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Labyrinth trail - minotaur undefeatable


Mr Shamrock

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I tackled the Labyrinth of Fog trial yesterday with a league.  We level shifted to 10 and fought the minotaur with the usual challenge to (teleport to the) arena prompt.

 

The league accepted the prompt and continued the fight in the arena.  This is when things got buggy.  Every 1o seconds or so the same challenge pop up would appear for the league: clicking yes and no had the same effect.  The prompt would disappear only to pop up again 10 seconds later.

We brought the minotaur to within a sliver of his health (maybe .5-1%).  He would not die.  There were no gladiators in the fog that had popped and been undefeated keeping him alive: it was just us and the minotaur.

After fighting him for 15-20 minutes (with his health never moving) the league gave up.

 

I cried myself to sleep knowing that I had been robbed of my 5 prismatics and a delicious cut of filet mignon.

Edited by Mr Shamrock
Mistaken grammar
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2 hours ago, srmalloy said:

I'm viewing this through the lens of a career in programming, but I can't help but associate this with "real soon now"...

Fair, but since I have no bearing on when stuff gets pushed out, I can't say.    Bug was pointed out too late to make it into today's patch, but it's probably not important enough to push the fix before next week.  (Though it does mean a GM would have to restart the Labyrinth if it happens again.)

Apparently, it stemmed from a prior fight being unsuccessful.

Edited by lemming
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