Fury: Damage/Recharge
  • 37: Superior Brute's Fury: Accuracy/Damage

Level 24: Shin Breaker

  • A: Undermined Defenses: Defense Debuff
  • 39: Undermined Defenses: Defense Debuff/Recharge/Endurance
  • 39: Undermined Defenses: Defense Debuff/Endurance

Level 26: Crushing Uppercut

  • A: Superior Unrelenting Fury: RechargeTime/+Regen/+End
  • 39: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 40: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 40: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 40: Superior Unrelenting Fury: Damage/RechargeTime
  • 42: Superior Unrelenting Fury: Accuracy/Damage

Level 28: Shield Charge

  • A: Armageddon: Chance for Fire Damage
  • 42: Armageddon: Damage/Endurance
  • 42: Armageddon: Recharge/Accuracy
  • 43: Armageddon: Damage/Recharge/Accuracy
  • 43: Armageddon: Damage/Recharge
  • 43: Armageddon: Damage

Level 30: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 45: Shield Wall: Defense
  • 45: Shield Wall: Defense/Endurance/Recharge
  • 46: Shield Wall: Defense/Recharge
  • 46: Shield Wall: Defense/Endurance

Level 32: Assault

  • A: Invention: Endurance Reduction

Level 35: Boxing

  • A: Rope A Dope: Accuracy/Stun

Level 38: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)

Level 41: Weave

  • A: Reactive Defenses: Scaling Resist Damage
  • 46: Reactive Defenses: Defense/Endurance/RechargeTime
  • 48: Reactive Defenses: Endurance/RechargeTime
  • 48: Reactive Defenses: Defense/Endurance
  • 48: Reactive Defenses: Defense
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Tactics

  • A: Adjusted Targeting: To Hit Buff/Endurance

Level 47: Superior Conditioning

  • A: Power Transfer: Chance to Heal Self
  • 50: Power Transfer: EndMod

Level 49: Physical Perfection

  • A: Invention: Endurance Modification
  • 50: Numina's Convalesence: +Regeneration/+Recovery


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Fury


Level 1: Sprint

  • A: Quickfoot: Endurance/RunSpeed

Level 2: Rest

  • A: Invention: Healing

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 13: Miracle: +Recovery
  • 13: Regenerative Tissue: +Regeneration

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Power Transfer: Chance to Heal Self
  • 15: Power Transfer: EndMod
  • 15: Performance Shifter: Chance for +End
  • 17: Performance Shifter: EndMod

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 16: Afterburner

 

 

 

 

 

 

Flying Shielde 50 - Brute (Street Justice - Shield Defense).mbd

Edited by Phrehya
Posted

At a quick glance....

 

I am certain I would not take Assault.

Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%.

I would probably have toggled Hasten off since it is not close to perma.

You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive.

  • Thanks 1
Posted
10 hours ago, Erratic1 said:

At a quick glance....

 

I am certain I would not take Assault.

Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%.

I would probably have toggled Hasten off since it is not close to perma.

You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive.

 

Thank you for the insights! I really didn't fully understand that LotG tradeoff until you mentioned it, nor the Performance Enhancer: Chance for +End. I feel like every iteration helps me better understand the game and my character and so for that I am truly grateful. Dropping Assault meant I took Phalanx Fighting (I think that's the power name) and slotted that LotG there. Hasten still is no where near perma, so good call on toggling that off - more of a "time to go ham" button, I suppose.

 

Take care, and thanks again!

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