Archermonkey Posted October 22 Share Posted October 22 Hi all! It's been a while since I've tried to make a really high-end Controller, so I thought I'd post here to get some feedback from y'all if you're so-inclined. C&C very welcome. Antikytherion - Hero ControllerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Illusion ControlSecondary powerset: Radiation EmissionPool powerset (#1): SorceryPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeapingEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: BlindA: Gladiator's Javelin: Damage/Endurance/Recharge3: Ghost Widow's Embrace: Chance of Damage(Psionic)3: Neuronic Shutdown: Chance of Damage(Psionic)5: Nucleolus Exposure45: Lockdown: Chance for +2 Mag Hold Level 1: Radiation InfectionA: Dark Watcher's Despair: To Hit Debuff5: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance7: Dark Watcher's Despair: To Hit Debuff/Endurance7: Dark Watcher's Despair: To Hit Debuff/Recharge48: Touch of Lady Grey: Defense Debuff Level 2: Radiant AuraA: Preventive Medicine: Chance for +Absorb13: Preventive Medicine: Heal15: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Endurance/RechargeTime17: Preventive Medicine: Heal/RechargeTime17: Preventive Medicine: Heal/RechargeTime/Endurance Level 4: Mystic FlightA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance19: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Accelerate MetabolismA: Vesicle Exposure42: Vesicle Exposure Level 8: Superior InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Enervating FieldA: Invention: Endurance Reduction21: Invention: Endurance Reduction Level 12: Arcane BoltA: Thunderstrike: Accuracy/Damage21: Force Feedback: Chance for +Recharge23: Gladiator's Javelin: Chance of Damage(Toxic)50: Explosive Strike: Chance for Smashing Damage50: Thunderstrike: Accuracy/Damage/Endurance50: Thunderstrike: Damage/Endurance Level 14: Kick(Empty) Level 16: ToughA: Gladiator's Armor: TP Protection +3% Def (All)23: Steadfast Protection: Resistance/+Def 3% Level 18: Phantom ArmyA: Expedient Reinforcement: Accuracy/Recharge25: Expedient Reinforcement: Accuracy/Damage/Recharge25: Expedient Reinforcement: Endurance/Damage/Recharge27: Expedient Reinforcement: Accuracy/Damage27: Invention: Recharge Reduction29: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 20: Lingering RadiationA: Pacing of the Turtle: Accuracy/Slow Level 22: Spectral TerrorA: Superior Will of the Controller: Recharge/Chance for Psionic Damage29: Superior Will of the Controller: Accuracy/Control Duration31: Superior Will of the Controller: Control Duration/Recharge31: Superior Will of the Controller: Endurance/Recharge31: Superior Will of the Controller: Accuracy/Control Duration/Endurance33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge Level 24: Choking CloudA: Basilisk's Gaze: Accuracy/Hold33: Basilisk's Gaze: Endurance/Recharge/Hold33: Basilisk's Gaze: Recharge/Hold34: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold Level 26: PhantasmA: Blood Mandate: Damage36: Blood Mandate: Accuracy/Damage36: Blood Mandate: Damage/Endurance36: Blood Mandate: Accuracy/Endurance37: Blood Mandate: Accuracy/Damage/Endurance37: Blood Mandate: Accuracy Level 28: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All)39: Shield Wall: Defense/Endurance39: Shield Wall: Defense Level 30: DeceiveA: Coercive Persuasion : Confused/Endurance34: Coercive Persuasion : Contagious Confusion39: Coercive Persuasion : Confused40: Coercive Persuasion : Confused/Recharge40: Coercive Persuasion : Confused/Recharge/Accuracy40: Coercive Persuasion : Recharge/Accuracy Level 32: Group InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense Level 35: Ice BlastA: Apocalypse: Chance of Damage(Negative)42: Apocalypse: Damage42: Apocalypse: Damage/Recharge43: Apocalypse: Damage/Recharge/Accuracy43: Apocalypse: Damage/Endurance45: Apocalypse: Recharge/Accuracy Level 38: Frozen ArmorA: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Unbreakable Guard: +Max HP45: Unbreakable Guard: Resistance/Endurance Level 41: HastenA: Invention: Recharge Reduction46: Invention: Recharge Reduction Level 44: Ice StormA: Ragnarok: Chance for Knockdown46: Ragnarok: Damage46: Ragnarok: Damage/Recharge48: Ragnarok: Damage/Recharge/Accuracy48: Ragnarok: Damage/Endurance Level 47: Super SpeedA: Winter's Gift: Slow Resistance (20%) Level 49: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance9: Miracle: +Recovery9: Numina's Convalesence: +Regeneration/+Recovery Level 1: StaminaA: Performance Shifter: Chance for +End11: Performance Shifter: EndMod11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self Level 47: Speed Phase Level 4: Translocation Level 12: Arcane Power Link to comment Share on other sites More sharing options...
