Jump to content

An issue with Bosses/EBs/AVs, and allies.


Ultimo

Recommended Posts

So, I've had issues in the past trying to make missions with enemies that are balanced, so I often add allies to missions to help the players if they're being overwhelmed.  However, a problem has emerged, and I have a suggestion to correct it.

 

If I put an enemy in a mission of EB or AV rank, the game will 'downsize' them by one rank, depending on the player's difficulty settings (ie. if the player has so chosen, AVs would appear as AVs, but otherwise they would appear as EBs).  The problem is that the same does not happen with ALLIES.  So, suppose I make a mission with a custom AV, and I add Citadel to the mission.  The AV will spawn as an EB, but Citadel would remain an AV, meaning he'd stomp the supposed AV boss villain with no difficulty (trivializing the presence of the hero).

 

My suggestion is simply that the coding that reduces the power of AVs and EBs be applied to both Enemies and Allies.

Link to comment
Share on other sites

Allies absolutely scale down between ranks, I just tested it to be absolutely sure. However, not all AVs are scalable. Some simply don't have an EB version, which seems to be the issue you're running into. See if there are multiple versions of the same AV, one of them might successfully downgrade.

  • Like 1
UPS1xkf.png
Link to comment
Share on other sites

5 hours ago, Defeat All Snakes said:

Allies absolutely scale down between ranks, I just tested it to be absolutely sure. However, not all AVs are scalable. Some simply don't have an EB version, which seems to be the issue you're running into. See if there are multiple versions of the same AV, one of them might successfully downgrade.

So there's a whole separate version of the AV?  I thought it just scaled down their abilities.  That would certainly explain why all my custom characters don't scale.

 

In that case, perhaps the best suggestion is to just scale the AVs and EBs back?  I don't relish the idea of making duplicates of all the characters I've made for AE... and they wouldn't appear in the missions properly in any case.

Link to comment
Share on other sites

Just now, Ultimo said:

So there's a whole separate version of the AV?  I thought it just scaled down their abilities.  That would certainly explain why all my custom characters don't scale.

 

In that case, perhaps the best suggestion is to just scale the AVs and EBs back?  I don't relish the idea of making duplicates of all the characters I've made for AE... and they wouldn't appear in the missions properly in any case.

But wait...  Last night I played my WW2 story on the AE, and the enemy bosses (all custom characters) appeared as Bosses, even though I had created them as Elite Bosses... meanwhile the allied custom characters all appeared as Elite Bosses...

Link to comment
Share on other sites

Snakes is correct.  Specific to your example of Citadel, there are two versions of him available in AE. 

 

image.png.8f47766fd6ca29261bb493b1a764be47.png

 

 

The level 40-54 version of him is available to spawn as an Elite Boss:

 

image.png.96dee9978dc8a1fefac1f1c58364ea11.png

 

 

But the level 53-53 version only spawns as a Hero (slash-Archvillain).  This is the version from LRSF that is locked at 53.

 

image.png.5565f930f0d268c0103177c303db1a9e.png

 

 

 

You'll see these multiple versions with all the Phalanx and Arachnos signature characters.

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Link to comment
Share on other sites

Hm.  In that case, what is going on with my custom characters?  As I said, they're all created as Elite Bosses, but they're appearing in missions as Bosses... unless they're cast as allies, in which case they appear as Elite Bosses.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...