Soulsifter Posted November 13 Share Posted November 13 (edited) Β Hello it's me again π Β Β I'm taking a tour of the ATs ( as you do ) and have started with a defender as of yesterday. I'm taking Proton as a starting base with the idea that since he is multiple beings ( either real or fashioned ) I would tap further into that thought process and create another. His outfit subtly calls to Protons look but is different. Β My further idea was for him to be party-centric. I want him to do well solo, but shine in a group.Β Β I've read a lot in the forums before creating my Mids. Β A few things to address: Β I had Irradiate in, and opted to take it out in favor of choking cloud, later in the build. Β a) Reasoning - I have plenty of attacks - I needed some control aspect to allow me to wade in, when needed, and give heals or deliver my hard hitting Pbaoe's ( realizing that Irradiate is one as well )Β Β b) Further reasoning - I've grown fond of using Neutrino and X-ray as a rapid fire "Always something to hit with" option while the hard hitters are on cooldown and/or I'm healing/buffing. I furthered their utility via enhancement options. Β I really wanted to be durable. Defenders evoke the idea of toughness, so I wanted to lean into it. I did the best I could but honestly feel like this is one of my better first attempts.Β Β I like it.Β Β https://api.midsreborn.com/build/download/Fxwur0u3Iwjx164N Β Β Β Β Β Β Β Β Β Β Thermopyle Β - Hero DefenderBuild plan made with Mids' Reborn v3.7.5 rev. 21 ββββββββββββββββββββββββββββββ Primary powerset: Radiation Emission Secondary powerset: Radiation Blast Pool powerset (#1): Leadership Pool powerset (#2): Fighting Pool powerset (#3): Leaping Pool powerset (#4): Speed Epic powerset: Energy Mastery ββββββββββββββββββββββββββββββ Powers taken: Level 1: Radiant Aura A: Numina's Convalesence: Heal/Endurance 9: Numina's Convalesence: Endurance/Recharge 15: Numina's Convalesence: Heal/Recharge 15: Numina's Convalesence: Heal/Endurance/Recharge 21: Numina's Convalesence: Heal 23: Numina's Convalesence: +Regeneration/+Recovery Level 1: Neutrino Bolt A: Gladiator's Javelin: Accuracy/Damage 7: Gladiator's Javelin: Chance of Damage(Toxic) 11: Achilles' Heel: Chance for Res Debuff 11: Touch of Lady Grey: Chance for Negative Damage 13: Shield Breaker: Chance for Lethal Damage 13: Invention: Damage Increase Level 2: X-Ray Beam A: Gladiator's Javelin: Accuracy/Damage 3: Gladiator's Javelin: Chance of Damage(Toxic) 3: Touch of Lady Grey: Chance for Negative Damage 5: Shield Breaker: Chance for Lethal Damage 5: Invention: Damage Increase Level 4: Accelerate Metabolism A: Preemptive Optimization: Accuracy/Recharge 31: Preemptive Optimization: EndMod/Endurance 33: Preemptive Optimization: EndMod/Recharge 33: Preemptive Optimization: EndMod/Accuracy/Endurance 33: Preemptive Optimization: EndMod/Accuracy/Recharge 34: Preemptive Optimization: EndMod/Endurance/Recharge Level 6: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 9: Reactive Defenses: Defense/Endurance 23: Reactive Defenses: Defense/Endurance/RechargeTime 50: Reactive Defenses: Scaling Resist Damage Level 8: Boxing A: Chromatin Exposure Level 10: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Kismet: Accuracy +6% Level 12: Super Jump A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 37: Blessing of the Zephyr: Knockback Reduction (4 points) 46: Winter's Gift: Slow Resistance (20%) Level 14: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Proton Volley A: Superior Vigilant Assault: Accuracy/Damage 17: Superior Vigilant Assault: Accuracy/Damage/Endurance 17: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime 19: Touch of Lady Grey: Chance for Negative Damage 19: Sting of the Manticore: Chance of Damage(Toxic) 21: Gladiator's Javelin: Chance of Damage(Toxic) Level 18: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Tough A: Gladiator's Armor: Resistance 27: Gladiator's Armor: TP Protection +3% Def (All) 27: Unbreakable Guard: Resistance 37: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: +Max HP Level 22: Hasten A: Invention: Recharge Reduction 25: Invention: Recharge Reduction Level 24: Cosmic Burst A: Superior Winter's Bite: Accuracy/Damage 34: Superior Winter's Bite: Damage/RechargeTime 34: Superior Winter's Bite: Accuracy/Damage/Endurance 36: Superior Winter's Bite: Accuracy/Damage/Recharge 36: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 26: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 29: Shield Wall: Defense/Endurance 31: Shield Wall: Defense/Endurance/Recharge 31: Shield Wall: +Res (Teleportation), +5% Res (All) Level 28: Neutron Bomb A: Superior Defender's Bastion: Accuracy/Damage 39: Superior Defender's Bastion: Damage/Recharge 39: Superior Defender's Bastion: Damage/Endurance/Recharge 40: Superior Defender's Bastion: Accuracy/Damage/Endurance 40: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge 40: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 30: Atomic Blast A: Superior Vigilant Assault: Damage/RechargeTime 36: Superior Vigilant Assault: Damage/Endurance/RechargeTime 37: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb 42: Obliteration: Damage 42: Obliteration: Chance for Smashing Damage Level 32: Radiation Infection A: Achilles' Heel: Chance for Res Debuff 45: Enzyme Exposure 45: Enzyme Exposure Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Temp Invulnerability A: Steadfast Protection: Resistance/Endurance 39: Steadfast Protection: Resistance/+Def 3% 42: Steadfast Protection: Knockback Protection 43: Gladiator's Armor: Resistance 43: Gladiator's Armor: End/Resist Level 41: Lingering Radiation A: Pacing of the Turtle: Accuracy/Slow 43: Pacing of the Turtle: Damage/Slow 45: Pacing of the Turtle: Accuracy/Endurance 46: Pacing of the Turtle: Chance of -Recharge Level 44: Choking Cloud A: Superior Entomb: Accuracy/Hold 48: Superior Entomb: Hold/Recharge 48: Superior Entomb: Endurance/Recharge 48: Superior Entomb: Accuracy/Hold/Endurance 50: Superior Entomb: Accuracy/Hold/Endurance/Recharge 50: Superior Entomb: Recharge/Chance for +Absorb Level 47: Super Speed A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 49: Assault A: Karyoplasm Exposure ββββββββββββββββββββββββββββββ Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 29: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 7: Performance Shifter: Chance for +End Level 12: Double Jump Level 49: Quick Form Level 47: Speed Phase Β Β Β Β Β Β Edited November 13 by Soulsifter Link to comment Share on other sites More sharing options...
Psylenz0511 Posted November 14 Share Posted November 14 From what you have posted, I would assume you do not care to exemp down to help on lowbie task forces. You have lingering radiation selected at level 41. Β On my Rad/* defenders */rad corruptors, I have to have EM Pulse for the burst -regen in fights with the hard targets, bosses, elite bosses, archvillains, monsters, and giant monsters. I also run a high recharge build and actually use EM Pulse as often as possible to neuter large spawns where I can. I took recall friend, Teleport, andΒ Fold Space for just such emergencies. Β You wouldn't have to use EM Pulse as frequently as I do, but it's very nice for boss fights. Β By the way, I do not 'wade in' to large groups with choking cloud, I teleport directly in the middle to hold as many minions as possible. With the lockdown +mag 2 hold proc in choking cloud, most lieutenants and even bosses will be held, Β Random nitpick, 3 slots seemsΒ like a lot in super jump. I do like how you procc'ed out neutrino bolt and x-ray beam. I didn't take mutation on my later builds of Rad/* defenders I get the day job resurrection to patch up the team after fights. I end up getting myself killed tracking down defeated allies and using mutation in the middle of hot fights. Β Enjoy your rad-ness 1 Link to comment Share on other sites More sharing options...
