Enku367 Posted June 26, 2019 Share Posted June 26, 2019 Giving my own spin to a Fire / Time blaster but I am still new to the IO scene. Going for heavy recharge and damage, while trying not to completely forsake some defenses. I know the sets make it expensive but I have quite a nest egg from farming. Any and all advice welcome! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chronobrand: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A) Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7) Level 4: Fly -- Flight-I(A) Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Rchg/ImmobProc(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13) Level 8: Hover -- Rct-ResDam%(A), LucoftheG-Rchg+(43), Rct-Def(48) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(42) Level 14: Afterburner -- Flight-I(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Blaze -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(36) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(50) Level 22: Maneuvers -- Ksm-ToHit+(A), Ksm-Def/EndRdx(23), Ksm-Def/Rchg(23), LucoftheG-Rchg+(50) Level 24: Tactics -- ToHit-I(A), ToHit-I(25), ToHit-I(25), ToHit-I(27), ToHit-I(27), ToHit-I(29) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36) Level 28: Boxing -- Empty(A) Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34), Arm-Dmg/EndRdx(34) Level 35: Time Shift -- ImpSwf-Rng/Slow(A), ImpSwf-Acc/Slow(43) Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Bonfire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), OvrFrc-Dam/KB(46) Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50) Level 50: Agility Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 13.5% Defense(Fire) 13.5% Defense(Cold) 14.75% Defense(Energy) 14.75% Defense(Negative) 11% Defense(Psionic) 16% Defense(Ranged) 13.5% Defense(AoE) 3.6% Max End 2.5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 80% Enhancement(RechargeTime) 45% Enhancement(Accuracy) 22.5% SpeedFlying 262 HP (21.75%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 22.5% (0.38 End/sec) Recovery 38% (1.91 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 5.25% Resistance(Smashing) 5.25% Resistance(Lethal) 18% Resistance(Fire) 18% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 10.5% Resistance(Toxic) 10.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning Link to comment Share on other sites More sharing options...
Zergor Posted July 13, 2019 Share Posted July 13, 2019 I loaded this into Mid's and I'm wondering if something is corrupt. It shows over 100% in all the defenses and capped resists in everything. If that is correct, I'd say you have a pretty tough blaster there. You can probably put a set in Tactics or drop the slots down to 2 or 3 or very minimal impact to your to hit bonus. I prefer Hover with 3 slotted Blessing of the Zephyr as it makes hover basically super fast and anti knockback. I then ditch fly. Maneuvers I'd go with one slot of Kismet for accuracy and three slot Luck of the Gamblers. Temporal Healing, might be better with a healing IO set. Those are my general observations. I'd be curious how this plays. I'm working on a much cheaper dual pistol Time and was looking at references for ideas. Thanks for posting! Link to comment Share on other sites More sharing options...
SchnauzerXL Posted July 13, 2019 Share Posted July 13, 2019 Pine's doesn't handle the Barrier Incarnate well since the bonus changes over time. If you turn it off you will see more accurate numbers. You have +5 to +7.5% defense for most of the duration. It still has decent defense even with only +5%, but not soft capped. Link to comment Share on other sites More sharing options...
QuiJon Posted July 25, 2019 Share Posted July 25, 2019 Here is what I came up with for my fire/time/fire build. I concentrate mostly on bonuses for defense and resistances. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Flame du Tempo: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Time Wall -- Acc-I(A)Level 2: Fire Ball -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg(17)Level 4: Time Stop -- Hold-I(A), UnbCns-Acc/Rchg(9), UnbCns-Acc/Hold/Rchg(11), UnbCns-Hold(11)Level 6: Fly -- Flight-I(A)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)Level 10: Rain of Fire -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(13), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42)Level 12: Chronos -- RechRdx-I(A)Level 14: Fire Breath -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/Rchg(40), Ann-Dmg/Rchg(40), Ann-Acc/Dmg(43)Level 16: Aim -- RechRdx-I(A)Level 18: Boxing -- Acc-I(A)Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal/Rchg(33), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx(33)Level 22: Blaze -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(23), Thn-Acc/Dmg/Rchg(23), Thn-Dmg/Rchg(25), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg(27)Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(27), Ags-ResDam(29), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(37), Ags-ResDam/EndRdx/Rchg(37)Level 26: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)Level 28: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(46), ExcCnt-Dmg/ActRdx(48), ExcCnt-Dmg/Rng(48), ExcCnt-Stun%(48), ExcCnt-Dmg/Rchg(50)Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(50)Level 32: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg(43)Level 35: Time Shift -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(36), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Immob%(40)Level 38: Time Lord -- StdPrt-ResKB(A), GldArm-3defTpProc(39)Level 41: Bonfire -- RechRdx-I(A), OvrFrc-Dam/KB(50)Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)Level 47: Hover -- DefBuff-I(A)Level 49: Afterburner -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(43)------------ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now