Archermonkey Posted October 22 Author Share Posted October 22 Because there doesn't seem to be an option to download the build to Mids in my last post (I'm not great with the export options) here's one now: Antikytherion - Controller (Illusion Control - Radiation Emission).mbd Link to comment Share on other sites More sharing options...
Uun Posted October 22 Share Posted October 22 No need to enhance the defense debuff in Radiation Infection. Superior Invisibility needs end reduction. I would take Spectral Wounds over Arcane Bolt. Even with fewer proc options and the heal back, the DPA is much higher. In Phantom Army switch the recharge IO for Soulbound Allegience: Chance for Build Up Slot Lingering Radiation with 1 acc IO and 2 recharge IOs. The slow is just a side benefit. You want this power up for the 500% -regen. Slot Spectral Terror with Cloud Senses or Siphon Insight. You want to enhance the -tohit, not the fear. Choking Cloud should be slotted with 2 or 3 end/hold IOs. It doesn't require accuracy or recharge. Slot Phantasm with Expedient Reinforcement. It gets killed a lot. Don't bother slotting Group Invisibility for defense. Half the defense suppresses in combat and the remainder is really small. Slot Frozen Armor for defense, not resistance. Recharge IOs in Hasten should be boosted to +5. Hasten should also be taken much sooner if you intend to exemp. Uuniverse Link to comment Share on other sites More sharing options...
Without_Pause Posted October 22 Share Posted October 22 You could rather easily remove the Damage IO in Ice Blast and use that slot elsewhere. You could also stick another damage proc in there. The 6-slot bonus isn't that useful. Your Ranged And AoE Def are higher than your Psi Def so those the far more likely value to get used. The amount of Psi melee in the game is honestly minute. I don't get the Chance for KD in PA. I don't think they do KB to begin with. They certainly don't do it at the level that Phantasm does. The Chance to Self Heal feels a bit wasted on a build with a self heal already. Sure, PA makes mitigation trivial, but you could easily add in more of it. I would add in Flash and skip on Group Invis. Move the IOs in Spectral Terror to Flash. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Archermonkey Posted October 22 Author Share Posted October 22 2 hours ago, Uun said: No need to enhance the defense debuff in Radiation Infection. Superior Invisibility needs end reduction. In Phantom Army switch the recharge IO for Soulbound Allegience: Chance for Build Up Slot Spectral Terror with Cloud Senses or Siphon Insight. You want to enhance the -tohit, not the fear. Slot Phantasm with Expedient Reinforcement. It gets killed a lot. Don't bother slotting Group Invisibility for defense. Half the defense suppresses in combat and the remainder is really small. Slot Frozen Armor for defense, not resistance. Recharge IOs in Hasten should be boosted to +5. Hasten should also be taken much sooner if you intend to exemp. All fantastic points, thank you! 2 hours ago, Uun said: I would take Spectral Wounds over Arcane Bolt. Even with fewer proc options and the heal back, the DPA is much higher. That's surprising! I'm seeing what you mean, plus it can get me some extra Ranged/AoE defense by not worrying about procs. 2 hours ago, Uun said: Slot Lingering Radiation with 1 acc IO and 2 recharge IOs. The slow is just a side benefit. You want this power up for the 500% -regen. Does it really need to be recharging before the duration is up? 2 hours ago, Uun said: Choking Cloud should be slotted with 2 or 3 end/hold IOs. It doesn't require accuracy or recharge. This one was almost entirely for the set bonuses. Thanks so much for the feedback, that helped tighten things up quite a lot. Link to comment Share on other sites More sharing options...
