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How is my Fire/Rad build? Perma AM + Hasten, almost capped ranged


HoundsTooth

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Can anyone look at my Fire/Rad build? I'm a little off from softcapped range defense and perma hasten and AM. The universal damage enhancements and the ATO's will be rough to get. Otherwise it seems do-able. If anyone can make this work without the universal damage set and corruptor ATO, I would appreciate that.

 

Hero Plan by Mids' Hero Designer 1.962

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Level 50 Magic Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Radiation Emission

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Power Mastery

 

Hero Profile:

Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge

Level 1: Radiant Aura

  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge

Level 2: Fire Ball

  • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
  • (11) Superior Malice of the Corruptor - Accuracy/Damage
  • (11) Superior Malice of the Corruptor - Damage/Recharge
  • (13) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (13) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

Level 4: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff
  • (17) Dark Watcher's Despair - Recharge/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Rain of Fire

  • (A) Overwhelming Force - Accuracy/Damage
  • (17) Overwhelming Force - Endurance/Recharge
  • (19) Overwhelming Force - Accuracy/Damage/Endurance
  • (19) Overwhelming Force - Damage/Endurance/Recharge
  • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 8: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod
  • (25) Recharge Reduction IO

Level 10: Enervating Field

  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO

Level 12: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Boxing

  • (A) Empty

Level 18: Blaze

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Aegis - Psionic/Status Resistance

Level 22: Lingering Radiation

  • (A) Accuracy IO
  • (29) Endurance Reduction IO

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Blazing Bolt

  • (A) Calibrated Accuracy - Accuracy/Damage
  • (27) Calibrated Accuracy - Accuracy/Endurance
  • (36) Calibrated Accuracy - Accuracy/Interrupt
  • (36) Calibrated Accuracy - Accuracy/Range
  • (37) Calibrated Accuracy - Accuracy/Recharge
  • (37) Calibrated Accuracy - Accuracy/Damage/Recharge

Level 28: Maneuvers

  • (A) Kismet - Defense/Endurance
  • (37) Kismet - Defense/Recharge
  • (39) Kismet - Endurance/Recharge
  • (39) Kismet - Defense/Endurance/Recharge
  • (50) Kismet - Accuracy +6%

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Inferno

  • (A) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Damage/Endurance
  • (42) Cleaving Blow - Damage/Recharge
  • (42) Eradication - Accuracy/Recharge
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Damage/Recharge

Level 35: Conserve Power

  • (A) Empty

Level 38: EM Pulse

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold

Level 41: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Endurance

Level 44: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (46) Endurance Modification IO
  • (48) Endurance Modification IO

------------

 

 

 

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You can 6 slot Radiant Aura with numina's for ranged def you can take a slot from maneuvers and change that to LotG to make up for the rech loss from Doctored Wounds. which soft caps you and allows you to change Rain of fire to Posi's blast. Removing the ATO would require a lot more adjustments/sacrifices.

 

This comes close... 44.9% range def, Perma AM Hasten misses it by 2 secs and It still uses expensive IO's but the ATO is also gone.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Radiation Emission

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Power Mastery

 

Hero Profile:

Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46)

Level 1: Radiant Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(34)

Level 2: Fire Ball -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(11), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(39)

Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(46)

Level 6: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Acc/Dmg(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rng(33)

Level 8: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(21), EffAdp-EndMod/Acc/Rchg(23), EffAdp-EndMod(25), RechRdx-I(25)

Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(27)

Level 12: Hover -- LucoftheG-Rchg+(A)

Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(29)

Level 16: Boxing -- Empty(A)

Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)

Level 20: Tough -- StdPrt-ResDam/Def+(A)

Level 22: Lingering Radiation -- Acc-I(A), EndRdx-I(29)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(36)

Level 26: Blazing Bolt -- ClbAcc-Acc/Dmg(A), ClbAcc-Acc/EndRdx(27), ClbAcc-Acc/ActRdx(36), ClbAcc-Acc/Rng(36), ClbAcc-Acc/Rchg(37), ClbAcc-Acc/Dmg/Rchg(37)

Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39)

Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(48)

Level 32: Inferno -- ClvBlo-Acc/Dmg(A), Erd-Dmg/Rchg(33), ClvBlo-Dmg/EndRdx(42), ClvBlo-Dmg/Rchg(42), Erd-Acc/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43)

Level 35: Conserve Power -- Empty(A)

Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(48)