Soulsifter Posted November 14 Author Share Posted November 14 (edited) Thanks πΒ Pizza for you!Β Β Been exemplaring a lot actually. It works how I like, so far. I've not made a single change and am at 29 as I type this. So far, in exemplaring (sic) down I have been so tough as to be able to hold the line while others get sorted after splitting from the group, and straying from the healer (me). A surprising aspect to be sure πΒ Β I wanted to fit in teleport, but... I just could seem to talk myself out of any other pool.Β Β 3 slot for super jump is strictly chasing ranged def and slow resist. It's one of the cheapest ways to that defensive type I could find. Β Mutation just seemed... meh. Besides using the corpses of unfortunate or foolhardy team mates to make the rest of the team my merry band of murder puppets has proven very nice at low levels.Β Β This is on a budget. I'm not anywhere near Daddy Warbucks status. SO's will have to work, for now. Β I'm excited to see what the two PBAOE's bring to my table. I haven't got a chance to use them yet. Β Soon. . .Β Edited November 14 by Soulsifter Link to comment Share on other sites More sharing options...
Uun Posted November 14 Share Posted November 14 Skipping Enervating Field is a huge mistake. It's a core power and provides -res and -dmg. Doesn't require more than 1-2 endred IOs. Radiation Infection at lvl 32? Again this is a core power and should be taken much earlier. Not sure how you made it to lvl 29 without either of these. Spamming Radiant Aura and Accelerate Metabolism doesn't make you a Rad defender. Slotting Neutrino Bolt and X-Ray Beam for procs yields poor returns. The chance for procs to fire is based on the base recharge of the power, with longer recharges resulting in higher chances to proc. Also, taking both T1 blasts is almost never a good idea. I would drop Neutrino Bolt for Irradiate (which has very good proc chances).Β Tactics needs to be running in order for Gaussian's %BU proc to fire. You need endred slotted to run Tactics. Pacing of the Turtle is a poor choice in Lingering Radiation. The power is valuable because of its -regen (which stacks), not because of its slow. Slot 1 acc IO and 1-2 rech IOs. While the set bonuses are very nice, Choking Cloud doesn't require accuracy or recharge. Slot 2-3 end/hold IOs are redeploy the remaining slots. Slotting HOs in Boxing and Assault is pointless. Boxing will never be used and can be left empty and Assault gets 1 endred IO. Musculature Core is the wrong choice for your Alpha slot. You want Musculature Radial or Intuition Radial. You want Support Radial, not Support Core. Core provides double buffs for pets, but you don't have any. Uuniverse Link to comment Share on other sites More sharing options...
Soulsifter Posted November 14 Author Share Posted November 14 (edited) I want to ask, because I have played this to 30. Β Is your advice motivated at all, by actually playing a build origin to completion, without any assistance from your other toons? Or as a respec fully funded, with nice crispy full sets of level up with you enhancements?Β Β The reason I ask is this has played, letter perfect to the build planner, like a dream. The two toggles you suggest would cause massive endo issues, and keep in mind I've had level matching IO's in the entire time. At low levels, when you can (supposedly should) take those, the mobs die so fast it's a waste to even apply them. Most times when you're picking your target it gets burned down. Tried that, moved on, take 'em later and feel fine.Β Β Again, PLAYED, not a 2D Mids builder, theorycrafted build.Β Β You say HO are pointless for boxing/assault, they wont be used. But boxing has been used, at low levels, where I'm playing, not farming, or PLing. I'm soloing arch missions or doing TF's appropriate to my level. Β As far as neutrino and xray poor returns, again, they have been amazing. My experience and your notion do not align. Since I've grouped I have been one of, if not THE, strongest heroes, in each of them.Β Β My experience informs my choices and I'm finding the advice I get must be taken with a grain of salt. Builds, in a vacuum, to ooo and ahh at numbers is not what I'm after. If a new ( or returning player - like me ) took this build, with DO's or SO's I bet they find it a great experience.Β Β Β I've looked at a lot of defender mids builds, my defenses, recharge, DPS, and regen are right there with most of them.Β Β I do appreciate the Incarnate advice, I'm not there yet. The walls of text in the Mids planner make my eyes gloss over so I just pick one based on a quick glance and move on. I'll figure that out in a month or so. I hope. Β Β Β Β Edited November 14 by Soulsifter 1 Link to comment Share on other sites More sharing options...
