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Looking for advice on a Fire/Time/Fire!


Enku367

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Giving my own spin to a Fire / Time blaster but I am still new to the IO scene. Going for heavy recharge and damage, while trying not to completely forsake some defenses. I know the sets make it expensive but I have quite a nest egg from farming.

 

Any and all advice welcome!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Chronobrand: Level 50 Magic Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Temporal Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Flares -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)

Level 1: Time Wall -- TraoftheH-Acc/Rchg(A)

Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)

Level 4: Fly -- Flight-I(A)

Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Rchg/ImmobProc(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13)

Level 8: Hover -- Rct-ResDam%(A), LucoftheG-Rchg+(43), Rct-Def(48)

Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40)

Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(42)

Level 14: Afterburner -- Flight-I(A)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)

Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(36)

Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(50)

Level 22: Maneuvers -- Ksm-ToHit+(A), Ksm-Def/EndRdx(23), Ksm-Def/Rchg(23), LucoftheG-Rchg+(50)

Level 24: Tactics -- ToHit-I(A), ToHit-I(25), ToHit-I(25), ToHit-I(27), ToHit-I(27), ToHit-I(29)

Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36)

Level 28: Boxing -- Empty(A)

Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31)

Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34), Arm-Dmg/EndRdx(34)

Level 35: Time Shift -- ImpSwf-Rng/Slow(A), ImpSwf-Acc/Slow(43)

Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx(39)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)

Level 44: Bonfire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), OvrFrc-Dam/KB(46)

Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50)

Level 50: Agility Core Paragon

Level 50: Pyronic Radial Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Barrier Core Epiphany

Level 50: Assault Radial Embodiment

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 13.5% Defense(Fire)
  • 13.5% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 11% Defense(Psionic)
  • 16% Defense(Ranged)
  • 13.5% Defense(AoE)
  • 3.6% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 80% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 22.5% SpeedFlying
  • 262 HP (21.75%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 22.5% (0.38 End/sec) Recovery
  • 38% (1.91 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 18% Resistance(Fire)
  • 18% Resistance(Cold)
  • 5.25% Resistance(Energy)
  • 5.25% Resistance(Negative)
  • 10.5% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 22.5% SpeedRunning

 

 

 

 

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  • 3 weeks later

I loaded this into Mid's and I'm wondering if something is corrupt. It shows over 100% in all the defenses and capped resists in everything. If that is correct, I'd say you have a pretty tough blaster there.

 

You can probably put a set in Tactics or drop the slots down to 2 or 3 or very minimal impact to your to hit bonus. I prefer Hover with 3 slotted Blessing of the Zephyr as it makes hover basically super fast and anti knockback.  I then ditch fly.

Maneuvers I'd go with one slot of Kismet for accuracy and three slot Luck of the Gamblers.

Temporal Healing, might be better with a healing IO set.

 

Those are my general observations. I'd be curious how this plays. I'm working on a much cheaper dual pistol Time and was looking at references for ideas. Thanks for posting!

 

 

 

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Pine's doesn't handle the Barrier Incarnate well since the bonus changes over time.  If you turn it off you will see more accurate numbers.  You have +5 to +7.5% defense for most of the duration.  It still has decent defense even with only +5%, but not soft capped.

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  • 2 weeks later

Here is what I came up with for my fire/time/fire build. I concentrate mostly on bonuses for defense and resistances. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Flame du Tempo: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Time Wall -- Acc-I(A)
Level 2: Fire Ball -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg(17)
Level 4: Time Stop -- Hold-I(A), UnbCns-Acc/Rchg(9), UnbCns-Acc/Hold/Rchg(11), UnbCns-Hold(11)
Level 6: Fly -- Flight-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Rain of Fire -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(13), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42)
Level 12: Chronos -- RechRdx-I(A)
Level 14: Fire Breath -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/Rchg(40), Ann-Dmg/Rchg(40), Ann-Acc/Dmg(43)
Level 16: Aim -- RechRdx-I(A)
Level 18: Boxing -- Acc-I(A)
Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal/Rchg(33), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx(33)
Level 22: Blaze -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(23), Thn-Acc/Dmg/Rchg(23), Thn-Dmg/Rchg(25), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg(27)
Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(27), Ags-ResDam(29), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(37), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 28: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(46), ExcCnt-Dmg/ActRdx(48), ExcCnt-Dmg/Rng(48), ExcCnt-Stun%(48), ExcCnt-Dmg/Rchg(50)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(50)
Level 32: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(43)
Level 35: Time Shift -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(36), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Immob%(40)
Level 38: Time Lord -- StdPrt-ResKB(A), GldArm-3defTpProc(39)
Level 41: Bonfire -- RechRdx-I(A), OvrFrc-Dam/KB(50)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Hover -- DefBuff-I(A)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(43)
------------

 

 

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