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Posted (edited)

 

Hi all,

 

This is my current main, and although it lasted quite well solo to lvl 50, now with the level 50 content it feels like I'm missing something.
Does anybody have any tips on how to give it a little more oomph or survivability (it stands it's ground well against most enemies but some just melt it. Looking at you Hydra/rikti)?
 

Savage Melee / Electric Armor - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Savage Melee
  • Secondary powerset: Electric Armor
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Savage Strike

  • A: Superior Brute's Fury: Accuracy/Damage
  • 3: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 3: Superior Brute's Fury: Damage/Recharge
  • 42: Hecatomb: Chance of Damage(Negative)

Level 1: Charged Armor

  • A: Steadfast Protection: Resistance/+Def 3%
  • 5: Gladiator's Armor: TP Protection +3% Def (All)
  • 5: Unbreakable Guard: Resistance
  • 7: Unbreakable Guard: Resistance/Endurance
  • 7: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 9: Unbreakable Guard: RechargeTime/Resistance

Level 2: Shred

  • A: Superior Unrelenting Fury: RechargeTime/+Regen/+End
  • 15: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 17: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 17: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 19: Superior Unrelenting Fury: Damage/RechargeTime
  • 19: Superior Unrelenting Fury: Accuracy/Damage

Level 4: Lightning Field

  • A: Superior Brute's Fury: Recharge/Fury Bonus
  • 21: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 21: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 23: Power Transfer: Chance to Heal Self
  • 23: Performance Shifter: Chance for +End
  • 25: Armageddon: Damage

Level 6: Conductive Shield

  • A: Unbreakable Guard: Resistance
  • 25: Unbreakable Guard: Resistance/Endurance
  • 27: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 27: Unbreakable Guard: RechargeTime/Resistance

Level 8: Vicious Slash

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 31: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 50: Superior Blistering Cold: Damage/Endurance
  • 50: Superior Blistering Cold: Accuracy/Damage

Level 10: Static Shield

  • A: Unbreakable Guard: +Max HP
  • 33: Unbreakable Guard: Resistance
  • 33: Unbreakable Guard: Resistance/Endurance
  • 33: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 12: Taunt

  • A: Invention: Range

Level 14: Super Speed

  • A: Celerity: +Stealth

Level 16: Grounded

  • A: Aegis: Psionic/Status Resistance

Level 18: Rending Flurry

  • A: Superior Avalanche: Recharge/Chance for Knockdown
  • 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 34: Superior Avalanche: Accuracy/Damage/Recharge
  • 36: Superior Avalanche: Accuracy/Damage/Endurance
  • 36: Superior Avalanche: Damage/Endurance
  • 36: Superior Avalanche: Accuracy/Damage

Level 20: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 34: Kismet: Accuracy +6%
  • 37: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 37: Reactive Defenses: Scaling Resist Damage

Level 24: Lightning Reflexes

  • A: Invention: Run Speed

Level 26: Boxing

  • A: Kinetic Combat: Accuracy/Damage
  • 39: Kinetic Combat: Damage/Endurance
  • 39: Kinetic Combat: Damage/Recharge
  • 39: Kinetic Combat: Damage/Endurance/Recharge

Level 28: Energize

  • A: Panacea: Heal
  • 29: Panacea: Heal/Endurance/Recharge
  • 29: Panacea: Heal/Recharge
  • 40: Panacea: Endurance/Recharge
  • 40: Panacea: Heal/Endurance

Level 30: Tough

  • A: Aegis: Resistance/Endurance
  • 40: Aegis: Resistance
  • 42: Aegis: Resistance/Endurance/Recharge

Level 32: Savage Leap

  • A: Armageddon: Chance for Fire Damage
  • 42: Armageddon: Damage/Endurance
  • 43: Armageddon: Recharge/Accuracy
  • 43: Armageddon: Damage/Recharge/Accuracy
  • 43: Armageddon: Damage/Recharge

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Defense/Endurance/Recharge

Level 38: Superior Conditioning

  • A: Performance Shifter: Chance for +End
  • 45: Power Transfer: Chance to Heal Self

Level 41: Physical Perfection

  • A: Performance Shifter: Chance for +End
  • 46: Power Transfer: Chance to Heal Self

Level 44: Energy Torrent

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 46: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 48: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 48: Superior Frozen Blast: Damage/Endurance

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense/Endurance

Level 49: Blood Thirst

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Preventive Medicine: Chance for +Absorb
  • 9: Miracle: +Recovery
  • 11: Panacea: +Hit Points/Endurance
  • 11: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Performance Shifter: EndMod
  • 13: Invention: Endurance Modification
  • 15: Power Transfer: Chance to Heal Self

Level 1: Blood Frenzy


Level 14: Speed Phase

 

Datachunk

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Edited by JonelethStar
Posted

Can you post something which can be imported?

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Hydra do toxic damage, which is Electric's big hole.  If I remember correctly, ELA get 0 toxic resist.

What this team needs is more Defenders

Posted

Don't think much resists toxic, maybe bio, the fire aura heal grants some temporarily...

 

...that's kinda what makes spines and thorns so good (the toxic dots)

Posted
3 hours ago, Stellarex said:

Rikti shouldn't be melting elec armor. You need more resist maybe get resilient alpha?

Could be that it's just the Hydra, it's always in that one mission in Tin/Pex were you get both in the sewers

Posted
3 hours ago, Without_Pause said:

Can you post something which can be imported?

 

Sorry forgot, here is the build as a datachunk

 

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Posted

For those scoring at home once you turn off Incarnates:

 

Def

S/L: 45.3%

E/N/T/P: 17%

F/C: 32.7%

 

Res

S/L 73%

E: 90%

N: 51.9%

F/C:  80.8%

T: 8%

P: 52.9%

 

All I'm saying is, I get 75% S/L Res on an EA Brute and that's a Def based armor. You have 17% Def to Toxic with 8% Res, so there is no real surprise if Toxic based targets are an issue. My no real effort invested makes me think they have the -Def to remove what little Def you have. One thing to think about, you split the ATO to double the S/L Def, but you have no DDR. You might be better off going in on the 6-slot bonus for more Res. I honestly don't have a quick fix as I was scanning the build and kept finding little things to tweak so it would take me some time to rearrange things to see how it all worked out if it did. Part of the question is how bad do you want to fill that hole versus loading up on Inspirs to cover it?

 

  • Like 2

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Thank you for the feedback.

 

I don't really have an issue with popping inspirations to cover the hole in the short term.
But I have gotten fond of the toon and the playstyle, so at one point I do want to optimise it as much as possible. (and ideally learn a little on making better builds)

 

So any input is always greatly appreciated

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