Jump to content

Recommended Posts

Posted

I want to note that "top notch" should probably only consider builds that include the Issue 27 page 5 updates (for Robots) and possibly even the Issue 27 page 7 updates (to Traps).

 

I didn't change my Robotics/Traps MM for the Detonator changes, but some players like the power.

 

A couple things to point out about Robotics/Traps:

  1. Like every other Mastermind, it plays differently when leveling as opposed to being post-50.
  2. Like every other Mastermind, to be "top notch" the player has to adjust playstyle for different content. Having multiple builds and switching between them is purely optional, in my experience.
  3. There are a rather wide variety of build options for Robots/Traps. Even the older threads with builds will offer insight into how those players make their builds work.

On the last note: despite no shortage of advocacy for certain powers and playstyles, I'll not recommend certain other players' choices... but that is the beauty of the game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...