Archermonkey Posted October 22 Author Share Posted October 22 1 hour ago, Without_Pause said: You could rather easily remove the Damage IO in Ice Blast and use that slot elsewhere. You could also stick another damage proc in there. The 6-slot bonus isn't that useful. Your Ranged And AoE Def are higher than your Psi Def so those the far more likely value to get used. The amount of Psi melee in the game is honestly minute. Very valid, thanks! 1 hour ago, Without_Pause said: I don't get the Chance for KD in PA. I don't think they do KB to begin with. They certainly don't do it at the level that Phantasm does. That's because it's also a Chance for KD, not just KB->KD. It means that they'll be doing soft controls with KD frequently, at least in theory. 1 hour ago, Without_Pause said: The Chance to Self Heal feels a bit wasted on a build with a self heal already. Sure, PA makes mitigation trivial, but you could easily add in more of it. I would add in Flash and skip on Group Invis. Move the IOs in Spectral Terror to Flash. I did have Flash in the build initially, but I found that I just didn't really like it, mostly because it was up so rarely. EM Pulse was better, but the End debuff was painful. Link to comment Share on other sites More sharing options...
Without_Pause Posted October 22 Share Posted October 22 (edited) 1 hour ago, Archermonkey said: That's because it's also a Chance for KD, not just KB->KD. It means that they'll be doing soft controls with KD frequently, at least in theory. Then that's terrible wording on the IOs part. PA essentially has a Taunt aura so I've never worried about them attacking something and the target then attacking me. They are immune, so the benefit seems small. Edited October 22 by Without_Pause Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Uun Posted October 22 Share Posted October 22 1 hour ago, Archermonkey said: Does it really need to be recharging before the duration is up? If you can do it, yes. Both the -regen and slow stack and it's a powerful tool against AVs. Maybe just go with 1 acc and 1 rech. In any case, the acc/slow piece you have slotted doesn't provide enough accuracy so at a minimum it should be replaced with an acc IO. Uuniverse Link to comment Share on other sites More sharing options...
Riverdusk Posted October 22 Share Posted October 22 (edited) I always slot my PA with the 4 exp reinf as you have it, but for the last 2 slots go with a soulbound Dam/Rech and soulbound BU proc. It gets you to 95%+ damage and recharge, about 74% accuracy, as well as that amazing BU proc (which fires a ton in PA). Also a bit of free +regen for the heck of it. Phantom army is already taunting what they hit and they are invincible, so agree they don't really need the kd chance. By the time the taunt wears off the enemy has probably long ago already stood back up, so it isn't protecting anything but the PA, which doesn't need protecting. MUCH better to put that in phantasm that has the annoying knockback energy torrent cone. In phantasm I use 4 exp rein, the overwhelming KB to KD (as mentioned above), and an explosive strike proc. RI I usually just throw 2 HO enzyme exposures in, they seem custom made as all 3 parts of the enhancement it gives are used. I then use those slots elsewhere (to probably find better +rech opportunities). Edit: And agree on Flash. I never take it on an illusion unless I really need it more as an IO set mule than finding it actually useful. It is literally the worst AoE hold power in the game. It is PBAoE and with an over 3 second animation time. It is also unneeded with choking cloud on this particular build anyway. Choking cloud usually holds most things about the same time flash finishes animating (not exaggerating since choking cloud tics every 2 seconds vs flash's 3 seconds animation). Edited October 22 by Riverdusk Link to comment Share on other sites More sharing options...
Archermonkey Posted October 22 Author Share Posted October 22 29 minutes ago, Riverdusk said: RI I usually just throw 2 HO enzyme exposures in, they seem custom made as all 3 parts of the enhancement it gives are used. I then use those slots elsewhere (to probably find better +rech opportunities). Oooh, that's a really good point. Thanks! Link to comment Share on other sites More sharing options...
