DarknessEternal Posted November 20 Posted November 20 What level do Archvillains count as for Accuracy purposes?
Maelwys Posted November 20 Posted November 20 An Archvillian's level should be visible in your target window. Different AVs have different possible level ranges that they can spawn at, but when encountering one within a mission they'll generally obey the Team Leader's difficulty setting. Giant Monsters (not AVs!) are the ones that have hidden levels. For example: Jurassik spawns at level 40 and Kraken spawns at level 25. Or do you mean an AV's RANK bonus? That's always 1.5 From https://homecoming.wiki/wiki/Attack_Mechanics:
Doomguide2005 Posted November 20 Posted November 20 And to add to the above it can also be seen in the wiki as modified by level difference. A same level AV is 1.0 and something like the patron AVs always appear at +4 and would be an additional 1.4 (or for a total accuracy mod of 2.1 in the case of a +4 AV) 1
Maelwys Posted November 20 Posted November 20 Also their individual abilities will often differ from power to power. Such as this rather cheeky little high five (600% normal accuracy!) Flooring ToHit chance is generally the thing to shoot for; as you can't do much about all their various +Accuracy Mods.
tidge Posted November 20 Posted November 20 I was somewhat surprised that the most recent round of Giant Monster upgrades didn't include ToHit improvements, except of course for the auto-hit powers. Some of the GMs became more interesting/challenging to fight, most of them just became harder to defeat. Those are not the same thing. Ultimately I'm ok with how they shook out, nevertheless I was surprised. 1
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