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Ice/Ice Blaster Build - thoughts?


Freakycruz

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My original Hero from when the game first released was an Ice/Ice blaster and I thoroughly enjoyed playing him all those years ago.

Haven't really touched Ice much since playing again and was wondering if this general build would be worthwhile or not.

Mostly a solo player, but willing to group up if the occasion arises.

Any input is welcome.

 

 

Ice/Ice tester - Hero Blaster
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────
Primary powerset: Ice BlastSecondary powerset: Ice ManipulationPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Ice Blast
A: Superior Defiant Barrage: Accuracy/Damage3: Superior Defiant Barrage: Damage/RechargeTime3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime5: Superior Defiant Barrage: Accuracy/Damage/Endurance5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime7: Superior Defiant Barrage: RechargeTime/+Status

Level 1: Chilblain
A: Maelstrom's Fury: Accuracy/Damage7: Maelstrom's Fury: Damage/Endurance/Recharge9: Maelstrom's Fury: Damage/Recharge9: Gravitational Anchor: Chance for Hold11: Gravitational Anchor: Immobilize/Recharge/Accuracy

Level 2: Frozen Fists
A: Superior Blistering Cold: Accuracy/Damage11: Superior Blistering Cold: Damage/Endurance13: Superior Blistering Cold: Accuracy/Damage/Endurance13: Superior Blistering Cold: Accuracy/Damage/Recharge15: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 4: Super Jump
A: Unbounded Leap: Jumping36: Unbounded Leap: Endurance

Level 6: Aim
A: Rectified Reticle: To Hit Buff/Recharge15: Rectified Reticle: Increased Perception

Level 8: Ice Sword
A: Superior Blaster's Wrath: Accuracy/Damage17: Superior Blaster's Wrath: Damage/Recharge17: Superior Blaster's Wrath: Accuracy/Damage/Recharge19: Superior Blaster's Wrath: Accuracy/Damage/Endurance19: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge21: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

Level 10: Kick
A: Force Feedback: Chance for +Recharge

Level 12: Freeze Ray
A: Superior Winter's Bite: Accuracy/Damage21: Superior Winter's Bite: Damage/RechargeTime23: Superior Winter's Bite: Accuracy/Damage/Endurance23: Superior Winter's Bite: Accuracy/Damage/Recharge25: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime25: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 14: Ice Storm
A: Annihilation: Accuracy/Damage27: Annihilation: Damage/RechargeTime27: Annihilation: Accuracy/Damage/RechargeTime29: Annihilation: Accuracy/Damage/Endurance29: Annihilation: Accuracy/Damage/Endurance/RechargeTime31: Annihilation: Chance for Res Debuff

Level 16: Tough
A: Steadfast Protection: Resistance/+Def 3%31: Gladiator's Armor: TP Protection +3% Def (All)31: Gladiator's Armor: End/Resist33: Gladiator's Armor: Resistance

Level 18: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense/Endurance33: Luck of the Gambler: Defense34: Shield Wall: +Res (Teleportation), +5% Res (All)34: Reactive Defenses: Scaling Resist Damage34: Kismet: Accuracy +6%

Level 20: Frigid Protection
A: Invention: Endurance Modification

Level 22: Build Up
A: Gaussian's Synchronized Fire-Control: To Hit Buff

Level 24: Ice Patch
A: Invention: Recharge Reduction

Level 26: Combat Jumping
A: Invention: Endurance Reduction

Level 28: Hasten
A: Invention: Recharge Reduction36: Invention: Recharge Reduction

Level 30: Bitter Ice Blast
A: Thunderstrike: Accuracy/Damage/Recharge36: Thunderstrike: Accuracy/Damage/Endurance37: Thunderstrike: Damage/Endurance/Recharge

Level 32: Bitter Freeze Ray
A: Superior Entomb: Accuracy/Hold37: Superior Entomb: Hold/Recharge37: Superior Entomb: Endurance/Recharge39: Superior Entomb: Accuracy/Hold/Endurance39: Superior Entomb: Accuracy/Hold/Endurance/Recharge39: Superior Entomb: Recharge/Chance for +Absorb

Level 35: Blizzard
A: Ragnarok: Damage/Recharge40: Ragnarok: Damage/Recharge/Accuracy40: Ragnarok: Recharge/Accuracy40: Ragnarok: Damage/Endurance42: Ragnarok: Chance for Knockdown

