Phrehya Posted May 2 Posted May 2 Hi. I'm working on a Street Justice / Shield brute, and looking for advice on both the build and Mids' usage. Below is my Mids' build: Quote GwNgIKwKeDJ80oVQ7C0s1FdnCfuqEBxKka49VTflr3EgzDcOW2D8aZcgH4RHi7PIw53OJtmX+MAPpMnS1dc6LCBdbWpZ1Ubc11n9Nc2rHrHruRiF4BXGye/3v/xpNBLlEO5JhMXYLfOopQ2lVIfDt+T4IAzSxcXK3LdpM1/9XeES4YiZTFWGsxbZb1eePIL2Wjlekc8pegf51G0jCK3jY4AfmylAHkewvr3qMYCG1EDgkzAM+FPsbb4lzsV6h4OBhLSIYDuAbleRzqUsMRMUDCndIvBUIwX6WccRnl86CdEpxL03gU1hFRQSkEkEZYGGLPpDDvLz8V/kgAFFQs4GOHyGpigy/Cz7SBV1aupWrDTZneVf2TWjXtl1QNbyTkNt07XYaSpii0vFV482HDheAcxuokVMtsO8bdGPkS839EFxsRi1ipmhB1DwTueDKWnLqpLEpREj+vooxdIS7LYgor6DxMO9IeD5Zz0HryzY3se5IGwIXsUhcwA1Pj4p98vI6Ff4A9rne6QUTMOSz1F/e4eAmPcmwdMdFLx/R0/eg7xnFconv3lry54Lvf2VTzhMtw31G2f9p9kTZHMOmTyWThhFkRe05iq9+ahXVCyX0SNRQLUzmlfv2dzRu4OoS0pW6KcBQ0cqPAhuc0PtW/Q7akTMJaUnW8sfA/54ATPhWRoiV6Kp8saEQ2LGz82TFw29CqhrweUsJ0g3cHlfDy0odiAMhxSivM4aQ6haJLjpn9JZColrFnz0nB0fN37M/FzGBJ+huZTbom4XsJMWD3iDQUq2IJCzX8SvDvTzDGzdhTwkKYt/clc03RK2qqoSxKQs7odusGp0TDTGwG6fITPnn/FnuWOe/SzXvZrmtVH1RMKZp9LhEpUGPn7dPQ10O6RCyuOU6Rk1gRsrhdDhK0ZgY8MBuvDN2o+LJANS1THGQXCKqxtxkpkJn9K8aL0z5w9F9p1p9hB7QrbokmQRwe1UbaerMTs6FppIaG5OipKOeOmf58+Me61jLXgrk0qvqO3ClbkeyhaQdhPXQ4du6M7c1H39jD59FRKrClG1RekRJUfcP9f70j5OyPe6dl+TOcESAcrGIct+nx1NTPzCQz9YzwO3TBkQMMclifgkMCZdyKaR2Vqw3EnI4ZewlT74aZqh5/i48esFHXc/s413HiMFrziV+RKrGZhPXGrsdeqyZDH0SDiNDuyYvg7R2krifsz4vXj5CYDC5UTo+IlHR3fwcPND/Dfw0zwJESxRV5zm+E0DP/FiNv+YgMwqLWtGo+OA0nS/xhytu5DH6HN7nZmGCC5RtbJ0XRszwDkaQpe9PTXwz6jt7NTY216kX7p4cid4RdUVvXfogvVV4nH2uW9DFgumE0CHEcI5X8gJglNcTU9JSBXw8dvPlS5Z15ZbccHD46LgkRRhgpem0S2r4BNzB5+NWPylpXsAsgf/xJFNqG0RbVjJdr+lN1uAd4g2FNJuaBQI48rpvwkNetD+/YGR9sVsyyZosNI/kfS/AM/6r6whUY3O2GH7H8BmVIPzx7KOr7Dh5Bg61uH33FDulltPtD7EKUd1WeP3geFqAeABqLLCJP0K6fPPr3GpSWUhH3/f++2ErKlEO0sw+Q4PlxnOlJWoXUUD I am not an expert at Mids', and I'm seeing some funky data outputs (like -966.32% Fire resistance) in the Totals window for this. I haven't even started looking at sets yet. (If anyone has any suggestions on sets to use I'd be thankful.) Does anyone know why this is happening? Thanks in advance.
