Lady War Posted September 17 Posted September 17 Hello, I've made some changes to my favorite AT power combo. I'm looking for some advice on how to mix/max. Specifically on things like do I have -res slotted correctly or is there a better power it can go into and why. Any and all advice and critiques are welcome - the why would be appreciated as I'm still learning. Thanks! Blaster (Beam Rifle - Devices) vIII.mbd
Meknomancer Posted September 18 Posted September 18 On 9/17/2024 at 11:42 AM, Lady War said: Hello, I've made some changes to my favorite AT power combo. I'm looking for some advice on how to mix/max. Specifically on things like do I have -res slotted correctly or is there a better power it can go into and why. Any and all advice and critiques are welcome - the why would be appreciated as I'm still learning. Thanks! Blaster (Beam Rifle - Devices) vIII.mbd 41.33 kB · 0 downloads You'll have endurance issues. It looks like your going for s/l defence but not getting to 45%, assuming your prioritising 45% ranged you could just shuffle some stuff. A set like defiant barrage is better off in a power you can fire off while mezzed if your not using it as your opener in your nuke so charged shot/toxic nade. A full gaussian set isn't doing much to help anything. Rectifieds in targeting drone are just sucking your blue bar. Slotting field op for def does next to 0. Slotting ranged bonus in snipe is almost irrelevant if they aren't being stacked with others, may as well have the recharge bonus. Web nade/caltrops/smoke nade will all suck end if you have 0 slotted. Same goes for all the toggles. Assuming you want to keep the power picks you have and minimise expense you could just do this. Consider dropping all of your defense bonuses til you drop to low 30's or below for damage procs and sacrifice some recharge. Heres your shuffled a bit so you don't end up sucking wind and looking for blue insps after a chain of attacks. If you want more detailed builds theres loads on the blaster forum if your prepared to look for them that will give you ideas on how players run them. Just gotta scroll and scroll through all the pages til you find what your looking for. Blaster (Beam Rifle - Devices) vIII.mbd
Lady War Posted September 19 Author Posted September 19 (edited) Thank you for that! I've made some modifications based on you suggestions. I was able to achieve nearly 50% Ranged Defense and over 50% to S/L Resistance on the first build. And, over 45% S/L/E/N/Ranged on the second. End is a little issue but noting concerning. Let me know what you think. Blaster (Beam Rifle - Devices) IV.mbd Blaster (Beam Rifle - Devices) V.mbd Edited September 19 by Lady War
Meknomancer Posted September 24 Posted September 24 (edited) On 9/19/2024 at 1:08 AM, Lady War said: Thank you for that! I've made some modifications based on you suggestions. I was able to achieve nearly 50% Ranged Defense and over 50% to S/L Resistance on the first build. And, over 45% S/L/E/N/Ranged on the second. End is a little issue but noting concerning. Let me know what you think. Blaster (Beam Rifle - Devices) IV.mbd 46.64 kB · 4 downloads Blaster (Beam Rifle - Devices) V.mbd 46.85 kB · 3 downloads First one: The pvp fast snipe enhance is the most useless enhance in the game, take it out of snipe. Manouvres, may as well be 2 reactive pieces if your chasing some s/l resists which it looks like you are judging from caltrops and field op slotting. Regen bonuses on any blaster running anything but /mental secondary are useless. And they are useless on /mental. Slotting combat jump for defence is a wasted slot, the luck of the gambler defence can be removed freeing up a slot. You didn't slot a shield wall proc which would be better than chasing 1.5% s/l resist bonuses. People who tell you 4 points kb protection is enough are just wrong. Find a way to get some more in. Smoke Nade has a lvl 20 to hit debuff in. Not sure what thats all about. If your worried about endurance use a boosted end red. If you want - to hit use a boosted lvl 50 - to hit enhance. I still think you'll have end issues as long as you skip the miracle+recovery in health and an end mod in stamina. Some of the blaster secondaries just aren't as good as the others when it comes to recovery, trading regen/absorb or in this case stealth for it. Some of the blaster lvl 20 secondary powers just aren't as good as the others full stop. See /Fire for top spot. Build 2: Looks better, as long as you never ever ever get hit. Then your dead. For most stuff refer to above. Loads of old builds with good ideas depending on your playstyle: Also your original post: Which links you to this: And everything in between. Edited September 24 by Meknomancer
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