tidge Posted May 20 Posted May 20 I'm playing around with a SR Tanker. I'm leveling it up "organically", which is to say it doesn't have a level 50+ build. Evasion (link is to CoD) allows the slotting of Threat pieces, and has this bit of code listed from CoD: 100% chance (Inherent Taunt, excludes main target) Apply "Execute Power" (all affected targets) ● Redirects.Inherents.Gauntlet_Proc_Aura I have questions! 0) Does this toggle provide a Taunt aura? If so, is its radius 8 feet or something else? 1) If not slotted with Accuracy, (only possible via the Threat pieces, HO/Dsync pieces with accuracy components should not help since Accuracy pieces cannot be slotted) is it "flooring" Streakbreaker chances? I have a suspicion that it is screwing up Streakbreaker... my Tanker has relatively few attacks, with decent accuracy slotting, a Kismet bonus and I am monitoring "Last Hit Chance"... I am reasonably sure I am seeing instances where I miss 2 or more single-target attacks in a row when the final ToHiT is 95%. I hadn't planned on putting Recharge/Accuracy (only possible source of Accuracy, AFAIK) pieces in Evasion, but if that's what it takes to offset RNGesus, I suppose I'll consider it.
ZemX Posted May 20 Posted May 20 (0) Yes, Evasion is where they jammed a Taunt aura into Super Reflexes when they ported it to Brutes/Tankers since it didn't already have one. Doesn't make a whole lot of sense, but they had to put it somewhere. (1) Nope. Both Evasion and Gauntlet Proc Aura are tagged as AutoHit for Foe(Alive). You'll see that in the list of attributes on the left in CoD near the bottom. Not sure what you're seeing in the combat log, but if something is missing to reset StreakBreaker, it should also be printing in the log, I'd think.
Uun Posted May 20 Posted May 20 Yes, Evasion is SR's taunt aura. Stated radius is 8 ft, but that should be increased by the tank radius buff. The taunt is autohit, so shouldn't be affecting streakbreaker. I've never noticed any issue with my SR/Staff. Uuniverse
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