Bbqsama Posted October 26 Share Posted October 26 (edited) Hey! New to the game and im curious if theres any dark/plant builds. Can anyone assist? Edited October 26 by Bbqsama Link to comment Share on other sites More sharing options...
Meknomancer Posted yesterday at 01:50 PM Share Posted yesterday at 01:50 PM On 10/26/2024 at 6:54 AM, Bbqsama said: Hey! New to the game and im curious if theres any dark/plant builds. Can anyone assist? Link to comment Share on other sites More sharing options...
tidge Posted yesterday at 02:39 PM Share Posted yesterday at 02:39 PM I have played both Dark (primary) and Plant (secondary) on Blasters, but not together. Dark is a perfectly fine primary, with more Damage-over-Time than other primaries. MY immediate suggestions: Gloom: Defiant Barrage Umbral Torrent: Frankenslot with Acc/Dam, Acc/Range, O-Force Knockdown and 3 %damage procs (possibly a %-Res from Annihilation) Moonbeam: I like the 5x Experienced Marksman set for early-pick Snipes. 5 or 6-slot to taste Tenebrous Tentacles: Annihilation, 6-pieces. Good bonuses and %-Res Life Drain: minimally 3x Touch of the Nictus. I also have 2x Gladiator's Javelin and Cloud Senses %damage in it. Blackstar: I'm not terribly impressed with it, so probably just 5x Armageddon. Plant isn't a bad secondary, but I think it takes some play to figure out how to best use it. After playing with it, my suggestions start at Skewer: 5x Hecatomb. This isn't an attack that will be used very much (after a certain point), so it is for set bonuses. Dark is a lot of "keep away". Toxins: Either 6-slot Gaussian's or 2-slot with the %Buildup and a boosted Recharge IO Spore Cloud is fine with a single Hami-O Wild Fortress: I use 2x Preventive Medicine, the two Resistance +Def global pieces and a boosted Endurance IO Vines: is a good %proc AoE. I use 3x Gladiator's Net, the Superior Entomb %+Absorb/Recharge and 2 more %damage pieces. My personal experience leveling up with Plant Manipulation was that enemies weren't really getting close enough to use Ripper or Thorn Burst. I also am not a fan of single-target Holds/immobilizes, so those powers became skips. The ST Hold can be find for trying to stack control, but generally I find Blasters need more survivability than ST control. Skipping powers that don't offer as much of return allows Blasters to lean into more surviving, getting powers like Rune of Protection, Unrelenting, Unleash Potential, whatever, sooner rather than later. Link to comment Share on other sites More sharing options...
Nemu Posted 23 hours ago Share Posted 23 hours ago (edited) What's your preferred way to play a blaster? Blaster builds are not one size fits all. There are those blaster players that are comfortable going into melee range to punch stuff in the face, and there is also the circle that cling on to this idea that blasters need to avoid melee range at all costs. So let's start there, melee or no melee? Edited 23 hours ago by Nemu Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! Link to comment Share on other sites More sharing options...
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