Snarky Posted Thursday at 12:15 PM Posted Thursday at 12:15 PM candidate for a themed team. went for rech. will always be playing on a team (everyone has to have full invis, hence ill dom...) survival and teamwork wont be an issue...usually lol Dominator Ill Psi v1.01.mbd
VertigoIguana Posted Thursday at 09:26 PM Posted Thursday at 09:26 PM (edited) Heya! Ill/Psy is a fun combo, I'm a big fan of it personally. I'll attach my build below in case you want to take a look or get any ideas. I run a build with similar rech to yours, and it's 100% worth it to not have to juggle dom and hasten. (I keep dom on auto so it never drops, fire off hasten when it recharges and I remember). One of the most fun things with Illusion is Superior Invis: It doesn't suppress from fighting. So on hostage rescues feel free to jump right next to a big mob and target the 2-3 mobs that are holding the captive. You'll only aggro them as long as you don't shoot off an AoE by accident. My build is geared more to soloing stuff (Did Solo Master runs of the Eden Trial, ITF, LGTF, and LRSF with it with minimal trouble, as well as every AV I can find)....which is why I have the Chance for Placate IO in blind and Pacify. Dominator PA doesn't taunt - but those two combined are enough to keep AVs focused on the pets (Blind in the attack chain, Pacify when PA drops so the new batch can aggro). I would recommend (If possible) grabbing a Toy Bat/Snowball or Excalibonk to build Domination up fast when idle. Hit your friends, hit phantasm, or an MDC once per play session, stick Dom on auto, and you're off to the races. Regarding your build, a couple things stand out to me: 1) I *personally wouldn't take both Spectral Wall and Psionic Dart. They are both low damage, fast attacks. You won't need either of them once you have your recharge up really, but if you wanted to keep a low level ranged chain spectral wall would be the one to keep (immob can come in hand at times), and I'd move Mode Probe down to level 1 and Blind to level 2. 2) Skipping deceive....if your playing regularly as part of a team I can see not using too much. But, on my build I love it...I think it's worth keeping anyway. I solo a fair bit and especially as a dom, it opens up some fun shenanigans (perma-confusing AVs is a snap, confuse buffers/bosses to take them out of the fight). It has a huge duration, and the sets it gets have good bonuses too. 3) Gleam slotted for damage is a bit of an odd choice to me. It really doesn't hit hard at all....the value is in the stun. 4) Psychic Scream, I don't love it. It's slow to animate and not terribly wide, save to drop unless you really like it. I don't find myself missing it with Shockwave and the Epic AoE. Those two and the pets are clear trash mobs fast enough for me. 5) Phantom Army is a little under slotted. You have high rech, but still a 10 sec downtime on it. Not the end of the world, but it's a great damage power AND decoy (even without the taunt)....so having it up as much as possible is a lot of what makes Ill great. I have the purple chance to build up in it to give the pets an extra boost - and that helps a ton as well. 6) With Drain Psyche and Perma-dom filling your bar regularly, you can safely take the slots away from health and Stamina - you'll find that to be overkill on recovery. 7) Flash is.....not great. I took it, but I almost never use it since gleam is up more often, animates faster, and can be used from range. 8) Subdue and Lance are your wo best ST DPS powers. I would full slot both of them. Subdue is great for procs as well, and especially the chance for +Dam IO (regularly stays at max stacks while I'm attacking) 9) You might want Hasten earlier...I usually push it back to 30/32 on builds - but on a Dom high recharge basically is your armor and your build up. Early hasten means more domination time, more controls flying out, and more PA uptime. 10) Phantasm.....he is fully skippable if you don't want to use him, or can be a fine mule for +rech. But: If you aren't too put out by his shininess and suicidal tendencies I would put a KB>KD in him. An explosive strike damage proc also works well - since everything he does includes knockback. PulpNoir (Ill Psy).mbd Edited Thursday at 09:34 PM by VertigoIguana 1 Excelsior ExAstris - Arachnos Widow Pulp Noir - Illusion/Psy Assault Perspective - Illusion/TA Madame Elena - Rad/Bio (Scrapper)
