JonelethStar Posted August 13 Posted August 13 (edited) Hi all, This is my current main, and although it lasted quite well solo to lvl 50, now with the level 50 content it feels like I'm missing something. Does anybody have any tips on how to give it a little more oomph or survivability (it stands it's ground well against most enemies but some just melt it. Looking at you Hydra/rikti)? Savage Melee / Electric Armor - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Savage Melee Secondary powerset: Electric Armor Pool powerset (#1): Speed Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Savage Strike A: Superior Brute's Fury: Accuracy/Damage 3: Superior Brute's Fury: Accuracy/Damage/Recharge 3: Superior Brute's Fury: Damage/Recharge 42: Hecatomb: Chance of Damage(Negative) Level 1: Charged Armor A: Steadfast Protection: Resistance/+Def 3% 5: Gladiator's Armor: TP Protection +3% Def (All) 5: Unbreakable Guard: Resistance 7: Unbreakable Guard: Resistance/Endurance 7: Unbreakable Guard: Resistance/Endurance/RechargeTime 9: Unbreakable Guard: RechargeTime/Resistance Level 2: Shred A: Superior Unrelenting Fury: RechargeTime/+Regen/+End 15: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 17: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 17: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 19: Superior Unrelenting Fury: Damage/RechargeTime 19: Superior Unrelenting Fury: Accuracy/Damage Level 4: Lightning Field A: Superior Brute's Fury: Recharge/Fury Bonus 21: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 21: Superior Brute's Fury: Damage/Endurance/RechargeTime 23: Power Transfer: Chance to Heal Self 23: Performance Shifter: Chance for +End 25: Armageddon: Damage Level 6: Conductive Shield A: Unbreakable Guard: Resistance 25: Unbreakable Guard: Resistance/Endurance 27: Unbreakable Guard: Resistance/Endurance/RechargeTime 27: Unbreakable Guard: RechargeTime/Resistance Level 8: Vicious Slash A: Superior Blistering Cold: Recharge/Chance for Hold 31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 31: Superior Blistering Cold: Accuracy/Damage/Recharge 31: Superior Blistering Cold: Accuracy/Damage/Endurance 50: Superior Blistering Cold: Damage/Endurance 50: Superior Blistering Cold: Accuracy/Damage Level 10: Static Shield A: Unbreakable Guard: +Max HP 33: Unbreakable Guard: Resistance 33: Unbreakable Guard: Resistance/Endurance 33: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 12: Taunt A: Invention: Range Level 14: Super Speed A: Celerity: +Stealth Level 16: Grounded A: Aegis: Psionic/Status Resistance Level 18: Rending Flurry A: Superior Avalanche: Recharge/Chance for Knockdown 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 34: Superior Avalanche: Accuracy/Damage/Recharge 36: Superior Avalanche: Accuracy/Damage/Endurance 36: Superior Avalanche: Damage/Endurance 36: Superior Avalanche: Accuracy/Damage Level 20: Hasten A: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 22: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Kismet: Accuracy +6% 37: Shield Wall: +Res (Teleportation), +5% Res (All) 37: Reactive Defenses: Scaling Resist Damage Level 24: Lightning Reflexes A: Invention: Run Speed Level 26: Boxing A: Kinetic Combat: Accuracy/Damage 39: Kinetic Combat: Damage/Endurance 39: Kinetic Combat: Damage/Recharge 39: Kinetic Combat: Damage/Endurance/Recharge Level 28: Energize A: Panacea: Heal 29: Panacea: Heal/Endurance/Recharge 29: Panacea: Heal/Recharge 40: Panacea: Endurance/Recharge 