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Posted (edited)

Really enjoying my Illusion/Marine

 

Here's the Battle Maiden fight from Apex TF

+4x8

No Insp/amps/temps/click accolades

No Lore

Sort of no deaths (reloaded mission so fight is clean start to finish). I don't pretend I never fail at things.

 

 

Build updated

Controller (Illusion Control - Marine AffinityScorp).mbd

Edited by Frosticus
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Posted

Just various iterations while I hone the build to my liking.

I almost never use deceive, but it is technically super useful sometimes. I ran flash instead for awhile, I honestly saw no difference using it or not. 

 

I also dropped spec wounds for the spider. Same thing, I was casting spec wounds so rarely. The spider survives pretty well usually and seems to be a net gain.

 

Ideally I'd like to drop the mule deceive for a proc'd shoal rush. I don't like taking powers that I don't use, but that will probably require starting the build from scratch.

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Posted
3 hours ago, Frosticus said:

Just various iterations while I hone the build to my liking.

I almost never use deceive, but it is technically super useful sometimes. I ran flash instead for awhile, I honestly saw no difference using it or not. 

 

I also dropped spec wounds for the spider. Same thing, I was casting spec wounds so rarely. The spider survives pretty well usually and seems to be a net gain.

 

Ideally I'd like to drop the mule deceive for a proc'd shoal rush. I don't like taking powers that I don't use, but that will probably require starting the build from scratch.

 

I went for the spider on mine over the disruptor blast. I don't even like running mace but the single target takes so much of the good procs compared to the other epics and patrons i felt a bit stuck for choice. Original choice was levi for theme but i just wasn't getting anywhere near the recharge i wanted and stacked fear from spout and spectral isn't as good as it sounds (or looks in mids)  for controlling mobs 😛

Posted

I don't mind mace. The redraw fixes helped it flow better.

For Marine specifically, scorp armor can be colored to look like you are surrounded by water. The mace (if you squint) can be a trident and I run group invis (for a multitude of reasons) which when cast on the spider could pass as a spider crab.

 

I took the set for focused acc tho. I was having issues getting decent global acc.

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Posted
12 hours ago, Frosticus said:

I don't mind mace. The redraw fixes helped it flow better.

For Marine specifically, scorp armor can be colored to look like you are surrounded by water. The mace (if you squint) can be a trident and I run group invis (for a multitude of reasons) which when cast on the spider could pass as a spider crab.

 

I took the set for focused acc tho. I was having issues getting decent global acc.

 

I took focused acc for the def debuff protection, i'm running 45% s/l, not sure its worth it on /marine with all its absorbs and i gave up a lot of procs to get there with a ton of recharge bonuses. And i'm still a couple seconds short on perma PA. I miss my corralax and water spout so it maybe getting an overhaul soon.   

Posted (edited)

I went with mace mastery with my illusion/marine as well.  I initially used fire app but I think mace had lots more utility for this build.  I did a more general build with fold space, spectral wounds and procced shoal rush .  I like to do serviceable damage solo and  never like to depend on pet damage, especially on fast moving teams.  One concession I had to make was to drop brine as I couldn't find the room to fit it in with fold space.  Poisonous Ray in  Mace Mastery and Whitecap both with -res procs would be decent  -res debuffing for my needs.  

Edited by noogens2
Posted

Every choice has positives and negatives. I find on trollers if you aren't using hurl boulder+seismic then your damage is probably coming from elsewhere or at least relatively slowly.

 

Teams are what they are. Whitecap, toss some aoe, summon lore+pa against AVs. Starred content needs a bit more, like adding barrier and sometimes double checking before you whitecap in.

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