Xandyr Posted May 2 Posted May 2 You have Rest turned on. Click on it to turn it off. Then you'll see your real #s (59.05% Resist to S/L, 33.68% to F/C/E/NE/Toxic, 0 to Psi). 1 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Xandyr Posted May 2 Posted May 2 I'm no expert, but here's a build I threw together. Gets you soft capped Defense to Melee/Ranged/AoE. Brute (Street Justice - Shield Defense).mbd 1 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Erratic1 Posted May 3 Posted May 3 A few things from looking at your build; Pretty uniformly across ATs, I find I run out of endurance cannot sustain attacks if the gap between endurance usage and recovery is under 2 end/sec. There are things which adjust this range (like endurane cost reduction or recovery powers) but as a rule of thumb, I push for at least 2 endurance more recovery than usage. What tends to cost the most endurance are your attack powers-- you're using them repeatedly after all. Particularly when using SOs, on your T3 and higher attack powers you probably want a single Endurance Cost Reduction SO slotted. Toggle powers may or may not warrant Endurance Cost Reduction SOs depending on their base cost. For my money, unless the power at base costs 0.3 end/sec or more, I probably would not slot it for reduction. You have two SOs dedicated to Grant Cover, but that is only saving you 1 total endurance every 14 seconds--probably not the best use of two slots. Slotting a single Endurance Reduction SO in Spinning Strike saves you four times as much endurance over the same period of time. Another example, you have Combat Readiness slotted with two slots of Endurance Reduction saving you 2.36 endurance very 49 seconds--that is 0.048 end/sec you are saving for using two slots, again not really worth it. Unless you are fighting with your difficulty set way up, two slots for Accuracy in your attacks is likely overkill. I would set your Fury value to somewhere around 80-85 for a more true value of how much you can expect your hits to land for (well, before resistance comes into play). 1
Phrehya Posted May 14 Author Posted May 14 (edited) So, one more set of questions on this, and then I'll call it "good"... Attached is my current build. I wanted to take Flight, so Combat Jumping was out - fun, flavor, familiarity, and ease of use for me. I tried to include 5 LotG. I am unsure if I should slot Tough the way that I have or if I should put an Endurance Reduction in there instead - not sure if the extra defense is worth the expense. I am above 45% on melee/ranged/aoe defense, and my lowest res is Psionic at 20%. Endurance net gain is at 1.94 with Tough slotted the way that it is, but it would be at 2.02 if I slotted an endurance reduction IO. Questions: Too much defense? Could I get any more resistance / do I need any more status protection and how could I get that without Combat Jumping? Follows: slotting for Tough - endurance reduction or Gladiator's Armor with the +def(all)? I want to use this for farming and for running fun stuff / helping others: both doable with this build or something like it? Would Incarnate or some other system that I still haven't even learned about help this build even further without the need to spend more (are there any other Inf gains to be had with potential swaps)? The build isn't perfect - where could I improve it if I just want something that FEELS super heroic? I find Shield Charge to be ridiculously fun. Is there any enhancement set or (whole power/pool swaps) that would fit/work better for the concept of blink-bombing mobs? Is there anything here precluding me from joining late game content beyond the build not including Combat Jumping or some other meta? Any other things I haven't considered? (e.g. Problems with playing at any level after respec/helping lower level friends? etc...) Thank you for even looking! All constructive criticism extremely welcome! Have a good one. Flying Shielde 50 - Hero BruteBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Street Justice Secondary powerset: Shield Defense Pool powerset (#1): Speed Pool powerset (#2): Flight Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Heavy Blow A: Mako's Bite: Chance of Damage(Lethal) 3: Mako's Bite: Accuracy/Damage/Endurance/Recharge 3: Mako's Bite: Accuracy/Endurance/Recharge 5: Mako's Bite: Damage/Recharge 5: Mako's Bite: Damage/Endurance 7: Mako's Bite: Accuracy/Damage Level 1: Deflection A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Luck of the Gambler: Defense 9: Luck of the Gambler: Defense/Endurance/Recharge 9: Luck of the Gambler: Endurance/Recharge 11: Luck of the Gambler: Defense/Recharge 11: Luck of the Gambler: Defense/Endurance Level 2: Battle Agility A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Luck of the Gambler: Defense 19: Luck of the Gambler: Defense/Endurance 19: Kismet: Accuracy +6% 21: Kismet: Defense/Endurance 21: Kismet: Defense/Recharge Level 4: True Grit A: Preventive Medicine: Chance for +Absorb 23: Preventive