40: Panacea: Heal/Endurance Level 30: Tough A: Aegis: Resistance/Endurance 40: Aegis: Resistance 42: Aegis: Resistance/Endurance/Recharge Level 32: Savage Leap A: Armageddon: Chance for Fire Damage 42: Armageddon: Damage/Endurance 43: Armageddon: Recharge/Accuracy 43: Armageddon: Damage/Recharge/Accuracy 43: Armageddon: Damage/Recharge Level 35: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Endurance/Recharge Level 38: Superior Conditioning A: Performance Shifter: Chance for +End 45: Power Transfer: Chance to Heal Self Level 41: Physical Perfection A: Performance Shifter: Chance for +End 46: Power Transfer: Chance to Heal Self Level 44: Energy Torrent A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 46: Superior Frozen Blast: Recharge/Chance for Immobilize 46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 48: Superior Frozen Blast: Accuracy/Damage/Recharge 48: Superior Frozen Blast: Accuracy/Damage/Endurance 48: Superior Frozen Blast: Damage/Endurance Level 47: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense/Endurance Level 49: Blood Thirst A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Preventive Medicine: Chance for +Absorb 9: Miracle: +Recovery 11: Panacea: +Hit Points/Endurance 11: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 13: Performance Shifter: EndMod 13: Invention: Endurance Modification 15: Power Transfer: Chance to Heal Self Level 1: Blood Frenzy Level 14: Speed Phase Datachunk |MBD;24423;1522;2032;BASE64;| |G2ZfERWcJgCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8Ptq6MukAD+Taaqnz12pI| |7IJ+x4NMq02Tp6msdFpCubjA2L2n4Uw1/2t1/bNmWakfEfklQMUSA09uP9uYSLxv7oQ| |uLsfzdnRRab3PXVX4UTZ08SWm+NalBSKScVfsmpTkkEnc/6ryNUNEYTVOhunk1iB/HT| |zaHYFH6S4X4upD7bowy8v8Cltzbwvknjdtxjz3qAkGkXQ27OFfg17E7pro4b7/jPY8R| |Q+o8ff8gdG9pvr6TEKvQ8q8UMQxr7W4RQDs0YfWslyG8JfYNMKfjDVlj061sV/r4W33| |eY/duL7zc9orK5nquD9IIBbbkh88Ltrau9ssYSWJmd5DE9Gg92m7XTRyL1gcH8G1/ei| |X5LDJMNOuOFrulb6qb1pASprWfVt91xL4s2aPNevL26sRWHdfkQmfv8uxBF1yfFfKG5| |uZXz14Wl4arzU0MO2cJ7xf7uLuOzJtV3/d1vdfahYDVq3qltJk9PinXznLX42acNmew| |rc2H6ns2rwrM+dQ9scloCF7eT1K1DIMutNZ+V5Kv+CRpiO59sDG5oaX1Jzy2P0W8z19| |8D3tgLfJ1nsZv/uIq941B57q/VH9ZIKovhtoECvCAIjOPzeCjMKigc/ncyckOtucRs/| 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Stellarex Posted August 13 Posted August 13 Rikti shouldn't be melting elec armor. You need more resist maybe get resilient alpha?
Without_Pause Posted August 13 Posted August 13 Can you post something which can be imported? Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Psyonico Posted August 13 Posted August 13 Hydra do toxic damage, which is Electric's big hole. If I remember correctly, ELA get 0 toxic resist. What this team needs is more Defenders
honoroit Posted August 13 Posted August 13 Don't think much resists toxic, maybe bio, the fire aura heal grants some temporarily... ...that's kinda what makes spines and thorns so good (the toxic dots)
JonelethStar Posted August 13 Author Posted August 13 3 hours ago, Stellarex said: Rikti shouldn't be melting elec armor. You need more resist maybe get resilient alpha? Could be that it's just the Hydra, it's always in that one mission in Tin/Pex were you get both in the sewers
