SaAngreal Posted November 8 Posted November 8 (edited) Please give options to remove or replace the horrible backpack for arachnos. soldiers. Redesign along the Doc Octopus line or just plain removal if during respec you ONLY CHOOSE soldier attacks, not ones that require the arms... Been begging for this since LIVE!! Edited November 8 by SaAngreal
biostem Posted November 8 Posted November 8 I'm not against your suggestion, but you may be best served posting here.
KaizenSoze Posted November 8 Posted November 8 18 hours ago, SaAngreal said: Please give options to remove or replace the horrible backpack for arachnos. soldiers. Redesign along the Doc Octopus line or just plain removal if during respec you ONLY CHOOSE soldier attacks, not ones that require the arms... Been begging for this since LIVE!! We all want that, the problem is the code. The devs have said many times the VEAT costume code is a total mess. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
tidge Posted November 27 Posted November 27 While this topic is fresh, can someone remind me that if a Soldier chooses Bane, opts for a second costume slot (i.e. NOT the default), will attacks like Web/Frag Grenade come from the gun chosen in the costume creator or will there be a mace used?
KaizenSoze Posted November 27 Posted November 27 9 hours ago, tidge said: While this topic is fresh, can someone remind me that if a Soldier chooses Bane, opts for a second costume slot (i.e. NOT the default), will attacks like Web/Frag Grenade come from the gun chosen in the costume creator or will there be a mace used? You can choose gun or mace for Web/Frag grenade for either the 1st or any other costume slot. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
tidge Posted November 28 Posted November 28 (edited) 13 hours ago, KaizenSoze said: You can choose gun or mace for Web/Frag grenade for either the 1st or any other costume slot. That was my recollection, but it had been so long since I worked on my triple-build Soldier, and I didn't want to mess with that one. I did recall that some non-attack powers force a drawing of the mace... I worked up a concept that didn't leverage those too hard, but for me it looks like there is no avoiding them... I really want Placate! EDIT: ... and I'd rather have a non-power pool version of it, since AFAIK Pacify won't trigger hides or critical. Edited November 28 by tidge
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