Teklord Posted November 14 Share Posted November 14 I am actually playing a rad/rad defender with a much different build using both of those toggles. I am having zero issues and I level by running TFs. Β If you are enjoying yourself than great, but don't denigrate the extreme value of both RI and EF. Link to comment Share on other sites More sharing options...
Uun Posted November 14 Share Posted November 14 You posted asking for advice. I offered advice. Whether you agree with the advice is up to you.Β I play all my builds from origin to completion through teaming and TFs with minimal assistance from my other toons. To date, I have taken 60 characters to lvl 50 with no farming or power leveling going back to 2005. Β The dmg/end HO in Assault is pointless because the power can't be enhanced for damage nor can the damage buff be enhanced at all. The only enhancements it accepts are endred and recharge. Β My statement regarding your proc chances in Neutrino Bolt and X-Ray Beam isn't a notion, it's math. Neutrino Bolt has a 1.5s recharge and a 1.0s activation time. Each 3.5 PPM proc slotted in it has a 14.6% chance to fire, barely higher than the 10.25% minimum chance. X-Ray Beam has a 4.0s recharge and 1.67s activation time, resulting in a 33.1% chance to fire. By comparison, each 3.5 PPM proc slotted in Irradiate has a 37.8% chance to fire against each target hit (up to 16). Β https://homecoming.wiki/wiki/Procs_Per_Minute 1 Uuniverse Link to comment Share on other sites More sharing options...
Without_Pause Posted November 14 Share Posted November 14 I had a Level 50 Rad/sonic on Live. RI and EF were taken asap. RI has a known issue with animation time. At least now the toggles last past when the target has been arrested as compared to much of the time on Live where that wasn't true. RI also enables easier use of the Vet powers you can get at the S.T.A.R.T. vendor, and these are vastly better than Boxing. You haveΒ Neutrino Bolt which is practically on auto with any reasonable recharge. There is no realistic reason for using Boxing. You even have RI slotted with a -Res Proc for an AoE Debuff. I would want that happening asap even if the toggle itself goes away. EF with Defender levels of -Res? Inject that into my veins.Β Β In case it matters, I've played /rad a number of times, and my current attempt at it is 41, so yes, I have played it. I barely justify Boxing on a Brute. Also note I soloed my Rad/sonic on Live so yes I am rather aware of what those toggles do for the build.Β Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.Β 10. Chasing Fireworks: Fire/time Controller.Β Β "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Without_Pause Posted November 14 Share Posted November 14 1 minute ago, Uun said: My statement regarding your proc chances in Neutrino Bolt and X-Ray Beam isn't a notion, it's math. Neutrino Bolt has a 1.5s recharge and a 1.0s activation time. Each 3.5 PPM proc slotted in it has a 14.6% chance to fire, barely higher than the 10.25% minimum chance. X-Ray Beam has a 4.0s recharge and 1.67s activation time, resulting in a 33.1% chance to fire. By comparison, each 3.5 PPM proc slotted in Irradiate has a 37.8% chance to fire against each target hit (up to 16). Slotting theΒ Achilles' Heel: Chance for Res Debuff in NB is the last place I would put it. You want that in an AoE as mentioned above. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.Β 10. Chasing Fireworks: Fire/time Controller.Β Β "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Nemu Posted Wednesday at 12:13 PM Share Posted Wednesday at 12:13 PM (edited) You only have 2 picks from your primary until level 32. And along that journey picked up and invested fully into 2 pools. Β Iβm all for people having fun with their builds. But if you come seeking advice, this build is not very balanced. You are essentially playing a weak wannabe sentinel for 31 levels, no matter how effective you think your build is. Β Any build can be made βtough,β but that is not the measure of the value that all builds bring to the team.Β Edited Wednesday at 12:18 PM by Nemu 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster Β I am the Inner Circle! Link to comment Share on other sites More sharing options...
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