JonelethStar Posted August 13 Author Posted August 13 3 hours ago, Without_Pause said: Can you post something which can be imported? Sorry forgot, here is the build as a datachunk |MBD;24423;1522;2032;BASE64;| |G2ZfERWcJgCtDnhq1Jk7MXpwUA1sWPmv605HpejZ8bztyB8Ptq6MukAD+Taaqnz12pI| |7IJ+x4NMq02Tp6msdFpCubjA2L2n4Uw1/2t1/bNmWakfEfklQMUSA09uP9uYSLxv7oQ| |uLsfzdnRRab3PXVX4UTZ08SWm+NalBSKScVfsmpTkkEnc/6ryNUNEYTVOhunk1iB/HT| |zaHYFH6S4X4upD7bowy8v8Cltzbwvknjdtxjz3qAkGkXQ27OFfg17E7pro4b7/jPY8R| |Q+o8ff8gdG9pvr6TEKvQ8q8UMQxr7W4RQDs0YfWslyG8JfYNMKfjDVlj061sV/r4W33| |eY/duL7zc9orK5nquD9IIBbbkh88Ltrau9ssYSWJmd5DE9Gg92m7XTRyL1gcH8G1/ei| |X5LDJMNOuOFrulb6qb1pASprWfVt91xL4s2aPNevL26sRWHdfkQmfv8uxBF1yfFfKG5| |uZXz14Wl4arzU0MO2cJ7xf7uLuOzJtV3/d1vdfahYDVq3qltJk9PinXznLX42acNmew| |rc2H6ns2rwrM+dQ9scloCF7eT1K1DIMutNZ+V5Kv+CRpiO59sDG5oaX1Jzy2P0W8z19| |8D3tgLfJ1nsZv/uIq941B57q/VH9ZIKovhtoECvCAIjOPzeCjMKigc/ncyckOtucRs/| |wUZO2mwtFdEtrISY58Kgs8sso6yuzLDxkxCUPc7clGech+S6QXVBBAhHPevFnJIPXxl| |kPN4hiJXuZLWlUAxZD4I2oiV7rk0XAFRsLWVWRJGefMlfFdullAYcU5l/uhOCYfaw0Y| |Q3wL5RUwRHwP5QFNpIxoB+SsNooNAh2vuEFUqUSgOOJS5VNvswGMYohd0LEhcx0NoZv| |OyCnzNszVNPBQFG/DHZBzbjkxhlsq6HXab5bHRQtfcQeqTi1uWlWNrjIzCq35ta908Z| |WUynnFP+Cr0CV1J6GStW89dhJdRwI9WUzyKhtUVqAQk6WAxkBYiiRuWpbixZGpS5iHT| |hgUxwq3dRXWugJa2Kq58rKKecCCYVndLbJclQsprN6S3dX0PXdN4MBw5kgIRUh9ErMJ| |N79XoQsDDwxPvhCckuTxf01IPj2dXFfE50lydSQzmnYkDytbv5ABZx/ayhpgFMmPsoS| |yAK7ky08tnAXrLhdcpTCtLQExWTHer9VSLe3lJBp6y0afOxcpB3Rbcn3BpVrTShVCpr| |Lq7el/gRqeu/Z5LGfnpfeSE5WJgSvA+paG/EY/ViWPXE66nErG5RQg5fenvzVwKD6Qc| |Q84MJz+eJWYkNEvG/sJ8I8UDHhgeO7oxVDSKVEuvygwmZyYlu1TVhRQlDCgYrrD7dAl| |JxXBox7wwfC1ooWNO7h/NqPnqqEChVhBgYYAtGSzTdXXeW2nroGHYrQm6iWeTkxhDEk| |oGCIidEHDAL5fprBlHp4lBqeZhwROF8aQnJVUKElAI5Na+Qd+AFwo20asGMJbWYG07K| |zMEffl1bGADYOWL4g+BVJZfxHBg2bOsY7rhjjz8TjANNoyjIwcBnTFruphJx48gFMaX| |k4JdYwWTFG1mqaUkr+uvFN3ztjDv2AE5SzmMIYoDvoq1CVklvvZ35PBt1LzxA5480Fl| |t+w/BQqIaRKyEyU+g+olkTkh8AcQNV9WhLiu375pz8EnCOs4lARVSrcZwe9KVbJ4ZgV| |b8oca+tAsVN4hVvb+pwWylLvU/sX/JzP/D/NdjtLRVfvTLFNZMRRrtyBtAUTpbMsvnF| |0qh0UzC3cETIfVKxgluCvVmIyHRHYJG3CZ53n0aU0xTqLbw4qEVeArT0M3FbMLwmtoW| |80mAc1bMwFN3i6GangbrIlzyUpYbvOAfX1WGdwIiNU0vz8nXLLdVN7rbZ3DuLD9JWH+| |0LiyL+VaAaIHaOHgszNgCYVc8nZZBFZPZ3+HGwUPYSV92Ovp6lBZoe9vIDNcsSjpax8| |PuN+V3xWZdMNQWWbX4PHFGTt3f7cCa+X7W6l+st+lyIX+9Qt/6o55y265L7aXq8vnHj| |K2ZT+l4J8DbO4+JORvag==|
Without_Pause Posted August 14 Posted August 14 For those scoring at home once you turn off Incarnates: Def S/L: 45.3% E/N/T/P: 17% F/C: 32.7% Res S/L 73% E: 90% N: 51.9% F/C: 80.8% T: 8% P: 52.9% All I'm saying is, I get 75% S/L Res on an EA Brute and that's a Def based armor. You have 17% Def to Toxic with 8% Res, so there is no real surprise if Toxic based targets are an issue. My no real effort invested makes me think they have the -Def to remove what little Def you have. One thing to think about, you split the ATO to double the S/L Def, but you have no DDR. You might be better off going in on the 6-slot bonus for more Res. I honestly don't have a quick fix as I was scanning the build and kept finding little things to tweak so it would take me some time to rearrange things to see how it all worked out if it did. Part of the question is how bad do you want to fill that hole versus loading up on Inspirs to cover it? 2 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
JonelethStar Posted August 14 Author Posted August 14 Thank you for the feedback. I don't really have an issue with popping inspirations to cover the hole in the short term. But I have gotten fond of the toon and the playstyle, so at one point I do want to optimise it as much as possible. (and ideally learn a little on making better builds) So any input is always greatly appreciated
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