Level 38: Frozen Aura
A: Superior Avalanche: Accuracy/Damage42: Superior Avalanche: Damage/Endurance42: Superior Avalanche: Accuracy/Damage/Endurance43: Superior Avalanche: Accuracy/Damage/Recharge43: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown

Level 41: Freezing Touch
A: Kinetic Combat: Accuracy/Damage43: Kinetic Combat: Damage/Endurance45: Kinetic Combat: Damage/Recharge45: Kinetic Combat: Damage/Endurance/Recharge

Level 44: Frost Breath
A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 47: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense

Level 49: Scorpion Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Celerity: +Stealth

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Invention: Endurance Modification

Level 4: Double Jump

 

 

 

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Hi @Freakycruz, and welcome back to the game! 

 

Too many attacks come way too late in your build.  You don't need Tough/Weave so early and you'll struggle to run them before Frigid Protection - and you'll want more EndMod in it as well.  3 Perf Shifters should do (E, E/Acc, E/Rech) plus a single Perf Shifter +Endmod proc in Stamina with your Numi (or Pancea is even better) in Health.

  • Bitter Ice Blast - your heavy hitter should be taken as soon as you can get it at lvl 18. 
  • Blizzard should be taken as soon as you can get it too (lvl 26). 
  • Bitter Freeze Ray should be taken much earlier as well so you can stack it with Freeze Ray to hold bosses (that's 100% damage mitigation vs trying to let your weaker defenses do the work).  
  • Frozen Aura is a great damaging PBAOE and should be taken as soon as you can get it at lvl 30.
  • I like Frost Breath while most do not.  So, if you're taking it, you should still try to put earlier in your build, but I would prioritize the others above first. 

You'll struggle leveling this build up or playing it when ex'd down.  Get your attacks earlier and take the fighting pool later - in the 30s is fine.  I'd also push Scorpion Shield to the 30s as well too.  Combat Jumping and Kick can also come later as well to help you get more attacks in earlier. 

 

A Blaster's best defense is it's offense!  

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Posted (edited)

Thanks for the input @Frozen Burn and definitely glad to be back in this game!  I had done some searches on the forums and reddit looking for a starting point and the one above was essentially what I had found but wasn't overly sure how great it would be for leveling.

Based on your suggestions, I revamped it and I think I accurately captured the slot updates you suggested as well.

How does this look now?

 

Ice/Ice Blaster Build - Hero Blaster
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Ice Blast
  • Secondary powerset: Ice Manipulation
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Leadership
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Ice Blast

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 3: Superior Defiant Barrage: Damage/RechargeTime
  • 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Defiant Barrage: RechargeTime/+Status

Level 1: Chilblain

  • A: Maelstrom's Fury: Accuracy/Damage
  • 7: Maelstrom's Fury: Damage/Endurance/Recharge
  • 9: Maelstrom's Fury: Damage/Recharge
  • 9: Gravitational Anchor: Chance for Hold
  • 11: Gravitational Anchor: Immobilize/Recharge/Accuracy

Level 2: Frozen Fists

  • A: Superior Blistering Cold: Accuracy/Damage
  • 11: Superior Blistering Cold: Damage/Endurance
  • 13: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 13: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 15: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 4: Super Jump

  • A: Unbounded Leap: Jumping
  • 50: Unbounded Leap: Endurance

Level 6: Aim

  • A: Rectified Reticle: To Hit Buff/Recharge
  • 15: Rectified Reticle: Increased Perception

Level 8: Ice Sword

  • A: Superior Blaster's Wrath: Accuracy/Damage
  • 17: Superior Blaster's Wrath: Damage/Recharge
  • 17: Superior Blaster's Wrath: Accuracy/Damage/Recharge
  • 19: Superior Blaster's Wrath: Accuracy/Damage/Endurance
  • 19: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
  • 21: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

Level 10: Frost Breath

  • A: Superior Frozen Blast: Accuracy/Damage
  • 21: Superior Frozen Blast: Damage/Endurance
  • 23: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 23: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime

Level 12: Freeze Ray

  • A: Superior Winter's Bite: Accuracy/Damage
  • 25: Superior Winter's Bite: Damage/RechargeTime
  • 27: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 27: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 29: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 50: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 14: Ice Storm

