WuTang Posted October 21 Share Posted October 21 Not that that matters lol.... But seriously, I've hit 50 got her geared out and went with Cardiac Core for the 45% reduction to End use. Thing is, with T3 Alpha it appears, based on a few runs, that her endurance use is under control. I had planned on going Ageless Core to shore it up and nab the recharge, but her recharge seems to be fast enough to have perma-Dom and Haste is off for like 3 seconds, and the attack chain seems smooth. So my question... If not Ageless core, then what? Is there a better option to push the build for more? I've built her to stay at range, so her range defense is good. She's got 75% S/L resist with Cardiac, the rest are basically garbage. I generally default to Barrier or Ageless, but I wonder if she'd be better suited with something different? Any suggestions? Thanks! -WT Dominator (Illusion Control - Fiery Assault)-4.mbd Link to comment Share on other sites More sharing options...
MoonSheep Posted October 21 Share Posted October 21 i wouldn’t waste slots focusing on def or res, if you have enough +rech for perma dom you’ll be surviving just fine. mine has as much defense as a snail’s shell but is generally alive dom should also recharge often enough that endurance isn’t much of an issue on my mind/fire i went for intuition radial for the damage, hold and extra range. i went with incan for the destiny slot for speedruns as barrier can be achieved through popping an insp 1 1 Link to comment Share on other sites More sharing options...
WuTang Posted October 21 Author Share Posted October 21 28 minutes ago, MoonSheep said: i wouldn’t waste slots focusing on def or res, if you have enough +rech for perma dom you’ll be surviving just fine. mine has as much defense as a snail’s shell but is generally alive dom should also recharge often enough that endurance isn’t much of an issue on my mind/fire i went for intuition radial for the damage, hold and extra range. i went with incan for the destiny slot for speedruns as barrier can be achieved through popping an insp Yeah I'm baby stepping into the Dom-world with what I know. Control for mitigation is like using down force for traction, I know it's there, but it's gonna take me a few laps to trust it. Link to comment Share on other sites More sharing options...
WuTang Posted October 21 Author Share Posted October 21 (edited) Oh and Domination is at ~74 sec - MIDs says 74 but in game it's a couple seconds faster...actually odd thing is Haste is the same way...sorry I digress. Is ~74 seconds fast enough? Cause I was eating through the blue before I T3'd Cardiac. Now though I'm around 75% full when Domination rolls back up. Edited October 21 by WuTang Link to comment Share on other sites More sharing options...
MoonSheep Posted October 22 Share Posted October 22 if it's recharging and staying perma it's fast enough. i like to have mine stay perma even if hasten isn't on, but it doesn't matter too much if you need to use hasten also - just means if you go AFK for a bit you'll need to build domination back up i had a look at the build in mids, it's fine tbh - only a few bits i would change, but it's more of a minor tweak than a "oh dear lord what are you doing" type response: - i wouldn't pick spectral wall, is a bit mediocre, prepare to be underwhelmed by the fiery orb proc also - pick up incincerate rather than flares. you'll really enjoy it at the lower levels, it's quite a strong attack - take a slot out of gleam and give blaze a bit of extra love - 2 slot embrace of fire with recharge - you've picked up spectral terror quite late, consider having it earlier - i would rather have combat jumping than hover, but that's personal preference. i find hover slows me down and makes me a sitting duck - i wouldn't pick up assault and manuvers if i wasn't going to also pick up veng, i would drop evasive manuvers for veng, it's a nice LoTG mule also but gives the team a handy +30% def ish when things go pear shaped - including your phantasm - if you managed to free up a slot from somewhere, you could 4 slot mind over body with aegis to get 3% res, you don't need KB protection as domination gives that to you 1 1 Link to comment Share on other sites More sharing options...
WuTang Posted October 29 Author Share Posted October 29 On 10/22/2024 at 12:38 AM, MoonSheep said: if it's recharging and staying perma it's fast enough. i like to have mine stay perma even if hasten isn't on, but it doesn't matter too much if you need to use hasten also - just means if you go AFK for a bit you'll need to build domination back up i had a look at the build in mids, it's fine tbh - only a few bits i would change, but it's more of a minor tweak than a "oh dear lord what are you doing" type response: - i wouldn't pick spectral wall, is a bit mediocre, prepare to be underwhelmed by the fiery orb proc also - pick up incincerate rather than flares. you'll really enjoy it at the lower levels, it's quite a strong attack - take a slot out of gleam and give blaze a bit of extra love - 2 slot embrace of fire with recharge - you've picked up spectral terror quite late, consider having it earlier - i would rather have combat jumping than hover, but that's personal preference. i find hover slows me down and makes me a sitting duck - i wouldn't pick up assault and manuvers if i wasn't going to also pick up veng, i would drop evasive manuvers for veng, it's a nice LoTG mule also but gives the team a handy +30% def ish when things go pear shaped - including your phantasm - if you managed to free up a slot from somewhere, you could 4 slot mind over body with aegis to get 3% res, you don't need KB protection as domination gives that to you Yup Spectral Wall is mediocre.... I find that I seldom use it and only when there is a runner. Don't known if it's worth rescpec'ing for though. Phantasm is also a little annoying. He good when he's alive but sometimes that's not for long. Army is great though, and they are about 3 seconds from perma. Link to comment Share on other sites More sharing options...
MoonSheep Posted October 29 Share Posted October 29 4 hours ago, WuTang said: Yup Spectral Wall is mediocre.... I find that I seldom use it and only when there is a runner. Don't known if it's worth rescpec'ing for though. Phantasm is also a little annoying. He good when he's alive but sometimes that's not for long. Army is great though, and they are about 3 seconds from perma. i feel you may be underplaying the greatest attribute of the phantasm though: very pretty, very shiny Link to comment Share on other sites More sharing options...
WuTang Posted October 29 Author Share Posted October 29 1 hour ago, MoonSheep said: i feel you may be underplaying the greatest attribute of the phantasm though: very pretty, very shiny lol so true Link to comment Share on other sites More sharing options...
Riverdusk Posted October 29 Share Posted October 29 One way to help with endurance would be to just drop the leadership pool (maneuvers and assault) and pick up combat jump (which you can run with hover and get both benefits) and another power instead of your choice. Personally I like deceive, but whatever works. Defense would end up almost the same and your endurance usage would go down quite a bit (about .5 per second). Giving up assault's 11.25% damage buff isn't a great loss. You could even keep the same slotting for combat jump as you have for maneuvers. I've always found running both leadership and fighting is a strain unless you have some other endurance management power to help with the load. 1 Link to comment Share on other sites More sharing options...
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