Nezix Posted June 26, 2019 Share Posted June 26, 2019 Hi all, I'm looking for feedback and help with my first build (Water/Cold Corr). I barely know what I'm doing so if I didn't include something obvious it's probably b/c I don't know about it. I'm also torn on even getting the Fighting pool but idk what else to get. I also know nothing about Incarnate stuff (gonna try to look that up now) so if that is going to fill in holes somewhere please lmk! I didn't use purples as I figured that would be to expensive for a while but if you think it's better to build with it in mind from the start then tell me :smiley: Finally, I put Decimation on Water Jet for the build up chance, but maybe that should just be another Thunderstrike set? Sorry for the wall, here it is: EDIT: See version 2.0 a few posts down! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CleansingFlood: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Infrigidate (A) EmptyLevel 2: Water Burst (A) Scourging Blast - Accuracy/Damage (7) Scourging Blast - Accuracy/Damage/RechargeTime (9) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (9) Scourging Blast - Damage/RechargeTime (11) Scourging Blast - Damage/Endurance/RechargeTime (11) Force Feedback - Chance for +Recharge Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Luck of the Gambler - Defense (13) Resist Damage IO Level 6: Whirlpool (A) Malice of the Corruptor - Accuracy/Damage (15) Malice of the Corruptor - Damage/Recharge (15) Malice of the Corruptor - Accuracy/Damage/Recharge (36) Malice of the Corruptor - Damage/Endurance/Recharge (46) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (50) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (21) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Resist Damage IO Level 12: Dehydrate (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Recharge (25) Devastation - Accuracy/Damage/Recharge (25) Devastation - Accuracy/Damage/Endurance/Recharge (27) Healing IO (27) Healing IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% Level 16: Fly (A) Winter's Gift - Slow Resistance (20%)Level 18: Water Jet (A) Decimation - Accuracy/Damage (31) Decimation - Damage/Endurance (31) Decimation - Damage/Recharge (31) Decimation - Accuracy/Endurance/Recharge (33) Decimation - Accuracy/Damage/Recharge (33) Decimation - Chance of Build Up Level 20: Arctic Fog (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% (34) Aegis - Resistance (34) Aegis - Resistance/Endurance/Recharge (34) Aegis - Psionic/Status Resistance (36) Aegis - Resistance/Endurance Level 22: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO (36) Recharge Reduction IO Level 24: Kick (A) EmptyLevel 26: Steam Spray (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (37) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (39) Positron's Blast - Accuracy/Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) Level 28: Benumb (A) Accuracy IO (39) Accuracy IO (40) Recharge Reduction IO Level 30: Tough (A) Resist Damage IOLevel 32: Geyser (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Javelin Volley - Accuracy/Damage/End/Rech Level 35: Sleet (A) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Slow IO (43) Recharge Reduction IO Level 38: Heat Loss (A) Performance Shifter - Accuracy/Recharge (45) Performance Shifter - EndMod/Accuracy/Recharge (48) Recharge Reduction IO Level 41: Scorpion Shield (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Defense Buff IO Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Afterburner (A) Shield Wall - +Res (Teleportation), +5% Res (All)Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (48) Endurance Modification IO (48) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 11.5% DamageBuff(Smashing) 11.5% DamageBuff(Lethal) 11.5% DamageBuff(Fire) 11.5% DamageBuff(Cold) 11.5% DamageBuff(Energy) 11.5% DamageBuff(Negative) 11.5% DamageBuff(Toxic) 11.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 17.25% Defense(Ranged) 10.06% Defense(AoE) 4.05% Max End 7.5% Enhancement(Range) 73.75% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 27% Enhancement(Accuracy) 28.5% SpeedFlying 108.4 HP (10.12%) HitPoints 28.5% JumpHeight 28.5% SpeedJumping MezResist(Confused) 33.75% MezResist(Held) 33.75% MezResist(Immobilized) 33.75% MezResist(Sleep) 33.75% MezResist(Stunned) 33.75% MezResist(Terrorized) 33.75% 10% (0.17 End/sec) Recovery 44% (1.96 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 10.25% Resistance(Fire) 10.25% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 14% Resistance(Toxic) 19% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 28.5% SpeedRunning CleansingFlood_-_Corruptor_Water_Blast.mxd Link to comment Share on other sites More sharing options...
