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Build request/advice/thought Dark Blast/Ninjitsu/weapon mastery sentinel


Orius

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Hey folks recently joined HC after playing on live many moons ago, been flip flopping around from a number of different character concepts and builds as I try to revive my main (kat/WP scrap, which I don't want to remake entirely)

 

really enjoy sentinels and I've settled on a dark/ninja/weapon sent 

 

anyone played this combo, thoughts and/or builds they'd like to share? 

 

here's what i'm working with any advice, critiques or suggestions welcomed

 

I'm not too sure if i got the build sharing done correctly so let me know if not 

 

here's a few considerations 

 

- The sword is important in some respect, at least one of the sword powers is neccesary

- i really like the combination of caltrops with blinding powder and confuse proc so i'd be slow to drop it 

- mystic flight is also a given 

- most of the other powers are relatively changeable

 

ty in advance

 

Edit: I'm open to water blast in place of dark blast as it can thematically still work so any builds featuring that instead would be welcomed also although i do like the -tohit of dark, i'm not convinced of the damage capabilities of dark 

 

 

Spoiler

https://api.midsreborn.com/build/download/FefdLIzfRouh6JzN

 

Hero Sentinel
Build plan made with Mids' Reborn v3.7.4 rev. 8
──────────────────────────────
Primary powerset: Dark BlastSecondary powerset: NinjitsuPool powerset (#1): FightingPool powerset (#2): SorceryPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Weapon Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Blast
A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime3: Superior Opportunity Strikes: Accuracy/Damage/Endurance5: Superior Opportunity Strikes: Damage/RechargeTime5: Superior Opportunity Strikes: Accuracy/Damage43: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime

Level 1: Ninja Reflexes
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)40: Luck of the Gambler: Defense/Endurance

Level 2: Danger Sense
A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance

Level 4: Umbral Torrent
A: Ragnarok: Damage/Recharge7: Ragnarok: Damage/Recharge/Accuracy7: Ragnarok: Recharge/Accuracy9: Ragnarok: Damage9: Ragnarok: Damage/Endurance

Level 6: Shinobi-Iri
A: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Red Fortune: Endurance11: Red Fortune: Defense/Endurance19: Red Fortune: Defense/Recharge19: Red Fortune: Endurance/Recharge21: Red Fortune: Defense/Endurance/Recharge

Level 8: Aim
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Kuji-In Rin
A: Aegis: Psionic/Status Resistance

Level 12: Dark Obliteration
A: Annihilation: Chance for Res Debuff13: Annihilation: Accuracy/Damage/Endurance/RechargeTime13: Annihilation: Accuracy/Damage/Endurance15: Annihilation: Accuracy/Damage/RechargeTime15: Annihilation: Damage/RechargeTime21: Annihilation: Accuracy/Damage

Level 14: Boxing
A: Pounding Slugfest: Disorient Bonus

Level 16: Tough
A: Unbreakable Guard: +Max HP17: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%

Level 18: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance

Level 20: Seishinteki Kyoyo
A: Performance Shifter: Chance for +End45: Power Transfer: Chance to Heal Self

Level 22: Kuji-In Sha
A: Preventive Medicine: Chance for +Absorb23: Preventive Medicine: Heal/RechargeTime/Endurance23: Preventive Medicine: Heal25: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime

Level 24: Antumbral Beam
A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb29: Superior Sentinel's Ward: Accuracy/Damage29: Superior Sentinel's Ward: Damage/RechargeTime31: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime31: Superior Sentinel's Ward: Accuracy/Damage/Endurance33: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime

Level 26: Life Drain
A: Theft of Essence: Chance for +Endurance27: Theft of Essence: Healing27: Theft of Essence: Healing/Recharge

Level 28: Bo Ryaku
A: Unbreakable Guard: Resistance/Endurance

Level 30: Blackstar
A: Superior Avalanche: Recharge/Chance for Knockdown33: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge34: Armageddon: Chance for Fire Damage

Level 32: Blinding Powder
A: Coercive Persuasion : Contagious Confusion36: Coercive Persuasion : Confused36: Coercive Persuasion : Confused/Recharge36: Coercive Persuasion : Confused/Recharge/Accuracy37: Coercive Persuasion : Recharge/Accuracy37: Coercive Persuasion : Confused/Endurance

Level 35: Mystic Flight
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range37: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance39: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 38: Hasten
A: Invention: Recharge Reduction39: Invention: Recharge Reduction

Level 41: Tashibishi
A: Ice Mistral's Torment: Chance for Cold Damage42: Ice Mistral's Torment: Endurance/Slow42: Ice Mistral's Torment: Damage/Recharge42: Ice Mistral's Torment: Damage/Slow43: Ice Mistral's Torment: Accuracy/Damage/Endurance43: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge

Level 44: Sting of the Wasp
A: Analyze Weakness: Chance for +ToHit

Level 47: The Lotus Drops
A: Obliteration: Damage/Recharge48: Obliteration: Damage48: Obliteration: Accuracy/Recharge48: Fury of the Gladiator: Chance for Res Debuff50: Obliteration: Chance for Smashing Damage50: Obliteration: Accuracy/Damage/Endurance/Recharge

Level 49: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Brawl
(Empty)

Level 1: Opportunity


Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Health
(Empty)(Empty)

Level 1: Hurdle
(Empty)

Level 1: Stamina
A: Performance Shifter: Chance for +End46: Performance Shifter: EndMod46: Performance Shifter: EndMod/Recharge

Level 35: Translocation


 

 

 

 

Edited by Orius
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  • 1 month later

No builds to share, but Dark/Ninja was one of my first characters in HC. 

 

Solid combo. I like Dark Blast on Sentinels because of Obliteration for aoe. It procs easily to help with damage. I use 4 Thunderstruck and 2 procs in the ST attacks.

 

Sturdy all-rounder is how I'd describe it 

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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  • 2 weeks later

Here is mine. I'm still building it on out, but I've greatly enjoyed running this one solo. He can handle EBs without much trouble, but his damage and resistance sadly aren't quite able to crunch down an AV without the help of Lore pets.

 

My main focus on the character was versatility, which has made for a character with stealth, softcapped positional defenses, the ability to restore a large amount of its own resources every 20 seconds, what I'd call "decent" resistances for a pure defensive set, and the ability to mix things up both in melee and at long range. I'm still working towards completing this one, because I'm not the best builder and threw in way too many pricey sets, but it's been one of the most fun characters I've played in HC so far.

 

Hopefully you're enjoying CoH!

Broken Sentry - Sentinel (Dark Blast - Ninjitsu).mbd

Edited by MisterFreakingSunshine
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