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Posted

Β Hello,

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Β I've moved to Excelsior because the server I picked a few months ago is now a ghost town. I started a new Hero today and have done DFB and Posi 1 so far. I also, right out of jump got the merits for Atlas/Echo Atlas/Echo Galaxy to get my funds going in the right direction. This was a spur of the moment character with nothing but a thematic idea. Now I've made the build, thing is, Sentinels aren't my bag, baby. It just seemed like the right AT though, so here we are πŸ™‚

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Β Am I anywhere NEAR the ball park on this thing? If I made it to the parking lot I'd be thrilled.

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Bobby Bones - Hero Sentinel
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Dark Blast
  • Secondary powerset: Fiery Aura
  • Pool powerset (#1): Sorcery
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Gloom

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 11: Superior Sentinel's Ward: Damage/RechargeTime
  • 11: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 13: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 13: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 15: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 1: Fire Shield

  • A: Aegis: Resistance/Endurance
  • 3: Aegis: Resistance/Endurance/Recharge
  • 3: Aegis: Resistance
  • 5: Unbreakable Guard: +Max HP

Level 2: Molten Embrace

  • A: Invention: Endurance Reduction

Level 4: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 6: Healing Flames

  • A: Panacea: Heal
  • 7: Panacea: Heal/Endurance/Recharge
  • 7: Panacea: Heal/Recharge
  • 9: Panacea: Endurance/Recharge
  • 9: Panacea: Heal/Endurance

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Dark Obliteration

  • A: Superior Frozen Blast: Accuracy/Damage
  • 19: Superior Frozen Blast: Damage/Endurance
  • 19: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 23: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 23: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 27: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 14: Abyssal Gaze

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 15: Superior Opportunity Strikes: Damage/RechargeTime
  • 37: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 42: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 42: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 50: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 16: Plasma Shield

  • A: Aegis: Resistance/Endurance
  • 17: Aegis: Resistance/Endurance/Recharge
  • 17: Aegis: Resistance
  • 42: Impervious Skin: Status Resistance/Regeneration

Level 18: Antumbral Beam

  • A: Superior Winter's Bite: Accuracy/Damage
  • 21: Superior Winter's Bite: Damage/RechargeTime
  • 21: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 27: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 43: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 20: Consume

  • A: Superior Avalanche: Accuracy/Damage
  • 40: Superior Avalanche: Damage/Endurance
  • 45: Superior Avalanche: Accuracy/Damage/Endurance
  • 45: Superior Avalanche: Accuracy/Damage/Recharge
  • 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Avalanche: Recharge/Chance for Knockdown

Level 22: Kick

  • A: Force Feedback: Chance for +Recharge

Level 24: Tough

  • A: Gladiator's Armor: End/Resist
  • 25: Gladiator's Armor: Resistance/Rech/End
  • 25: Gladiator's Armor: TP Protection +3% Def (All)

Level 26: Life Drain

  • A: Apocalypse: Damage/Recharge
  • 43: Apocalypse: Damage/Recharge/Accuracy
  • 46: Apocalypse: Recharge/Accuracy
  • 48: Apocalypse: Damage/Endurance
  • 48: Apocalypse: Chance of Damage(Negative)

Level 28: Burn

  • A: Armageddon: Damage/Recharge
  • 29: Armageddon: Damage/Recharge/Accuracy
  • 29: Armageddon: Recharge/Accuracy
  • 31: Armageddon: Damage/Endurance
  • 31: Armageddon: Chance for Fire Damage

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Kismet: Accuracy +6%
  • 33: Shield Wall: Defense/Endurance
  • 33: Shield Wall: Defense
  • 33: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 32: Blackstar

  • A: Overwhelming Force: Accuracy/Damage
  • 34: Overwhelming Force: Endurance/Recharge
  • 34: Overwhelming Force: Accuracy/Damage/Endurance
  • 34: Overwhelming Force: Damage/Endurance/Recharge
  • 37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Netherworld Tentacles

  • A: Gravitational Anchor: Immobilize/Recharge
  • 36: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 36: Gravitational Anchor: Recharge/Accuracy
  • 36: Gravitational Anchor: Immobilize/Endurance
  • 37: Gravitational Anchor: Chance for Hold

Level 38: Cauterizing Blaze

  • A: Panacea: Heal/Endurance
  • 39: Panacea: Heal/Recharge
  • 39: Panacea: Heal/Endurance/Recharge
  • 39: Panacea: Heal
  • 40: Panacea: +Hit Points/Endurance

Level 41: Netherworld Grasp

  • A: Basilisk's Gaze: Accuracy/Recharge
  • 46: Basilisk's Gaze: Recharge/Hold
  • 48: Basilisk's Gaze: Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold

Level 44: Darkest Night

  • A: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 47: Rune of Protection

  • A: Gladiator's Armor: Recharge/Resist
  • 50: Gladiator's Armor: Resistance/Rech/End

Level 49: Temperature Protection

  • A: Steadfast Protection: Resistance/+Def 3%


──────────────────────────────

Inherents:

Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Opportunity


Level 1: Sprint

  • A: Invention: Endurance Reduction

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Numina's Convalesence: Heal
  • 5: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 10: Translocation

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Thanks for looking.

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OhBobby.JPG

Posted
  • Don't skip Umbral Torrent. It's a very good cone attack and provides a ton of mitigation. It does require a KB>KD IO.Β You could move the Overwhelming Force set here and slot Blackstar with Obliteration.
  • Consume is more valuable as a buff (+end, +hp) than an attack. I slot it with a combination of end mod and healing pieces.
  • You have no knockback protection until Blackstar is 6 slotted (lvl 34 at the earliest).
  • Skip Netherworld Tentacles and take Smite instead.
  • Take Temperature Protection much earlier. It provides +regen and slow resistance.
  • Thumbs Up 1
Posted

are you using an old/off homecoming hero builder thing?Β  on homecoming you can take blackstar at 26.Β  you can take a travel power without a pre-requisite.Β  on top of that you cannot use spirit ward on yourself.Β  cauterizing blaze is crap, not enough healing.Β  and i must protest about temperature protection earlier.Β  its regen isnt huge and its only good to hold IOs.Β  i always take TempProt at 44/47/49 just to hold some IOs.Β  because even if you exemp down you still keep the IOs slotted in it if said levels of the enhancement are acceptable to your current exemp level

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Basically, you can take primary powers tier 7,8,9 at 18, 22 and 26.Β  secondary powers tier 7,8,9 at 24, 28 and 30 on homecoming.

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