Snarky Posted Friday at 12:35 AM Author Posted Friday at 12:35 AM 3 hours ago, VertigoIguana said: Heya! Ill/Psy is a fun combo, I'm a big fan of it personally. I'll attach my build below in case you want to take a look or get any ideas. I run a build with similar rech to yours, and it's 100% worth it to not have to juggle dom and hasten. (I keep dom on auto so it never drops, fire off hasten when it recharges and I remember). One of the most fun things with Illusion is Superior Invis: It doesn't suppress from fighting. So on hostage rescues feel free to jump right next to a big mob and target the 2-3 mobs that are holding the captive. You'll only aggro them as long as you don't shoot off an AoE by accident. My build is geared more to soloing stuff (Did Solo Master runs of the Eden Trial, ITF, LGTF, and LRSF with it with minimal trouble, as well as every AV I can find)....which is why I have the Chance for Placate IO in blind and Pacify. Dominator PA doesn't taunt - but those two combined are enough to keep AVs focused on the pets (Blind in the attack chain, Pacify when PA drops so the new batch can aggro). I would recommend (If possible) grabbing a Toy Bat/Snowball or Excalibonk to build Domination up fast when idle. Hit your friends, hit phantasm, or an MDC once per play session, stick Dom on auto, and you're off to the races. Regarding your build, a couple things stand out to me: 1) I *personally wouldn't take both Spectral Wall and Psionic Dart. They are both low damage, fast attacks. You won't need either of them once you have your recharge up really, but if you wanted to keep a low level ranged chain spectral wall would be the one to keep (immob can come in hand at times), and I'd move Mode Probe down to level 1 and Blind to level 2. 2) Skipping deceive....if your playing regularly as part of a team I can see not using too much. But, on my build I love it...I think it's worth keeping anyway. I solo a fair bit and especially as a dom, it opens up some fun shenanigans (perma-confusing AVs is a snap, confuse buffers/bosses to take them out of the fight). It has a huge duration, and the sets it gets have good bonuses too. 3) Gleam slotted for damage is a bit of an odd choice to me. It really doesn't hit hard at all....the value is in the stun. 4) Psychic Scream, I don't love it. It's slow to animate and not terribly wide, save to drop unless you really like it. I don't find myself missing it with Shockwave and the Epic AoE. Those two and the pets are clear trash mobs fast enough for me. 5) Phantom Army is a little under slotted. You have high rech, but still a 10 sec downtime on it. Not the end of the world, but it's a great damage power AND decoy (even without the taunt)....so having it up as much as possible is a lot of what makes Ill great. I have the purple chance to build up in it to give the pets an extra boost - and that helps a ton as well. 6) With Drain Psyche and Perma-dom filling your bar regularly, you can safely take the slots away from health and Stamina - you'll find that to be overkill on recovery. 7) Flash is.....not great. I took it, but I almost never use it since gleam is up more often, animates faster, and can be used from range. 8) Subdue and Lance are your wo best ST DPS powers. I would full slot both of them. Subdue is great for procs as well, and especially the chance for +Dam IO (regularly stays at max stacks while I'm attacking) 9) You might want Hasten earlier...I usually push it back to 30/32 on builds - but on a Dom high recharge basically is your armor and your build up. Early hasten means more domination time, more controls flying out, and more PA uptime. 10) Phantasm.....he is fully skippable if you don't want to use him, or can be a fine mule for +rech. But: If you aren't too put out by his shininess and suicidal tendencies I would put a KB>KD in him. An explosive strike damage proc also works well - since everything he does includes knockback. PulpNoir (Ill Psy).mbd 41.14 kB · 1 download thank you. great info from the front lines!
Meknomancer Posted Friday at 01:19 PM Posted Friday at 01:19 PM (edited) On 11/28/2024 at 12:15 PM, Snarky said: candidate for a themed team. went for rech. will always be playing on a team (everyone has to have full invis, hence ill dom...) survival and teamwork wont be an issue...usually lol Dominator Ill Psi v1.01.mbd 40.77 kB · 10 downloads Great combo, i'll post mine, built purely for messing about so its not gonna be close to @VertigoIguanapro solo tf build. I think i also slotted gleam for damage i do like red numbers but i'm betting st'wise i'm nowhere near the above build as i went for some defense and slow res, nothing worse than finding yourself standing in a tar patch even when you do have the ability to tp out. ILL PSI - Dominator (Illusion Control - Psionic Assault).mbd Edited Friday at 01:21 PM by Meknomancer 1
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