Level 41: Temp Invulnerability -- GldArm-RechRes(A), GldArm-RechEnd(45), GldArm-Res/Rech/End(45), GldArm-3defTpProc(45), GldArm-ResDam(46), GldArm-End/Res(48)

Level 44: Afterburner -- LucoftheG-Rchg+(A)

Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)

Level 49: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15)

------------

------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 29.13% Defense(Energy)
  • 29.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 31.63% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 19.5% SpeedFlying
  • 116.5 HP (10.87%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • 22% (0.37 End/sec) Recovery
  • 42% (1.87 HP/sec) Regeneration
  • 3.75% Resistance(Smashing)
  • 3.75% Resistance(Lethal)
  • 4.5% Resistance(Fire)
  • 4.5% Resistance(Cold)
  • 8.25% Resistance(Toxic)
  • 8.25% Resistance(Psionic)
  • 19.5% SpeedRunning

 

 

 

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Going to assume that your primary reason for 5-slotting RA with Doctored Wounds is for the 5% Rech.

 

If so, look at 5 Slot Panacea for 7.5% Rech.

Or, if you can squirrel away another slot from someplace, 6-slot Preventative Medicine for +8.75%.

 

 

Also, if you take Fighting, take KICK instead of Boxing.  With Kick, you can put in a Force Feedback +Rech proc.

Won't be VERY useful, but more useful than an unslotted Boxing.

 

Also, something is borked.  You have FIVE Ancillary Pools (how else would you get Combat Jumping)?

So your build is invalid.

 

I'd also question your failure to use Choking Cloud and your underslotting of Health.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Going to assume that your primary reason for 5-slotting RA with Doctored Wounds is for the 5% Rech.

 

If so, look at 5 Slot Panacea for 7.5% Rech.

Or, if you can squirrel away another slot from someplace, 6-slot Preventative Medicine for +8.75%.

 

Also, if you take Fighting, take KICK instead of Boxing.  With Kick, you can put in a Force Feedback +Rech proc.

Won't be VERY useful, but more useful than an unslotted Boxing.

 

Also, something is borked.  You have FIVE Ancillary Pools (how else would you get Combat Jumping)?

So your build is invalid.

 

I'd also question your failure to use Choking Cloud and your underslotting of Health.

 

I don't know how I have five pool powers. That will change things. I'll take another shot at this when I get home.

 

Good suggestion on Preventative Medicine.

 

I don't use Choking Cloud. It seems like a huge end drain for very little benefit. I prefer to stay out of melee too. If you have a suggestion for using Choking Cloud, I'd like to hear it.

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Updated build. I no longer have FIVE pool powers. ~40% ranged defense with perma AM and nearly perma Hasten with 50% S/L resist to boot.  No purples or ATO. If I want to add an ATO, universal damage, or winter set at some point, I think I can cap ranged defense.

 

I'll take any suggestions though. It seems like most people try to cap S/L defense, rather than range. Ranged seems do-able without locking me into the Mace Mastery APP for Scorpion Shield.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Radiation Emission

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Power Mastery

 

Hero Profile:

Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 2: Fire Ball

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range

Level 4: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (17) Dark Watcher's Despair - Recharge/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Rain of Fire

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Range

Level 8: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod
  • (25) Recharge Reduction IO

Level 10: Enervating Field

  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO

Level 12: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Boxing

  • (A) Empty

Level 18: Blaze

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 22: Lingering Radiation

  • (A) Accuracy IO
  • (29) Endurance Reduction IO

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Blazing Bolt

  • (A) Calibrated Accuracy - Accuracy/Damage
  • (27) Calibrated Accuracy - Accuracy/Endurance
  • (36) Calibrated Accuracy - Accuracy/Interrupt
  • (36) Calibrated Accuracy - Accuracy/Range
  • (37) Calibrated Accuracy - Accuracy/Recharge
  • (37) Calibrated Accuracy - Accuracy/Damage/Recharge

Level 28: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Inferno

  • (A) Cleaving Blow - Accuracy/Damage
  • (33) Eradication - Damage/Recharge
  • (42) Cleaving Blow - Damage/Endurance
  • (42) Cleaving Blow - Damage/Recharge
  • (42) Eradication - Accuracy/Recharge
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge

Level 35: Power Build Up

  • (A) Recharge Reduction IO

Level 38: EM Pulse

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold

Level 41: Temp Invulnerability

  • (A) Gladiator's Armor - Recharge/Resist
  • (45) Gladiator's Armor - Recharge/Endurance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist

Level 44: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Conserve Power

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (50) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO

------------

 

 

 

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