Hjarki Posted June 26, 2019 Share Posted June 26, 2019 - Try splitting Scourging Blast 3/3 across two different powers to get the recharge bonus twice. - Slotting the Shields with more than LotG recharge is normally a waste. Since you don't have pets, you're just buffing other players - and those other players probably have nearly capped defenses (if not absolutely capped) where they need them. Add in the Incarnate abilities and most players won't even care about your Cold shields. - Slotting Arctic Fog for resistance is a bit odd. Normally its slotted for Defense because it's the largest defense power you have while the resistances are rather rare ones to encounter. - Hasten definitely doesn't need three recharge IOs. In many builds, a single 50+5 is used. - Steam Spray isn't all that great a power. Most builds skip it. - Benumb is where you want that recharge you have in Hasten. You want Benumb always ready when you need it. - A Force Feedback proc in Geyser is not unreasonable. For that matter, one in Hydro Blast isn't unreasonable. - You need Aqua Bolt to make the rotation work. You cannot realistically use Dehydrate as your 'third nuke' because it eats the Tidal Power you need for other purposes and Tidal Power is not deterministic (you only get it if you hit). - "chance for -resist" procs in area effect powers rarely make any sense (although they are a popular choice). Random -resist procs on an AV/GM matter because there's time for them to work. When you randomly proc them on a minion in a herd, you're just ensuring that one particular minion dies a fraction of a second before all the others. - You're probably going to need some endurance reduction in your defensive toggles. - If you've got the powers/slots, Frostwork is a good mule for Numina's or Preventative Medicine (both of which can provide some nice bonuses). Link to comment Share on other sites More sharing options...
Nezix Posted June 26, 2019 Author Share Posted June 26, 2019 Ok, I will try to incorporate this information. What Alpha slot should I expect to use? I sort of assume damage but (shrug) Without missing it seems like I wouldn't need Aqua Bolt? Water Jet -> Dehydrate -> Hydro Blast -> Water Jet (pumped) -> Water Jet (fast) -> repeat? If it's just there to use if I miss that's fine, just want to make sure I understand :) What else could I do with Sleet? It's damage is so low it doesn't make sense to me to slot it for that so I figured I would use it as my debuff tool against clumps of bosses or AVs. Thanks! Link to comment Share on other sites More sharing options...
Hjarki Posted June 26, 2019 Share Posted June 26, 2019 Without missing it seems like I wouldn't need Aqua Bolt? Water Jet -> Dehydrate -> Hydro Blast -> Water Jet (pumped) -> Water Jet (fast) -> repeat? If it's just there to use if I miss that's fine, just want to make sure I understand :) That cycle can't actually repeat due to the 8 sec cooldown on the double Water Jet. So what you're actually doing is WJ -> D -> HB -> WJ -> WJ -> D -> HB -> WJ -> D - and that second Dehydrate eats the Tidal Power you wanted for the upcoming Water Jet. Coupled with the fact that you are going to miss 5% of the time, this means you'll often run into a sequence where Water Jet and Hydro Blast are recharging and you have nothing to do except Dehydrate (losing your stacks). What else could I do with Sleet? It's damage is so low it doesn't make sense to me to slot it for that so I figured I would use it as my debuff tool against clumps of bosses or AVs. I think recharge and slow tend to be plenty (accuracy is for the damage, not the debuffs). However, some people like to slot it for damage. Link to comment Share on other sites More sharing options...
subbacultchas Posted June 26, 2019 Share Posted June 26, 2019 - Try splitting Scourging Blast 3/3 across two different powers to get the recharge bonus twice. - Slotting the Shields with more than LotG recharge is normally a waste. Since you don't have pets, you're just buffing other players - and those other players probably have nearly capped defenses (if not absolutely capped) where they need them. Add in the Incarnate abilities and most players won't even care about your Cold shields. - Slotting Arctic Fog for resistance is a bit odd. Normally its slotted for Defense because it's the largest defense power you have while the resistances are rather rare ones to encounter. - Hasten definitely doesn't need three recharge IOs. In many builds, a single 50+5 is used. - Steam Spray isn't all that great a power. Most builds skip it. - Benumb is where you want that recharge you have in Hasten. You want Benumb always ready when you need it. - A Force Feedback proc in Geyser is not unreasonable. For that matter, one in Hydro Blast isn't unreasonable. - You need Aqua Bolt to make the rotation work. You cannot realistically use Dehydrate as your 'third nuke' because it eats the Tidal Power you need for other purposes and Tidal Power is not deterministic (you only get it if you hit). - "chance for -resist" procs in area effect powers rarely make any sense (although they are a popular choice). Random -resist procs on an AV/GM matter because there's time for them to work. When you randomly proc them on a minion in a herd, you're just ensuring that one particular minion dies a fraction of a second before all the others. - You're probably going to need some endurance reduction in your defensive toggles. - If you've got the powers/slots, Frostwork is a good mule for Numina's or Preventative Medicine (both of which can provide some nice bonuses). You want Aqua Bolt. I've respecced it away a few times, but always miss it and bring it back. I use FF +recharge on at least one of those as well. And correct on Steam Blast, I still use it but I'm very on the fence about it overall. The one I'm iffy on, and I understand why some people do it, is a single 50 +5 recharge in hasten. I don't think I would personally, although it's probably more feasible on this build than say a Dominator. I usually run 2 50+3s or 4s. Link to comment Share on other sites More sharing options...