  • A: Annihilation: Accuracy/Damage
  • 29: Annihilation: Damage/RechargeTime
  • 31: Annihilation: Accuracy/Damage/RechargeTime
  • 31: Annihilation: Accuracy/Damage/Endurance
  • 31: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 16: Kick

  • A: Force Feedback: Chance for +Recharge

Level 18: Bitter Ice Blast

  • A: Thunderstrike: Accuracy/Damage/Recharge
  • 33: Thunderstrike: Accuracy/Damage/Endurance
  • 33: Thunderstrike: Damage/Endurance/Recharge

Level 20: Frigid Protection

  • A: Performance Shifter: EndMod
  • 46: Performance Shifter: EndMod/Recharge
  • 48: Performance Shifter: EndMod/Accuracy

Level 22: Bitter Freeze Ray

  • A: Superior Entomb: Accuracy/Hold
  • 33: Superior Entomb: Hold/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 34: Superior Entomb: Accuracy/Hold/Endurance
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 36: Superior Entomb: Recharge/Chance for +Absorb

Level 24: Ice Patch

  • A: Invention: Recharge Reduction

Level 26: Blizzard

  • A: Ragnarok: Damage/Recharge
  • 36: Ragnarok: Damage/Recharge/Accuracy
  • 36: Ragnarok: Recharge/Accuracy
  • 37: Ragnarok: Damage/Endurance
  • 37: Ragnarok: Chance for Knockdown

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 30: Frozen Aura

  • A: Superior Avalanche: Accuracy/Damage
  • 39: Superior Avalanche: Damage/Endurance
  • 39: Superior Avalanche: Accuracy/Damage/Endurance
  • 39: Superior Avalanche: Accuracy/Damage/Recharge
  • 40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 40: Superior Avalanche: Recharge/Chance for Knockdown

Level 32: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 35: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 42: Gladiator's Armor: End/Resist
  • 42: Gladiator's Armor: TP Protection +3% Def (All)
  • 43: Gladiator's Armor: Resistance

Level 41: Freezing Touch

  • A: Kinetic Combat: Accuracy/Damage
  • 43: Kinetic Combat: Damage/Endurance
  • 43: Kinetic Combat: Damage/Recharge

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Defense
  • 45: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 46: Reactive Defenses: Scaling Resist Damage
  • 46: Kismet: Accuracy +6%

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Defense

Level 49: Combat Jumping

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Defiance


Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 4: Double Jump

 

 

 

Edited by Freakycruz
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On 6/11/2024 at 6:05 PM, Freakycruz said:

Thanks for the input @Frozen Burn and definitely glad to be back in this game!  I had done some searches on the forums and reddit looking for a starting point and the one above was essentially what I had found but wasn't overly sure how great it would be for leveling.

Based on your suggestions, I revamped it and I think I accurately captured the slot updates you suggested as well.

How does this look now?

 

 

Hi.  A couple things...

  • Blizzard - the Ragnarok Chance for KD proc is useless in it.  Blizzard already KDs.  Plus, the way you've slotted it you're not even at the ED cap for damage or recharge.  It's your nuke, so you really want that.  I would put the full Blaster's Wrath set in it.  It'll get you max damage and recharge, plus the Chance for Fire Damage proc on top. 
    • Then for Ice Sword, you can put 5 Hecatombs (all but the Dam/Rech) to keep your purple set bonuses.
  • Bitter Ice Blast is your heavy hitting ST attack.  Again, you're not even getting full damage out of it the way you have it slotted.  It should be 4 or 5 slotted for max damage.  I'd put 4 Apocalypse (Ranged Purple set) in it - all but the Dam/Rech - add in the Proc for a 5th slot and more recharge, if you want.  (You could pull slots from BU, Aim, or Super Jump.)
  • Combat Jumping - the endredux in it is not needed.  It's already a low end cost toggle and it's a better mule for another LotG +Global Rech IO.

Personally, I would also try to find slotting to add in the Preventative Medicine +Absorb proc to Health or Frigid Protection, and add in the Unbreakable Guard +Max HPs to Tough.  - but this is just me. 

 

 

 

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Updated/tweaked again based on your suggestions, resharing it again to potentially help others looking for an Ice/Ice build to start from.