Archermonkey Posted October 22 Author Share Posted October 22 (edited) After everyone's great advice, I've tweaked the build quite a lot and come up with this: Antikytherion - Hero ControllerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Illusion Control Secondary powerset: Radiation Emission Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leaping Epic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Basilisk's Gaze: Accuracy/Hold 3: Basilisk's Gaze: Recharge/Hold 3: Basilisk's Gaze: Endurance/Recharge/Hold 5: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold Level 1: Radiation Infection A: Enzyme Exposure 5: Enzyme Exposure Level 2: Spectral Wounds A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge 11: Superior Winter's Bite: Accuracy/Damage 11: Superior Winter's Bite: Damage/RechargeTime 13: Superior Winter's Bite: Accuracy/Damage/Endurance 13: Superior Winter's Bite: Accuracy/Damage/Recharge 15: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Level 4: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 15: Blessing of the Zephyr: Knockback Reduction (4 points) 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Accelerate Metabolism A: Vesicle Exposure 17: Vesicle Exposure Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Luck of the Gambler: Defense/Endurance Level 10: Enervating Field A: Invention: Endurance Reduction 19: Invention: Endurance Reduction Level 12: Radiant Aura A: Preventive Medicine: Chance for +Absorb 19: Preventive Medicine: Heal 21: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 23: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Heal/RechargeTime/Endurance Level 14: Hasten A: Invention: Recharge Reduction 25: Invention: Recharge Reduction Level 16: Kick (Empty) Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge 25: Expedient Reinforcement: Accuracy/Damage/Recharge 27: Expedient Reinforcement: Endurance/Damage/Recharge 27: Expedient Reinforcement: Accuracy/Damage 29: Soulbound Allegiance: Chance for Build Up 29: Soulbound Allegiance: Damage/Recharge Level 20: Lingering Radiation A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 31: Ice Mistral's Torment: Endurance/Slow 31: Ice Mistral's Torment: Damage/Recharge 31: Ice Mistral's Torment: Accuracy/Damage/Endurance 33: Ice Mistral's Torment: Chance for Cold Damage Level 22: Spectral Terror A: Dark Watcher's Despair: To Hit Debuff 33: Dark Watcher's Despair: To Hit Debuff/Recharge 33: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 34: Dark Watcher's Despair: To Hit Debuff/Endurance 34: Superior Overpowering Presence: RechargeTime/Energy Font 34: Superior Overpowering Presence: Accuracy/Control Duration Level 24: Choking Cloud A: Superior Will of the Controller: Recharge/Chance for Psionic Damage 36: Superior Will of the Controller: Accuracy/Control Duration 36: Superior Will of the Controller: Control Duration/Recharge 36: Superior Will of the Controller: Endurance/Recharge 37: Superior Will of the Controller: Accuracy/Control Duration/Endurance 37: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge Level 26: Phantasm A: Expedient Reinforcement: Resist Bonus Aura for Pets 37: Expedient Reinforcement: Accuracy/Recharge 39: Expedient Reinforcement: Accuracy/Damage 39: Expedient Reinforcement: Damage/Endurance 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 40: Explosive Strike: Chance for Smashing Damage Level 28: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 40: Steadfast Protection: Resistance/+Def 3% Level 30: Deceive A: Coercive Persuasion : Confused/Endurance 40: Coercive Persuasion : Contagious Confusion 42: Coercive Persuasion : Confused 42: Coercive Persuasion : Confused/Recharge 42: Coercive Persuasion : Confused/Recharge/Accuracy 43: Coercive Persuasion : Recharge/Accuracy Level 32: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Ice Blast A: Apocalypse: Chance of Damage(Negative) 43: Apocalypse: Damage 43: Apocalypse: Damage/Recharge 45: Apocalypse: Damage/Recharge/Accuracy 45: Apocalypse: Damage/Endurance Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: +Res (Teleportation), +5% Res (All) 46: Shield Wall: Defense/Endurance 46: Shield Wall: Defense Level 41: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Unbreakable Guard: +Max HP 48: Luck of the Gambler: Defense/Endurance Level 44: Ice Storm A: Ragnarok: Chance for Knockdown 48: Ragnarok: Damage 48: Ragnarok: Damage/Recharge 50: Ragnarok: Damage/Recharge/Accuracy 50: Ragnarok: Damage/Endurance Level 47: Super Speed A: Winter's Gift: Slow Resistance (20%) Level 49: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 7: Miracle: +Recovery 7: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 9: Performance Shifter: EndMod 9: Power Transfer: EndMod Level 47: Speed Phase Level 4: Afterburner Antikytherion - Controller (Illusion Control - Radiation Emission).mbd Edited October 22 by Archermonkey 1 Link to comment Share on other sites More sharing options...
Ringo Posted Monday at 11:29 PM Share Posted Monday at 11:29 PM My nitpick: Why is Deceive so late? It's a wonderful tool in Illusion's arsenal that you have put aside for twenty levels. At the very least take Deceive where Kick is and move Kick and Tough back Link to comment Share on other sites More sharing options...
Archermonkey Posted Tuesday at 03:07 AM Author Share Posted Tuesday at 03:07 AM 3 hours ago, Ringo said: My nitpick: Why is Deceive so late? It's a wonderful tool in Illusion's arsenal that you have put aside for twenty levels. At the very least take Deceive where Kick is and move Kick and Tough back That's changed in my most recent version! It's now taken at level 10. 1 Link to comment Share on other sites More sharing options...
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