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Procs and splash powers


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Anyone know how procs work in Thunderstrike?  How about Chain Induction?  Both of them hit as a single target, then spread.  Procs are always wonky with weird stuff.  Do they proc as a ST, and then check again?  Or are they pretty much wasted after the first?

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IIRC, the "outer radius" offers its own chance to %proc (on legitimate targets), but I honestly can't recall if I ever saw the initial target get hit by a %proc from the "splash". If the power is tagged to "exclude the main target", then obviously the primary target would not be subject to a second %damage.

 

Attacks which hit multiple targets ought to have the same %proc chances for all targets of the attack, I believe I've seen this on the Sentinel's Refractor Beam (from direct damage, not Disintegration spread)

 

The %damage is definitely not wasted on a Tanker's Thunder Strike. It is a very well-performing power on Tankers. I hated Thunder Strike's performance on my Dominator (no matter the slotting), and ended up removing that power from the build.

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5 minutes ago, Tankshock said:

Thanks.  CoD has it as "exclude main target" so that makes sense.  So procs worked well on your tanker?  I'll try it.

 

I have my 50+ Tanker's Thunder Strike slotted as follows (the build also has global Accuracy and ToHit bonuses):

 

Level 16:              Thunder Strike 

 (A) Multi-Strike - Accuracy/Endurance: Level 50+5

 (*) Superior Gauntleted Fist - RechargeTime/+Absorb

 (*) Scirocco's Dervish - Chance for Damage (Lethal)

 (*) Eradication - Chance for Damage (Energy)

 (*) Perfect Zinger - Chance for Damage (Psi)

 (*) Explosive Strike - Chance for Damage (Smashing)

 

I tried a lot of different ways to slot Thunder Strike on my Dominator, as well as trying a rather wide variety of approaches to to facing critter spawns... and I simply could not find a way to justify including it in the Dominator build. My disappointment with it is one of the reasons I rolled up the Tanker!

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24 minutes ago, Tankshock said:

Do you know if Chain Induction is the same?  Still probably worth proccing.

I don't know, I haven't played Elec Melee since live. Suggest you copy your character to the test server and try it. 

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I have my tanker's Chain Induction 5-slotted with Hecatomb, plus a PVP %proc. IIRC Chain Induction creates a pet that 'lingers', so %procs  shouldn't be a complete waste.

 

Even though many of my builds utilize %damage, I consider it important to maximize a characters performance by leveraging set bonuses. Chain Induction straddles a somewhat arbitrary line for me because it's inherent recharge should be fine for a Very Rare %proc (4.5 PPM) but it is getting enough Recharge from the set slotting that the %proc chances for the 3.5 PPM pieces start to fall off. Since the PVP %damage pieces do inherently more damage than other (non-Very Rare) %damage, that is how I landed on my slotting choice.

 

In the case of my build choices for that character, the sixth slot in Chain Induction happens to be the one that I would first move if I thought it would be better used elsewhere,

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16 minutes ago, tidge said:

Since the PVP %damage pieces do inherently more damage than other (non-Very Rare) %damage

They only do more damage vs. players. In PVE, the PVP set %dmg procs do the same damage as other non-VR procs.

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