Ice/Ice Blaster Build - Hero Blaster
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Ice Blast
  • Secondary powerset: Ice Manipulation
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Leadership
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Ice Blast

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 3: Superior Defiant Barrage: Damage/RechargeTime
  • 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Defiant Barrage: RechargeTime/+Status

Level 1: Chilblain

  • A: Maelstrom's Fury: Accuracy/Damage
  • 7: Maelstrom's Fury: Damage/Endurance/Recharge
  • 9: Maelstrom's Fury: Damage/Recharge
  • 9: Gravitational Anchor: Chance for Hold
  • 11: Gravitational Anchor: Immobilize/Recharge/Accuracy

Level 2: Frozen Fists

  • A: Superior Blistering Cold: Accuracy/Damage
  • 11: Superior Blistering Cold: Damage/Endurance
  • 13: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 13: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 15: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 4: Super Jump

  • A: Unbounded Leap: Jumping

Level 6: Aim

  • A: Rectified Reticle: To Hit Buff/Recharge
  • 15: Rectified Reticle: Increased Perception

Level 8: Ice Sword

  • A: Hecatomb: Damage
  • 17: Hecatomb: Damage/Recharge/Accuracy
  • 17: Hecatomb: Recharge/Accuracy
  • 19: Hecatomb: Damage/Endurance
  • 19: Hecatomb: Chance of Damage(Negative)

Level 10: Frost Breath

  • A: Superior Frozen Blast: Accuracy/Damage
  • 21: Superior Frozen Blast: Damage/Endurance
  • 23: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 23: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime

Level 12: Freeze Ray

  • A: Superior Winter's Bite: Accuracy/Damage
  • 25: Superior Winter's Bite: Damage/RechargeTime
  • 27: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 27: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 29: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime

Level 14: Ice Storm

  • A: Annihilation: Accuracy/Damage
  • 29: Annihilation: Damage/RechargeTime
  • 31: Annihilation: Accuracy/Damage/RechargeTime
  • 31: Annihilation: Accuracy/Damage/Endurance
  • 31: Annihilation: Accuracy/Damage/Endurance/RechargeTime

Level 16: Kick

  • A: Force Feedback: Chance for +Recharge

Level 18: Bitter Ice Blast

  • A: Apocalypse: Damage
  • 21: Apocalypse: Damage/Endurance
  • 33: Apocalypse: Damage/Recharge/Accuracy
  • 33: Apocalypse: Recharge/Accuracy
  • 50: Apocalypse: Chance of Damage(Negative)

Level 20: Frigid Protection

  • A: Performance Shifter: EndMod
  • 46: Performance Shifter: EndMod/Recharge
  • 48: Performance Shifter: EndMod/Accuracy
  • 50: Preventive Medicine: Chance for +Absorb

Level 22: Bitter Freeze Ray

  • A: Superior Entomb: Accuracy/Hold
  • 33: Superior Entomb: Hold/Recharge
  • 34: Superior Entomb: Endurance/Recharge
  • 34: Superior Entomb: Accuracy/Hold/Endurance
  • 34: Superior Entomb: Accuracy/Hold/Endurance/Recharge
  • 36: Superior Entomb: Recharge/Chance for +Absorb

Level 24: Ice Patch

  • A: Invention: Recharge Reduction

Level 26: Blizzard

  • A: Superior Blaster's Wrath: Accuracy/Damage
  • 36: Superior Blaster's Wrath: Damage/Recharge
  • 36: Superior Blaster's Wrath: Accuracy/Damage/Recharge
  • 37: Superior Blaster's Wrath: Accuracy/Damage/Endurance
  • 37: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
  • 50: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 30: Frozen Aura

  • A: Superior Avalanche: Accuracy/Damage
  • 39: Superior Avalanche: Damage/Endurance
  • 39: Superior Avalanche: Accuracy/Damage/Endurance
  • 39: Superior Avalanche: Accuracy/Damage/Recharge
  • 40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 40: Superior Avalanche: Recharge/Chance for Knockdown

Level 32: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff

Level 35: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 42: Gladiator's Armor: End/Resist
  • 42: Gladiator's Armor: TP Protection +3% Def (All)
  • 43: Gladiator's Armor: Resistance

