srmalloy Posted July 12 Share Posted July 12 In the customization screen for incarnate powers, the Pyronic Judgement powers can be colored; this changes the color of the blast effect of the powers, but in the animation, where the character straightens up, pulls an arm back, the fires off the power, the energy collecting around the character's hand remains in the powers' base yellow color, regardless of the customization. Link to comment Share on other sites More sharing options...
Purrfekshawn Posted July 12 Share Posted July 12 It's not only for pyronic, it's common between all incarnate powers! It must be Well of Furies-related effect, as well as specific "whoosh" sound effect! To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/ Link to comment Share on other sites More sharing options...
srmalloy Posted July 13 Author Share Posted July 13 I'd have to go back and verify it as to which one of the powers it is, but one of the Radiation powers is an aura that applies a debuff to mobs around the character; you can recolor the power itself (I recolor all my characters' Rad powers to a proper cyan blue), but the debuff on the mobs remains the original toxic green (adhering to the mistaken premise that radiation glow is green, a misconception fueled by the yellow-green glow emitted by the zinc sulfide phospor used in the first radioluminescent paint). Link to comment Share on other sites More sharing options...
Purrfekshawn Posted July 14 Share Posted July 14 (edited) 13 hours ago, srmalloy said: I'd have to go back and verify it as to which one of the powers it is, but one of the Radiation powers is an aura that applies a debuff to mobs around the character; you can recolor the power itself (I recolor all my characters' Rad powers to a proper cyan blue), but the debuff on the mobs remains the original toxic green (adhering to the mistaken premise that radiation glow is green, a misconception fueled by the yellow-green glow emitted by the zinc sulfide phospor used in the first radioluminescent paint). Radiation Melee's "contaminated" debuff produces red-colored glowing against affected enemy no matter how the power that had applied it was colored. Edited July 14 by Purrfekshawn To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/ Link to comment Share on other sites More sharing options...
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