Medicine: Heal 23: Unbreakable Guard: +Max HP 25: Unbreakable Guard: Resistance 25: Unbreakable Guard: Resistance/Endurance 27: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 6: Hasten A: Invention: Recharge Reduction Level 8: Combat Readiness A: Gaussian's Synchronized Fire-Control: Chance for Build Up 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 29: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 10: Active Defense A: Invention: Recharge Reduction 29: Invention: Endurance Reduction Level 12: Rib Cracker A: Superior Blistering Cold: Recharge/Chance for Hold 31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 31: Superior Blistering Cold: Accuracy/Damage/Recharge 31: Superior Blistering Cold: Accuracy/Damage/Endurance 33: Superior Blistering Cold: Damage/Endurance 33: Superior Blistering Cold: Accuracy/Damage Level 14: Air Superiority A: Invention: Endurance Reduction Level 16: Fly A: Invention: Endurance Reduction Level 18: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense 34: Invention: Endurance Reduction 34: Invention: Endurance Reduction 34: Freebird: +Stealth 36: Freebird: Endurance Level 20: Against All Odds A: Invention: Endurance Reduction Level 22: Spinning Strike A: Superior Brute's Fury: Recharge/Fury Bonus 36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 36: Superior Brute's Fury: Damage/Endurance/RechargeTime 37: Superior Brute's Fury: Accuracy/Damage/Recharge 37: Superior Brute's Fury: Damage/Recharge 37: Superior Brute's Fury: Accuracy/Damage Level 24: Shin Breaker A: Undermined Defenses: Defense Debuff 39: Undermined Defenses: Defense Debuff/Recharge/Endurance 39: Undermined Defenses: Defense Debuff/Endurance Level 26: Crushing Uppercut A: Superior Unrelenting Fury: RechargeTime/+Regen/+End 39: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 40: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 40: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 40: Superior Unrelenting Fury: Damage/RechargeTime 42: Superior Unrelenting Fury: Accuracy/Damage Level 28: Shield Charge A: Armageddon: Chance for Fire Damage 42: Armageddon: Damage/Endurance 42: Armageddon: Recharge/Accuracy 43: Armageddon: Damage/Recharge/Accuracy 43: Armageddon: Damage/Recharge 43: Armageddon: Damage Level 30: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: +Res (Teleportation), +5% Res (All) 45: Shield Wall: Defense 45: Shield Wall: Defense/Endurance/Recharge 46: Shield Wall: Defense/Recharge 46: Shield Wall: Defense/Endurance Level 32: Assault A: Invention: Endurance Reduction Level 35: Boxing A: Rope A Dope: Accuracy/Stun Level 38: Tough A: Gladiator's Armor: TP Protection +3% Def (All) Level 41: Weave A: Reactive Defenses: Scaling Resist Damage 46: Reactive Defenses: Defense/Endurance/RechargeTime 48: Reactive Defenses: Endurance/RechargeTime 48: Reactive Defenses: Defense/Endurance 48: Reactive Defenses: Defense 50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Tactics A: Adjusted Targeting: To Hit Buff/Endurance Level 47: Superior Conditioning A: Power Transfer: Chance to Heal Self 50: Power Transfer: EndMod Level 49: Physical Perfection A: Invention: Endurance Modification 50: Numina's Convalesence: +Regeneration/+Recovery ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Fury Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance 13: Miracle: +Recovery 13: Regenerative Tissue: +Regeneration Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: Chance to Heal Self 15: Power Transfer: EndMod 15: Performance Shifter: Chance for +End 17: Performance Shifter: EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 16: Afterburner Flying Shielde 50 - Brute (Street Justice - Shield Defense).mbd Edited May 14 by Phrehya
Erratic1 Posted May 15 Posted May 15 At a quick glance.... I am certain I would not take Assault. Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%. I would probably have toggled Hasten off since it is not close to perma. You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive. 1
Phrehya Posted May 15 Author Posted May 15 10 hours ago, Erratic1 said: At a quick glance.... I am certain I would not take Assault. Weave should have full Reactive Defense in it. By slotting LotG in it you have traded 8.75% +Recharge for 7.5%. I would probably have toggled Hasten off since it is not close to perma. You can slot more than one Performance Enhancer: Chance for +End btw. They are not exclusive. Thank you for the insights! I really didn't fully understand that LotG tradeoff until you mentioned it, nor the Performance Enhancer: Chance for +End. I feel like every iteration helps me better understand the game and my character and so for that I am truly grateful. Dropping Assault meant I took Phalanx Fighting (I think that's the power name) and slotted that LotG there. Hasten still is no where near perma, so good call on toggling that off - more of a "time to go ham" button, I suppose. Take care, and thanks again!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now