Level 41: Freezing Touch

  • A: Kinetic Combat: Accuracy/Damage
  • 43: Kinetic Combat: Damage/Endurance
  • 43: Kinetic Combat: Damage/Recharge

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Defense
  • 45: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 46: Reactive Defenses: Scaling Resist Damage
  • 46: Kismet: Accuracy +6%

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Defense

Level 49: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 4: Double Jump

 

 

 

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So much of a build for a blaster hinges on playstyle. 
Solo or team. 
Kill most or stealth when you can

For example, my builds tend to focus on defense and HP. And really, more HP than defense. I figure the higher the HP I have, the more hits I can take. Now, I'd love to have 60% positional defenses, but in order to blast my way out of a difficult spot, I can't just put 6 slots in weave and maneuvers and an epic/patron armor and expect to get there. 

With freeze ray being such a fast power, it can really help get you out of a jam if you're on top of your game. Some folks might slot freeze ray for damage, some for holds, and I have 3 builds, and each one is slotted differently. 

It's fair to say almost all my characters take Super Speed and Combat Jumping. Most take Hasten, too - but hasten is pushed off until I have the endurance to handle it. 
But SS is taken at level 4. How am I going to go around and grab the explorations in all those zones without it? Combat Jumping is taken at level 6. And there's a reason for that. 

For one - If I don't get it out of the way, there are so many great powers to pick, I'd never get to pick it. I just love the control I get when hopping around as I SS to get this mission or badge. It's also a fantastic set mule for a number of powers. 

Super Speed lets me slap in a Blessing of the Zephyr. 
Combat Jump lets me slap in first - a kismet 6% accuracy, then a shield wall 5% resist (all). I have them both slotted at level 7. 
I take the Shield Wall out and slap it in maneuvers if/when I get it - mainly because on blasters, maneuvers doesn't provide enough protection. A very lousy 3.51% defense with my usual slotting image.png.2f2ba37e4468dd44f7d53c7d93cc1314.png

The Steadfast is only 3M, and costs a fraction of the price of the 3 Shield Walls and the LotG. But - the lotg gives recharge, so worth it. The shield walls give a tiny 2.25% HP boost. It isn't much, but it adds up if I pursue it. 

Just as a rough starting point - this may be worth a look. I could literally spend hours on it, change my mind and start over from scratch, because what's good for me may not be good for someone else. 

But take a look at how early I have some powers. I take build up and aim pretty soon. If this were a pure dps build, I'd double or triple slot them. 
I definitely take combat jumping at level 6, as mentioned earlier. 

I took char and proc'd it, because it does well with procs - and the base recharge is 24 seconds, so I KNOW the procs will fire 90% of the time (max proc chance) 
I chose not to proc out bitter ice blast, Freeze ray because the procs will only fire about 60% of the time. Those are poor odds to me. 

The stat numbers are not the best you're ever going to see. I usually go with unbreakable guard for more melee defense, but I don't know how you play. Most blasters these days seem to shy away from melee (for good reason - that's where most of the stuns and then defeat occur!). 
On my build I'd take the ice sword, but I'd also take ice patch for the early levels, and respec out for 40+. 

Again, this is just a build that is going to have enough endurance once you get frigid protection with a couple of end mod SOs. And if you slot the Panacea and the miracle instead of that trashy numina, you should be fine with endurance. (I say the numina is trashy, because as IOs that boost endurance go, it's the worst one) 

I didn't use the show all powers and enhancements because if you download the build you can see all that, and the numbers. Take note that the endurance use increases as you level - which is why you want to get Atlas Medallion at 23. Get your Task Force Commander anytime between level 1 and 20 by getting Invader. You can do it the long way if you want to, but I like the hit points earlier, as opposed to waiting until level 36 after Numina. 

I also get the High Pain Threshold on redside at level 35, and Portal Jockey at 45. 

These passive accolades, particularly the ones with the endurance boost help drive the engine. 

If the defense values are too slow - take out the hecatombs, and add a 5 piece superior blistering cold. 
You can also pick a different epic/patron, maybe find one with a melee AoE and slap a superior avalanche for more defense. 

It's all up to you. There's hundreds of ways to do this - and almost all of them are just fine. Only some of them will be right for you. 
 

Demo - Blaster (Ice Blast - Ice Manipulation).mbd

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