Nezix Posted June 26, 2019 Author Share Posted June 26, 2019 Ok, version 2.0: - Added aqua bolt and Frostwork, removed Steam Spray and Afterburner - Went ahead and put in purple sets and superior ATOs for planning - I would certainly take Aqua Bolt earlier but I didn't want to mess with that for this. - Changed several normal IOs to 50+3 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CleansingFlood: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (3) Superior Scourging Blast - RechargeTime/PBAoE +End (3) Superior Scourging Blast - Damage/Endurance/RechargeTime (5) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Accuracy/Damage/Endurance (7) Force Feedback - Chance for +Recharge Level 1: Infrigidate (A) EmptyLevel 2: Water Burst (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (9) Javelin Volley - Accuracy/Endurance/Recharge (11) Javelin Volley - Accuracy/Damage/End/Rech (11) Force Feedback - Chance for +Recharge Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 6: Whirlpool (A) Superior Malice of the Corruptor - Accuracy/Damage (13) Superior Malice of the Corruptor - Damage/Recharge (13) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (15) Superior Malice of the Corruptor - Damage/Endurance/Recharge (15) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (21) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 12: Dehydrate (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Recharge (25) Devastation - Accuracy/Damage/Recharge (25) Devastation - Accuracy/Damage/Endurance/Recharge (27) Healing IO (27) Healing IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% Level 16: Fly (A) Winter's Gift - Slow Resistance (20%)Level 18: Water Jet (A) Apocalypse - Damage (31) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Decimation - Chance of Build Up Level 20: Arctic Fog (A) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Recharge (33) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense (36) Red Fortune - Endurance Level 22: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 24: Kick (A) EmptyLevel 26: Frostwork (A) Preventive Medicine - Chance for +Absorb (39) Numina's Convalesence - +Regeneration/+Recovery (43) Miracle - +Recovery Level 28: Benumb (A) Accuracy IO (36) Recharge Reduction IO (39) Accuracy IO (42) Recharge Reduction IO Level 30: Tough (A) Aegis - Resistance/Endurance (34) Aegis - Resistance/Endurance/Recharge (36) Aegis - Psionic/Status Resistance (37) Aegis - Resistance (37) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) Level 32: Geyser (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (40) Javelin Volley - Accuracy/Damage/End/Rech (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 35: Sleet (A) Slow IO (43) Recharge Reduction IO Level 38: Heat Loss (A) Performance Shifter - Accuracy/Recharge (39) Recharge Reduction IO (45) Performance Shifter - EndMod/Accuracy/Recharge Level 41: Scorpion Shield (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (48) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Aqua Bolt (A) Accuracy IOLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (48) Endurance Modification IO (48) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 17.25% Defense(Ranged) 10.06% Defense(AoE) 7.2% Max End 3.75% Enhancement(Max EnduranceDiscount) 91.25% Enhancement(RechargeTime) 9% Enhancement(Accuracy) 10% Enhancement(Range) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 156.6 HP (14.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 23.75% MezResist(Held) 23.75% MezResist(Immobilized) 23.75% MezResist(Sleep) 23.75% MezResist(Stunned) 23.75% MezResist(Terrorized) 23.75% 6.5% (0.11 End/sec) Recovery 50% (2.23 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 9.5% Resistance(Fire) 9.5% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 10% Resistance(Psionic) 22.5% SpeedRunning CleansingFlood_-_Corruptor_Water_Blast.mxd Link to comment Share on other sites More sharing options...
Nezix Posted June 27, 2019 Author Share Posted June 27, 2019 Bump - I've made some very small changes from the above version, but in the interest of space I'm still looking for feedback on the version above and my questions up there. Thanks! Link to comment Share on other sites More sharing options...
Hjarki Posted June 29, 2019 Share Posted June 29, 2019 Another thought: Water Jet should probably be proc-heavy. Try triple-proc'ing it with 3 slots of Thunderstrike (all but recharge enhancements). Your global recharge should be enough to drop it below 4 secs and you'll get 3 proc chances every 8 sec with Water Jet due to the Tidal Power mechanics at a PPM calculated from its 10 sec cooldown. I also think Achilles' Heel should go in Aqua Bolt. Since Aqua Bolt doesn't require much beyond global recharge, you can probably keep up the proc near-constantly. Link to comment Share on other sites More sharing options...
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